Bodycam is the first tactical multiplayer FPS with a true body-camera view in Unreal Engine 5. Close-quarters combats feel raw and loud. Every angle, callout, and bullet matters. Play Deathmatch, Team Deathmatch, and Body Bomb on photoreal maps where teamplay, tactics, and clutch skill are key.
3recent developer posts shown belowSelected from the developer record, separately from press coverage. Announcements are not necessarily shipped patches.
Last successful news check: This is our collection date, not the date of the latest patch.
Newest in this record ·
BODYCAM V0.9 THE DEAD & DAMNED - RELEASE DATE & WHAT'S COMING
From the recorded announcement
BODYCAM v0.9 THE DEAD & DAMNED - RELEASE DATE & WHAT'S COMINGHi everyone,Bodycam v0.9 releases on Friday, November 13. Friday the 13th felt like the right day to bring the zombies back.0.9 is a smaller, in-between update. A big part of the team is still focused on the larger, long-term projects coming to Bodycam, and…
Read more of this announcement
BODYCAM v0.9 THE DEAD & DAMNED - RELEASE DATE & WHAT'S COMINGHi everyone,Bodycam v0.9 releases on Friday, November 13. Friday the 13th felt like the right day to bring the zombies back.0.9 is a smaller, in-between update. A big part of the team is still focused on the larger, long-term projects coming to Bodycam, and in the meantime we wanted to bring you some fresh content. Zombies get the spotlight this time, but multiplayer isn't left out, with a reworked Public Pool and the arrival of the anti-cheat.A better Zombies experienceNew: Zombie TrenchesLet's start with the one you probably didn't see coming. Zombie Trenches is a brand new game mode built on the Trenches map, and we can't wait for you to try it. More on that one soon. Village and Asylum are backBoth maps are back in Zombies. We went back over them to fix a lot of what you reported, especially around spawns and how zombies behave, and gave them a proper polish pass. Weapon boxesWeapon boxes now drop weapons with random attachments, using the same attachment system as your loadout, so what you pull from a box changes a lot more from one run to the next. Public Pool, reworkedPublic Pool has been the least played map since Locked & Loaded, and we wanted to change that. We gave it a big visual rework to bring it up to the quality we're aiming for across Bodycam, and we made some improvements to its layout along the way. Give it another shot. Anti-cheatEasy Anti-Cheat arrives with 0.9. This is a big one for multiplayer and it should help a lot. We'll keep a close eye on it after release and keep improving it.A new…
PATCH NOTES #6Stability & FixesFixed an issue where some game modes could have more players than authorized after host migration, especially visible in 2v2 Wingman. Improved match reliability around host migration player limits. Fixed several weapon-state issues related to ammo visibility, reloads, swaps, and dropped…
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PATCH NOTES #6Stability & FixesFixed an issue where some game modes could have more players than authorized after host migration, especially visible in 2v2 Wingman. Improved match reliability around host migration player limits. Fixed several weapon-state issues related to ammo visibility, reloads, swaps, and dropped weapons. Fixed the Film Grain setting not being applied properly. Progression & UIIncreased the Reissad Points cap to 50,000. Added UI indications when players reach the maximum Reissad Points cap. Fixed player count refresh inconsistencies in the server browser UI. Anti-AFKImproved AFK kick notification reliability. Weapons, Animations & EquipmentFixed bolt-action weapons sometimes stopping their reload due to running out of ammo in the pool. Fixed bolt-action weapons with a full magazine blocking other actions after reload. Improved bullet visibility logic so ammunition displays more consistently during mag checks, reloads, firing, and similar weapon states. Fixed some weapon animations continuing after swapping or dropping a weapon. Stopped weapon animation audio when swapping or dropping weapons. Fixed Glock hammer animation issues. Fixed Glock inspect animations to remove elbow issues. Fixed a Deagle Ifriee bundle issue. Tablet & VisualsUpdated the default tablet screen material behavior. Party system & general updateShort one this week. The party system isn't ready yet, but it's going well. The team made good progress, what we're building is getting solid on our end, and our internal tests look better than last week. We just need more time on it. That's…
