Build a new home for your goblins! Grow your settlement from a little encampment to a bustling city in a beautiful procedurally generated northern forest. Fish, farm, explore the forest and harness the spirits in a unique fantasy citybuilder inspired by Finnish mythology.
3recent developer posts shown belowSelected from the developer record, separately from press coverage. Announcements are not necessarily shipped patches.
Last successful news check: This is our collection date, not the date of the latest patch.
Newest in this record ·
v1.1 - Patch notes
From the recorded announcement
Notable changesMade effects of the foliage toggle easier to understand: The toggle is highlighted with a brighter color when it's active, farm plots indicate that crops are not visible when the toggle is active, and the toggle tooltip also mentions that it hides crops. FixesGoblins now cancel prying up stumps and…
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Notable changesMade effects of the foliage toggle easier to understand: The toggle is highlighted with a brighter color when it's active, farm plots indicate that crops are not visible when the toggle is active, and the toggle tooltip also mentions that it hides crops. FixesGoblins now cancel prying up stumps and chopping down trees if they find themselves on fire. Fix a specific scenario where a goblin could get stuck running in place. Fix a memory corruption bug related to having many starving goblins.
SaunaGoblins can now build saunas. A sauna will be kept perpetually heated with firewood, and when heated it serves two purposes: healing and relaxing. Wounded goblins will go into the sauna to heal their wounds, while healthy goblins will go to relax in a sauna if there is spare room. In either case, once the goblin…
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SaunaGoblins can now build saunas. A sauna will be kept perpetually heated with firewood, and when heated it serves two purposes: healing and relaxing. Wounded goblins will go into the sauna to heal their wounds, while healthy goblins will go to relax in a sauna if there is spare room. In either case, once the goblin has fully relaxed they will seek out the nearest body of water and jump in for a swim. If they succeed in finding water they will gain a buff that improves their stats. ImprovementsSubstantial pathfinding performance improvement, larger camps will see a big differenceTerrain rendering performance improvedFlora search performance improvedItem finding performance improvedBug fixesFixed crash when casting spells on map edgesFix bug where goblins could reserve two bedsFix bug where swimming goblins didn't always steer towards shoreFix bug where leaving goblins would not select the right fog edgeFix a handful of crashes caused by goblins dying at inopportune timesFix save corruption that could happen for large campsLinux versionGoblin Camp is available natively on Linux! End of Early AccessThis 1.0 release concludes our Early Access period. Thank you so much to all of our Early Access players, your feedback, bug reports and discussions helped shape Goblin Camp to become what it is today.
Notable changesThe spring flood brings silt in the water. When the water recedes it leaves behind silt, increasing the fertility of the ground it covers. Direct the water to your fields and let the silt deposit to the ground to increase the fertility of the land. Use floodgates to prevent further flood water from…
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Notable changesThe spring flood brings silt in the water. When the water recedes it leaves behind silt, increasing the fertility of the ground it covers. Direct the water to your fields and let the silt deposit to the ground to increase the fertility of the land. Use floodgates to prevent further flood water from washing away your crops. Pump out the water to allow for planting seeds. Invasions are now related to the camp's tier. Camp tier is determined based on the population of the camp. This replaces the old system which based invasion severity only on time. This means two things: 1) Growing population too quickly without investing in defense will be dangerous. 2) Keeping villages small is much more viable now, you're not forced to grow into a larger city. FixesFixed crash that could happen when cooking failed. Fixed hang when unexpected plants grew on farm plots. Fixed performance drop when large populations of goblins were starving in a situation where raw food was available on the ground but not in any storage. Improved thirsty goblin pathfinding when nearby water levels are rapidly changing. Other notesThis is likely the last substantial update before 1.0 and the end of Early Access.
75.4% of 126 Steam reviews are positive, which after adjusting for sample size gives a reception score of 67.2. It was sold as a game that would keep being worked on, and the developers have gone quiet — subtracting 3.0.
reception 67.2·support −3.0·Weak
Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated
Should you look into this?
From Steam's own record
Current price
$19.99
Development
Unusually quiet
Last heard from developers
4 months ago
Historical posting rhythm
every ~14 days
Substantial updates (6 mo)
1
Current silence
9× normal
The developers have been silent for 122 days against a normal rhythm of about 14 — roughly 9 times longer than usual. 1 substantial update recorded in the past six months, 1 classified as major.
Last successful news check: Nov 11, 2026, 2:04 PM UTC. This is when we checked Steam, separate from when the developer last posted.
Before buying, confirm the edition, Steam activation and availability in your region. Search results may include DLC or other editions.
Distilled by the oracle
Our coverage
1 dispatch written from this game’s announcements
releaseAug 15, 2026
Goblin Camp 1.0 Exits Early Access With Saunas and Sweeping Performance Fixes
Goblin Camp has reached version 1.0, closing its Early Access period. The update, authored by Gencee and published on 12 July 2026, arrives with one headline mechanic, a raft of performance work, and a new platform.
What changed
Sauna system
Goblins can now construct saunas, kept heated with firewood. The building serves two functions: wounded goblins enter to heal, while healthy ones use spare capacity to relax. After fully relaxing, a goblin seeks out the nearest body of water for a swim — a successful swim grants a buff that improves their stats.
Performance improvements
Substantial pathfinding performance improvement; larger camps benefit most
Terrain rendering performance improved
Flora search performance improved
Item-finding performance improved
Bug fixes
Fixed crash when casting spells near map edges
Fixed goblins occasionally reserving two beds
Fixed swimming goblins not consistently steering toward shore
Fixed departing goblins selecting the wrong fog edge
Fixed several crashes caused by goblins dying at inopportune moments
Fixed save corruption affecting large camps
Linux
Goblin Camp is now available natively on Linux.
