Become a god and wage war in SMITE 2, the free-to-play Unreal Engine 5-powered sequel to the legendary third-person action MOBA. If you love challenging competition, intense action, ability-driven combat, rewarding teamwork, or godly mythology, you’ll see why 40+ million players love SMITE.
3recent developer posts shown belowSelected from the developer record, separately from press coverage. Announcements are not necessarily shipped patches.
Last successful news check: This is our collection date, not the date of the latest patch.
Newest in this record ·
NOX: Darkness Falls...
From the recorded announcement
New Classic God: NoxPassive: Flame of NightEach ability you cast lights a candle. Each lit candle increases your Intelligence Ability 1: Shadow LockSend your shadow forward through walls, dealing magical damage to minions and jungle monsters it passes. If it hits an enemy god, it stops and you channel, Rooting and…
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New Classic God: NoxPassive: Flame of NightEach ability you cast lights a candle. Each lit candle increases your Intelligence Ability 1: Shadow LockSend your shadow forward through walls, dealing magical damage to minions and jungle monsters it passes. If it hits an enemy god, it stops and you channel, Rooting and Crippling them and dealing magical damage over time. Ability 2: Siphon Darkness Create a void at the target location. After a short delay it explodes, dealing magical damage and silencing enemies inside. Enemy gods who walk out before it explodes take part of the explosion damage and are slowed. Ability 3: Shadow StepDash forward dealing magical damage to enemies in your path. If you hit an allied god, leap into their shadow and travel with them. Leaving the shadow deals magical damage to enemies around you. Ultimate Ability: Night TerrorFire a vortex of darkness that passes through minions and explodes on the first enemy god, jungle boss or Titan it hits, or at max range. Enemies in the explosion take magical damage, then magical damage over time, and are silenced. Enemies hit are weakened. Aspect of Silent Night releasing November 6th. Flame of the night provides dampening and a magical shield. Shadow Lock scales with magical protections. Siphon Darkness silences and slows for its duration but deals no damage. Shadow Step provides a magical shield to nox and an ally, fears enemies when exiting an ally but does no damage. Night Terror does less damage but spawns a dome of darkness on hit which weakens and slows enemies inside. New Major Event: Ember WardenThis…
New Classic God NikePassive: Hitting an enemy with an ability grants a Laurel to you and allied gods within 10m. Laurels have a maximum of 3An ally consumes a Laurel with an Attack; you Heal them for a small amount scaling with intelligenceWhen you attack an enemy, you consume a Laurel, Heal yourself and deal bonus…
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New Classic God NikePassive: Hitting an enemy with an ability grants a Laurel to you and allied gods within 10m. Laurels have a maximum of 3An ally consumes a Laurel with an Attack; you Heal them for a small amount scaling with intelligenceWhen you attack an enemy, you consume a Laurel, Heal yourself and deal bonus physical damage scaling with strength Ability 1:RendSlam the ground 3 times, sending fissures forward. Each fissure deals physical damage. A target hit twice loses protections for a durationA target hit 3 times is disarmedYou are knockback immune for the duration Ability 2: Barrier FormationChannel a barrier in front of you that blocks ranged basic attacks. Enemies who touch the barrier are knocked back and take physical damage. Reactivate to collapse the barrier, delaying physical damage to enemies in front of youLasts a short durationYou are knockback immune while channelingYour turning is limited, and your movement speed reducedBuilding intelligence reduces the self movement slow. Ability 3: Valiant LeapLeap to a target location, dealing physical damage and knocking up enemies where you land Ultimate Ability: Sentinel of ZeusTransform into an armored sentinel and send out a shockwave, dealing physical damage and slowing nearby enemies. Gain a shield based on your max health for a duration. While this buff is active, you do not consume Laurels, but attacks against enemies still heal you and deal bonus physical damage. Aspect of Victorious Conquest releasing October 9thLaurels are granted only to you. At 3 Laurels, your next ability deals bonus physical damage…
Hel stance swapping elite: You have from Sep 22nd until Sep 29th, 2026, to grind your matches, hit Rank 10, and claim your spot among the elite. Expanded Leaderboard RewardsTop 100 Players: Receive a special Rank 10 Mastery Emblem to display on your profile. Top 200 Players: Unlock Hel's exclusive Radiant Mastery…
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Hel stance swapping elite: You have from Sep 22nd until Sep 29th, 2026, to grind your matches, hit Rank 10, and claim your spot among the elite. Expanded Leaderboard RewardsTop 100 Players: Receive a special Rank 10 Mastery Emblem to display on your profile. Top 200 Players: Unlock Hel's exclusive Radiant Mastery Badge. Top 500 Players: Earn a Special Tracker that permanently displays your exact Race Rank number. All Players that Reach Rank 10: Unlock a special Badge. Rewards will be distributed on Sep 30th, 2026. Lock in your games, climb the ranks, and stay tuned for future Gods in the Race to Radiant series!
54.8% of 24,322 Steam reviews are positive, which after adjusting for sample size gives a reception score of 54.2. The developers have shipped 1 substantial update in the past six months, adding 16.0.
reception 54.2·support +16.0·Mixed
Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated
Should you look into this?
From Steam's own record
Development
Actively supported
Last heard from developers
10 days ago
Historical posting rhythm
every ~8.5 days
Substantial updates (6 mo)
1
Current silence
within normal range
The developers post roughly every 8.5 days and were last heard 10 days ago — within their normal range. 1 substantial update recorded in the past six months.
Last successful news check: Nov 13, 2026, 2:04 PM UTC. This is when we checked Steam, separate from when the developer last posted.
Before buying, confirm the edition, Steam activation and availability in your region. Search results may include DLC or other editions.
Distilled by the oracle
Our coverage
1 dispatch written from this game’s announcements
patchAug 18, 2026
SMITE 2 Adds Ix Chel, a Support Mage Built Around Rainbow Stacks
Ix Chel joins SMITE 2 as a Classic God, announced on August 11, 2026. Her kit is built around a passive stack system called Rainbow Weaver and a mix of poke, utility, and sustained teamfight presence.
What changed
Passive — Rainbow Weaver: Hitting enemy gods or granting beneficial effects to allies builds stacks. At 6 stacks, the next basic attack becomes empowered: larger, faster, longer-ranged, penalty-free on movement, and deals bonus Magical Damage. It also triggers item effects, benefits from 33% Lifesteal, and can hit structures from beyond their attack radius — though the charge is consumed even on a miss.
Ability 1 — Gleaming Blast / Threads of Light: A two-part sequence. Gleaming Blast fires a projectile that stops on the first enemy god hit and deals Magic Damage (with a 40% bonus against minions and jungle camps), then transforms into Threads of Light — a cone that blinds enemies facing it for 1 second and deals bonus damage to targets at its tip.
Ability 2 — Lunar Invocation: Places a delayed area explosion that knocks up enemies and simultaneously heals allies.
Ability 3 — Rainbow Crash: An arcing projectile that roots enemies on landing and grants movement speed. It splits into 6 orbs that allies (one each) and Ix Chel herself can collect for additional movement speed; orbs bounce off walls up to twice.
Ultimate — The Great End: A channeled rainbow beam. Ix Chel becomes CC Immune, deals damage to enemies, heals allies, and heals herself when doing either. Simultaneously hitting an enemy and an ally extends the channel, and repeated hits ramp up damage — though that bonus decays if the beam goes idle.
Ix Chel reads as a god who rewards sustained engagement over burst windows, making positioning and ally proximity central to her ceiling.
Two years of development
■ substantial ■ routine
54 announcements · 13 substantial · 10 months with nothing
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