PATCH NOTES #5What the team is focused on Our main focus right now is bringing back the ability to queue together and play with friends more easily. This is not a simple fix to re-enable: the party system is being rebuilt on top of a new connectivity layer, and that rework also has implications for the anti-cheat. It…
Read more of this announcement
PATCH NOTES #5What the team is focused on Our main focus right now is bringing back the ability to queue together and play with friends more easily. This is not a simple fix to re-enable: the party system is being rebuilt on top of a new connectivity layer, and that rework also has implications for the anti-cheat. It takes time, but the team is fully focused on it and we will keep you updated as it progresses. In the meantime, part of the team keeps working on the fixes and improvements we can ship to you right away. Here is what is in today's patch. Anti-AFKAdded the first implementation of an anti-AFK system. Note: This is the first raw implementation of our anti-AFK system. It is intended to detect genuinely inactive players and move them back to their lobby, helping keep active matches cleaner and more reliable. Settings & UIConverted the Film Grain setting into a toggle. Reduced the map vote timer. Match Flow & Player IndicatorsImproved player count reliability in game modes. Improved green-square team indicator reliability. Fixed cases where team indicators could disappear after player state changes. Fixed the host not seeing green-square indicators on bots. Loadout & OpticsAdded an ability to preview reticles on magnified optics in the loadout editor. Fixed minor inconsistencies in magnified reticles positioning and sizes. Fixed a bug where camera rotation in the loadout was landing off-center after manually inspecting an item. Fixed SG9-X basic bundle behavior so the magazine is correctly unlocked when purchasing the bundle. Fixed flashlight socket sizing on the…
80.9% of 71,069 Steam reviews are positive, which after adjusting for sample size gives a reception score of 80.6. The developers have shipped 7 substantial updates in the past six months, adding 13.6.
reception 80.6·support +13.6·Excellent
Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated
Should you look into this?
From Steam's own record
Current price
$33.32
Development
Actively supported
Last heard from developers
9 days ago
Historical posting rhythm
every ~7 days
Substantial updates (6 mo)
7
Current silence
within normal range
The developers post roughly every 7 days and were last heard 9 days ago — within their normal range. 7 substantial updates recorded in the past six months, 1 classified as major.
Last successful news check: Nov 4, 2026, 2:01 PM UTC. This is when we checked Steam, separate from when the developer last posted.
Before buying, confirm the edition, Steam activation and availability in your region. Search results may include DLC or other editions.
Distilled by the oracle
Our coverage
4 dispatches written from this game’s announcements
patchSep 12, 2026
Bodycam V0.8 #4 Patches Keybinds, SCAR Scale, and Map Clutter
ReissadStudio has published the fourth patch under Bodycam's V0.8 branch, touching input handling, match flow, weapon presentation, and map cleanliness in one sweep.
What changed
Input & Keybindings
Reworked keybinding conflict handling for more reliable rebinding.
Split perk inputs and character inputs into dedicated keybinds.
Fixed several incorrect keybinding conflicts.
Cleared outdated saved keybinding data; some modified keys may need to be rebound.
Match Flow
Improved team balancing at match start.
Rehosted matches now preserve previous host party settings until the next travel.
Fixed a Wingman client-side defuse issue.
Fixed an issue that could allow unintended object spawning.
Loadout & Weapons
Reworked the SCAR model to correct scale and proportions — the previous version was approximately 24% smaller than intended.
Fixed F88 optic aimpoint alignment and EOTech optic socket setup.
Corrected Deagle White Liquid item presentation and loadout camera issues for antenna-related items.
Adjusted M4 barrel sockets and improved grip sizing.
Maps
Removed duplicate foliage on Trenches and duplicate actors in CQB.
Fixed and reworked decal materials across multiple maps, including Asylum, Hospital, Trenches underground tunnels, Public Pool, and others.