For players who have been running large camps and absorbing crashes, this release addresses both the stability gaps and the performance ceiling that have likely defined the late Early Access experience.
Two years of development
■ substantial ■ routine
11 announcements · 4 substantial · 17 months with nothing
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Notable changesMade effects of the foliage toggle easier to understand: The toggle is highlighted with a brighter color when it's active, farm plots indicate that crops are not visible when the toggle is active, and the toggle tooltip also …
SaunaGoblins can now build saunas. A sauna will be kept perpetually heated with firewood, and when heated it serves two purposes: healing and relaxing.Wounded goblins will go into the sauna to heal their wounds, while healthy goblins will g…
Notable changesThe spring flood brings silt in the water. When the water recedes it leaves behind silt, increasing the fertility of the ground it covers.Direct the water to your fields and let the silt deposit to the ground to increase the …
Notable changes Display number of structures built in the build menu Display number of farm plots built sorted by used seeds Various performance improvements Fixes Fixed a handful of crashes Update Unity to fix CVE-2025-59489
Notable changes Flowerbeds: Decorate your settlement with various flowers. Improved clouds. Better visuals, and cloud coverage now matches weather. Maximum cloudiness can be modified in settings. Upgraded Unity engine to 6.0. Log window mes…
We're delighted to announce that Goblin Camp has been nominated for Finnish Game of the Year 2024 at the Finnish Game Awards! The Finnish Game Awards are organized by Neogames, in co-operation with the Finnish Game Developer Studios Associa…
Version 0.42.1 fixes a couple of bugs and adds new sounds to make advanced camps sound a bit different. Added metal clanging sound effects to workshops that work metal. Fixed Väki and Research tooltips when the Sacrificial Tree is at max le…
The Earth Update is out now! Let’s take a look at the new features, especially the new production chains. The Earth Update is the last major update for Goblin Camp in Early Access, and our next step will be moving to full release. ** When y…
Feature highlights Work areas. Goblins no longer fell trees or harvest flora from anywhere on the map that they can access. Instead they will only work in areas that are considered part of the camp due to proximity to the gateway rock or sa…
Goblin Camp is set in a forest that’s more or less based on the kind of woods we have in Finland and elsewhere in Northern Europe. The reason this kind of terrain looks the way it does is actually quite simple: it’s the ice age. A little ov…
Now that the Farming Update is out, it’s a good time to take a comprehensive look at how to feed your goblins. One of the basic facts of Goblin Camp is that your goblins need food. They’ll eat if left to their own devices, but to make sure …
v0.41.1 is a minor patch to the Farming Update. Improved harvest logic and better rye efficiencies allows for large scale rye bread production for camps of 150+ goblins. Improved harvesting: Once Improved Farming is researched, goblins will…
Here are some more new features from our Farming Update! We’ve made several changes to how your camp operates when it’s under attack. In the Jobs menu, you’ll notice a setting for the military draft. When enemies attack, some goblins will b…
Feature highlights Goblin customization: The New Game Window now gives you control over your goblins' skin and hair color. Advanced Stock Manager controls. By toggling advanced mode on in the Stock Manager, you can set a "Reserve" number fo…
In our September roadmap, we said our next big update would be the Farming Update, and it is out now! Here's a look at some of the major features. Full patch notes here. Fertilizer Your goblins can discover fertilizer. This means they can s…
My son can see the death-folk. He's been a seer ever since he got drunk in Kittilä and took a dead body into his arms. Enontekiö, 1930. SKS Archives We’ve talked about the prominent role that the dead have in Finnish folklore when we met on…
This is a bugfix release with the following changes: Cranes no longer decide to just hover above a farm plot menacingly, now they always land and eat your turnips. Meals are destroyed if a kitchen burns down during a meal. Goblins stop eati…
Ancient Finnic people would watch migrating birds flying south for the winter, and imagine - quite correctly! - that they must be headed somewhere warm. Their name for this place in Finnish was lintukoto, literally Bird-home. To this day, t…
v0.40.8 is a minor patch with the following changes: Fix goblins getting stuck if the ranged weapon they were wielding was destroyed. Stopped goblins bringing firewood to burning buildings. Fixed abandoned firewood preventing buildings from…
* Fixes situations where workshops would be stuck not working even though jobs were queued up. * Allows players to recover if they queue thousands of jobs inadvertently, now if stock manager targets are lowered crafting jobs will be cancell…
v0.40.3 improves forest generation and performance, fixes bugs and adds some quality of life features. New game setting 'Reckless Fires'. When enabled goblins are not careful with open fires and sparks fly from kitchens, lean-tos, potters a…
With Early Access just around the corner, it's time to update our roadmap! The Goblin Camp roadmap is our way of telling you what we have planned for the future. We update regularly, and when we do, we also look back at previous updates to …
v0.40.2 is a small update to add a few things and fix a handful of issues. Added Statistics window. You can use the stats window to track how items are being produced and consumed. Includes separate tracking of item consumption so that you …
Version 0.40.1 (Combat Update) of Goblin Camp has been released. Feature highlights Shambling Grave-folk. The dead have risen and they are here to wreck your village! Human Vandal: Nearby humans are unhappy with your settlement and they are…
When there was such a person who could talk the old folk in the graveyard into moving, he used to be called a wizard. - the Finnish Literature Society archives; collected in Rovaniemi, 1935. The supernatural story archives of the Finnish Li…
Hello campers! The big Water Update is now out (read the release notes here)! We already talked about goblin outfits and experience, so now it's time to talk hydraulics. One of the notable new features in Goblin Camp is the spring flood. In…