Moshcave
In the codexActionCasualIndie

Moshcave

Buff Murphy and obliterate hundreds of enemies as you crawl deep into the cave of Dr. Mosh! Moshcave is a retro-style action roguelite game with many different possible builds and strange enemies that gets progressively stronger.

DEV: LGVPUB: LGVAppID 1838600
UPDATE PULSEevery ~27d·last 1297d ago·4 recent on record

Is Moshcave still being updated? — the short answer, with the evidence.

Should you look into this?

From Steam's own record

Current price

$0.49$0.99−51%

Development

Slowing down

Last heard from developers

2 months ago

Usual rhythm

every ~29 days

Substantial updates (6 mo)

1

Current silence

2× normal

Posting has slowed: the developers usually appear every 29 days, and it has now been 64. 1 substantial update landed in the past six months, 1 of them major. It is currently 51% below its usual price.

Distilled by the oracle

Our coverage

1 dispatch written from this game’s announcements

releaseAug 3, 2026

Moshcave Exits Early Access with 1.0, Leaning Into Bullet Hell

Moshcave 1.0 is out, ending an Early Access period that author walfre describes as a gradual evolution toward a "more bullet hell experience with a vibrant design and style" while keeping the game's core progression system intact.

The central design goal for 1.0 was making the Force Spell and MP management genuinely essential rather than optional. In earlier versions, certain builds allowed players to sidestep these mechanics almost entirely. Now, enemy bullets are framed as the primary threat — more dangerous than the enemies themselves — and the ability to cancel most bullets with Force has been repositioned as a survival tool rather than a convenience.

What changed

  • 13 Steam Achievements added; Steam Overlay is now fully functional
  • New in-game Wiki/Info page accessible from the main menu, covering powerups, spells, bullets, and more
  • Floor Leaderboard reset due to balance changes
  • New simplified HUD toggle (press H during gameplay)
  • Increased player acceleration speed
  • New maximum stat caps: frequency spells (17), defense (20), force size (5)
  • Adjusted bullet spawn counts for Dr. Mosh and standard pink/green bullets per floor
  • Wider MP, HP, and Level HUD bars
  • Fixed a bug where coins went uncollected after kills in later stages
  • Minor additional bug fixes
  • New trailer and screenshots added to the store page

For players who coasted through earlier builds on passive stat stacking, 1.0 is designed to close that route — Force is now load-bearing, and the floors are harder for it.

Two years of development

■ substantial ■ routine

Nov2025FebMayAugNov2026FebMayAug

5 announcements · 1 substantial · 21 months with nothing

Recent Transmissions

9 entries in codex

Community AnnouncementsJul 31, 2026
Moshcave 1.0 (Release)

Hello,I'm happy to announce that Moshcave 1.0 is finally out! Moshcave has been through major changes and improvements throughout Early Access, gradually evolving into a more bullet hell experience with a vibrant design and style, while pre…

Read our dispatch on this

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Community AnnouncementsJul 28, 2026
Moshcave 0.9

Hello, Moshcave 0.9 is now live!This update brings back hats and wands in a slightly different way: Wardrobe (see image below). At the moment, you can pick any hat and wand before starting your run. This may change in version 1.0, where the…

Community AnnouncementsJul 25, 2026
Moshcave 0.8

Hello! Moshcave 0.8 is now live. In this update, the focus continued to be on the bullet-dodging aspect of the game, code optimization, and overall balancing. A new enemy with a different attack pattern was added to bring more variety, and …

Community AnnouncementsMay 31, 2026
Moshcave 0.7

Hello!Today's update brings big changes to Moshcave. Aiming at a more cohesive, colorful, vibrant and simplified design and experience, I've decided to bring a new color palette, reduce the base resolution and the HUD stats, while still mai…

Community AnnouncementsMar 29, 2026
Moshcave 0.6

Hi! First of all, I'd like to formally apologize for the lack of updates and news in general about Moshcave. It’s been a challenging time, but I’m now mostly focused on this game and plan to release a few more updates before the final relea…

Community AnnouncementsMar 16, 2023
Moshcave Major Update #4 (0.5)

Hello, I'm happy to announce that Moshcave 0.5 is now live! ːsteamfacepalmː In this update the focus shifted to improving the HUD and the ambient of the game, as well as fixing some minor issues. The main features added were a new and small…

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Community AnnouncementsFeb 17, 2023
Moshcave Major Update #3 (0.4)

Hello, Moshcave 0.4 is now available! ːsteamsadː This update was focused on implementing a new third-party leaderboard that shows the lowest floor reached by the players that submit their scores. Some minor design changes were also made, an…

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Community AnnouncementsJan 14, 2023
Moshcave Major Update #2 (0.3)

Hello! Moshcave 0.3 is now available! https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42921466/f24ad2e04a0b437f5f8eac23538c141c89aa8764.png In the last update, the major change made was that only on the dance floor…

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Community AnnouncementsJan 7, 2023
Moshcave Major Update #1 (0.2)

Hello folks! I'm happy to announce that Moshcave's first major update is live. Sorry for the delay since the Early Access release, but now I plan to release these major updates at least once a month, with minor updates in-between (if needed…

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