Stability
Fixed a memory issue affecting inventory and equipment handling.
Improved stability around match flow, rehosting, and team state.
Fixed visual issues caused by broken meshes, decals, materials, and distance field data.
Players who have rebound keys should expect to redo some assignments, and the SCAR will now appear at its intended, larger scale in-game.
ReissadStudio has released Bodycam patch V0.8 #3, addressing two distinct problems that surfaced around the same time: a network-level security exploit and a progression economy players had grown frustrated with.
What changed
Crash exploit patched: A method allowing a session host to crash other players' games — by spawning hundreds of entities — has been fixed. Players identified as abusing the exploit have been banned.
Scope of the exploit: The studio states the only confirmed use was crashing games within a session. Investigation found no evidence the exploit was used to access personal data or for any other purpose.
Economy adjustments: The patch also addresses the in-game economy. Weapon attachments were considered too expensive and currency too slow to earn — conditions the studio acknowledges had already driven players toward farming and exploits before the security incident surfaced.
On the communication delay, ReissadStudio explained it spent the day contacting affected players, reviewing network code, and investigating reports before making a public statement — and apologized for not confirming the investigation was underway sooner.
The studio also noted that increased visibility following the game's strong performance has attracted coordinated attempts to spread unverified claims and encourage review bombing, though it did not detail what specific misinformation was circulating.
The economy patch note appears to have been cut off in available source material, so the full scope of those changes remains unclear — but the direction is toward cheaper attachments and faster currency gain.
Reissad Studio объявила дату выхода обновления 0.9 для ультрареалистичного шутера BODYCAM. Апдейт под названием The Dead & Damned появится 13 ноября и добавит новые возможности для сражений с зомби, а также несколько изменений для PvP и мул…
BODYCAM v0.9 THE DEAD & DAMNED - RELEASE DATE & WHAT'S COMINGHi everyone,Bodycam v0.9 releases on Friday, November 13.Friday the 13th felt like the right day to bring the zombies back.0.9 is a smaller, in-between update. A big part of the t…
PATCH NOTES #6Stability & FixesFixed an issue where some game modes could have more players than authorized after host migration, especially visible in 2v2 Wingman.Improved match reliability around host migration player limits.Fixed several…
PATCH NOTES #5What the team is focused on Our main focus right now is bringing back the ability to queue together and play with friends more easily. This is not a simple fix to re-enable: the party system is being rebuilt on top of a new co…
PATCH NOTES #4Input & KeybindingsReworked keybinding conflict handling to make input rebinding more reliable.Split perk inputs and character inputs into clearer dedicated keybinds.Fixed several incorrect keybinding conflicts.Cleared outdate…
PATCH NOTES #3 Hi everyone,Earlier today, we identified a way for a session host to remote crash other players’ games by spawning hundreds of entities. We have banned the players identified as abusing it and released a patch addressing the …
If you're looking for game news on Bodycam, we put out patch notes a few hours ago. A New Soundtrack for BodycamYou loved the music featured during Early Access, so for this update, we wanted to do it again, this time directly in the lobby.…
Patch Notes · V0.8 #1 Settings & ControlsAdded an individual player mute button.Added a DLSS Multi Frame Generation setting.Added a Film Grain setting.Added the ability to clear keybinds.Improved key conflict handling.Fixed incorrectly dete…
A Message from Luca, Léo & the Reissad TeamFirst of all, thank you.This update is very important to us. It marks the transition from a game we developed as two brothers in our bedroom, driven purely by passion and built through years of lat…
The Locked and Loaded update officially releases today at 17:00 UTC. We cannot wait to see you in the trenches. Check out our latest compilation video !
