Bodycam V0.8 #4 Patches Keybinds, SCAR Scale, and Map Clutter
ReissadStudio has published the fourth patch under Bodycam's V0.8 branch, touching input handling, match flow, weapon presentation, and map cleanliness in one sweep.
What changed
Input & Keybindings
- Reworked keybinding conflict handling for more reliable rebinding.
- Split perk inputs and character inputs into dedicated keybinds.
- Fixed several incorrect keybinding conflicts.
- Cleared outdated saved keybinding data; some modified keys may need to be rebound.
Match Flow
- Improved team balancing at match start.
- Rehosted matches now preserve previous host party settings until the next travel.
- Fixed a Wingman client-side defuse issue.
- Fixed an issue that could allow unintended object spawning.
Loadout & Weapons
- Reworked the SCAR model to correct scale and proportions — the previous version was approximately 24% smaller than intended.
- Fixed F88 optic aimpoint alignment and EOTech optic socket setup.
- Corrected Deagle White Liquid item presentation and loadout camera issues for antenna-related items.
- Adjusted M4 barrel sockets and improved grip sizing.
Maps
- Removed duplicate foliage on Trenches and duplicate actors in CQB.
- Fixed and reworked decal materials across multiple maps, including Asylum, Hospital, Trenches underground tunnels, Public Pool, and others.
Stability
- Fixed a memory issue affecting inventory and equipment handling.
- Improved stability around match flow, rehosting, and team state.
- Fixed visual issues caused by broken meshes, decals, materials, and distance field data.
Players who have rebound keys should expect to redo some assignments, and the SCAR will now appear at its intended, larger scale in-game.
