DISTILLING…
DISTILLING…
9 entries in codex
Hello,I'm happy to announce that Moshcave 1.0 is finally out! Moshcave has been through major changes and improvements throughout Early Access, gradually evolving into a more bullet hell experience with a vibrant design and style, while pre…
Hello, Moshcave 0.9 is now live!This update brings back hats and wands in a slightly different way: Wardrobe (see image below). At the moment, you can pick any hat and wand before starting your run. This may change in version 1.0, where the…
Hello! Moshcave 0.8 is now live. In this update, the focus continued to be on the bullet-dodging aspect of the game, code optimization, and overall balancing. A new enemy with a different attack pattern was added to bring more variety, and …
Hello!Today's update brings big changes to Moshcave. Aiming at a more cohesive, colorful, vibrant and simplified design and experience, I've decided to bring a new color palette, reduce the base resolution and the HUD stats, while still mai…
Hi! First of all, I'd like to formally apologize for the lack of updates and news in general about Moshcave. It’s been a challenging time, but I’m now mostly focused on this game and plan to release a few more updates before the final relea…
Hello, I'm happy to announce that Moshcave 0.5 is now live! ːsteamfacepalmː In this update the focus shifted to improving the HUD and the ambient of the game, as well as fixing some minor issues. The main features added were a new and small…
Hello, Moshcave 0.4 is now available! ːsteamsadː This update was focused on implementing a new third-party leaderboard that shows the lowest floor reached by the players that submit their scores. Some minor design changes were also made, an…
Hello! Moshcave 0.3 is now available! https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42921466/f24ad2e04a0b437f5f8eac23538c141c89aa8764.png In the last update, the major change made was that only on the dance floor…
Hello folks! I'm happy to announce that Moshcave's first major update is live. Sorry for the delay since the Early Access release, but now I plan to release these major updates at least once a month, with minor updates in-between (if needed…