Playtest Best Moments We are excited to share a compilation of some of the best moments from the recent Locked & Loaded Playtest. Thank you again to everyone who took part, shared feedback, created content, and helped us test the update. We…
We are incredibly grateful to announce that Bodycam has reached 3,000,000 wishlists on Steam.And somehow, by the time we finished creating the motion design for this announcement, we had already reached 3,100,000 wishlists. This is absolute…
Bodycam Playtest Is Now OpenTHIS IS A PRIVATE PLAYTEST. ONLY A LIMITED PORTION OF REGISTERED PLAYERS WILL RECEIVE ACCESS. The Locked & Loaded Playtest is now live and will run until August 31, 2026 at 02:00 UTC. This is not an open beta. Ac…
Devlog #4 is Out Now | Player-Driven ImprovementsThis one is a little different. It is less about flashy new gameplay features and more about all the improvements you, our community, have been asking for. Of course, this subject is almost e…
If you have any questions or need more information, feel free to join us on Discord. We will begin granting access to eligible players who requested access through the Bodycam Steam page and have the game on their wishlist. Please note that…
Devlog #3 is Out Now | TrenchesThe third Devlog for Bodycam's next major update is now available.This time, we're taking you inside Trenches, a brand-new battlefield built for Bodycam's biggest update yet.🎥 Watch Devlog #3 In this episode,…
Devlog #2 is Out Now | Sound DesignThe second Devlog for Bodycam's next major update is now available.In this episode, we take a deep dive into one of the most ambitious parts of the update: the complete overhaul of Bodycam's sound design.A…
Devlog #1 is Out Now | Animation & Loadout The first Devlog for Bodycam's next major update is now available.This marks the beginning of a four-part series where we'll take you behind the scenes of the biggest update we've ever built for Bo…
BODYCAM v0.8: LOCKED & LOADED RELEASE DATE & DEVLOG SERIES Hi everyone,We're excited to officially announce that Bodycam Major Update v0.8: Locked & Loaded will release on September 2, 2026.This is by far the biggest update we’ve ever creat…
Greetings, Operators,You’ve been waiting for more details about the 2026 roadmap, let’s start with the part 1 : The Spring Major Update. This update is a huge milestone for Bodycam and marks the beginning of a new era. A lot, if not everyth…
Greetings, Operators,We have a new format for you. We know many of you have been eager to learn more about the creative process and the behind-the-scenes work on Bodycam.Introducing a new short videos series, in addition to our devlogs and …
Dear Operators and Soldiers,It’s that time of the year! The time to celebrate, be grateful and reflect on the past year, and get excited for the year to come. First and foremost, we wanted to address a warm welcome to our newest players and…
Dear Zombie fans,We have one last treat for you today: a brand-new Zombie Mode trailer. https://www.youtube.com/watch?v=S3CnqFG3kZI And for everyone who lives for multiplayer, don’t worry, we’re coming in strong with the 2nd major update.He…
Greetings, Operators,TIme for another patchnotes, based on your feedback. Keep them going, let us know if it has helped as well, if you were encountering these issues. VillageGlobal optimizationLighting optimizationMines: performance optimi…
Greetings, Operators,We’re happy and excited to bring you the Patch Notes #2 for the Major Update! We’re aware that there is still more improvements to bring to Village, and the team is working hard on it. With further ado, let’s deep dive …
It’s that time of the week again: let’s deep dive into our newest - and biggest - multiplayer map: CQB Powergun. Introduced with the latest Major Update, CQB Powergun is a massive map, with a variety of configurations, allowing you to enjoy…
Greetings, Operators. First, we wanted to thank you for taking the time to play our latest Major Update. And even more to take the time to report bugs and issues, it really helped the dev team. To our new soldiers: welcome. To our veterans:…
The Major Update & ZombiesHey everyone,We’re really happy to be back with this new update. Thanks again for your patience, we know it took some time, but we wanted to push as much as possible to deliver something truly solid and meaningful …
Hey soldiers, we’ve got two high-priority missions. - First, be ready tomorrow for the major BODYCAM update. It brings a brand-new zombie map, a new multiplayer map, tons of polish and fixes, and a full rework of the game’s visuals and real…