Supermarket Together
In the codexCasualIndieSimulation

Supermarket Together

The multiplayer supermarket has arrived to your neighbourhood for free! Stock your shop space, unlock perks and franchises, hire employees or chase those pesky shoplifters. The more players, the more action!

DEV: DeadDevsTellNoLiesPUB: DeadDevsTellNoLiesAppID 2709570
UPDATE PULSEevery ~255d·last 28d ago·3 recent on record

Is Supermarket Together still being updated? — the short answer, with the evidence.

97.2
Exceptional

Elixir Rating

94.3% of 99,622 Steam reviews are positive, which after adjusting for sample size gives a reception score of 94.2. The developers have shipped 2 substantial updates in the past six months, adding 3.0.

reception 94.2·support +3.0·Exceptional

Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated

Should you look into this?

From Steam's own record

Development

Slowing down

Last heard from developers

27 days ago

Usual rhythm

every ~7 days

Substantial updates (6 mo)

2

Current silence

4× normal

Posting has slowed: the developers usually appear every 7 days, and it has now been 27. 2 substantial updates landed in the past six months.

Distilled by the oracle

Our coverage

1 dispatch written from this game’s announcements

patchAug 19, 2026

Supermarket Together Adds Logistics Desk for Cross-Store Fund Transfers

The July 5 update for Supermarket Together introduces the logistics desk, a new prop that addresses a specific friction point: starting over in a new store layout when an established one already exists.

What changed

  • Logistics desk added — found near the start of the devices tab; allows money to be transferred from an older store to a newer one, also granting franchise experience.
  • Transfer is capped at $1,000 for every in-game day that has passed in the receiving store.
  • Day-count restriction — the sending store's game day must be higher than the receiving store's.
  • Layout-type restriction — transfers are limited per layout category (e.g., classic to plaza), regardless of how many stores of the same type a player owns. Additional layouts unlocked in future updates will expand the available transfer pool progressively.
  • Employee pathfinding fix — workers no longer navigate to an errant spot when recycling boxes in the plaza layout.
  • Desk cosmetics unified — logos and text on the security desk, announcements desk, and others have been standardised in appearance.
  • Employee blackboard gains 7 additional slots for saving and loading priority layouts.
  • Customer shelf behaviour — when a shelf or store container has multiple sides (indicated by a red area during placement), customers will now distribute across them rather than crowding one.

For players managing multiple store layouts, the logistics desk offers a structured head-start system that scales in generosity the further along a player's portfolio grows.

Two years of development

■ substantial ■ routine

Nov2025FebMayAugNov2026FebMayAug

50 announcements · 14 substantial · 4 months with nothing

Recent Transmissions

30 entries in codex

Community AnnouncementsSep 5, 2026
Routine Patch: Event End

Small patch marking an end to the alien’s event. Also features some fixes and small additions like a new star perk and a gardening tablet to change all hedge's textures. Changelog: - Alien event is now over until next time and the Suspiciou…

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Community AnnouncementsAug 15, 2026
Supermarket Kart

No, it’s not a new game… but the mini transport vehicle has been reworked and might be finally useful. Also, it seems some visitors from outer space are back so if you want a chance to retrieve all 30 previous broom skins now’s your chance!…

Community AnnouncementsJul 5, 2026
Logistics Desk

Already owning a store and feeling like starting a new layout should require a small help? With the logistics desk you can have a modest quicker start by moving some money from your advanced stores to your current one. In order for it to be…

Read our dispatch on this
Community AnnouncementsJun 18, 2026
New Layout: Plaza

Hullo! This update features the first layout: Plaza. Now that the base changes have been done, implementing new layouts should be way faster and next one incoming will the layout called ‘The Big One’. How plenty of references work has been …

Community AnnouncementsApr 28, 2026
Patch April 2026

Hello! This small patch signals the end of the animals event. They will eventually make a comeback bringing more friends. Note that next update may take longer than usual as it is aimed to be the layouts update and it includes some delicate…

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Community AnnouncementsApr 3, 2026
Event & Manufacturing Recipes

A local zoo seems to have lost their animals again and now there’s an even wider variety of them out there. Place the Event Cage located in the decoration tab for the fun to start. How many different animals will you get? Work is being done…

Community AnnouncementsFeb 24, 2026
Manufacturing Desk

Hello! Improvements continue respecting the manufacturing department. The new desk should ease dealing with your selection of already created products by listing and allowing to send them to manufacturing units directly. Manufactured produc…

Community AnnouncementsJan 23, 2026
Manufacturing I

Hello! There were many considerations to be made for the implementation of this department so sorry for the delay. This update serves as a first approach of the manufacturing department for public testing and will keep improving based on fe…

Community AnnouncementsDec 20, 2025
Winter Event + Christmas Products I

Hello! It’s time for the winter event. For those not being here during last year you are about to meet Mr Grusch, instructions on how to summon him can be found in the changelog below. As with usual events it will last at least a couple wee…

Community AnnouncementsNov 17, 2025
New Shelves + Event Ending

Hello! Small patch signaling the end of Halloween’s event. If everything goes correctly next update should feature the new manufacturing department and should land around mid-december, still has some features missing and testing left to do …

Community AnnouncementsOct 27, 2025
Halloween Event 2025

Hello! It’s that time of the year where spooks and shivers approach again. Halloween spirit will visit your stores during night and if you want to summon the extra mischievous ghost… you only have to place the new Whimsical Pumpkin anywhere…

Community AnnouncementsSep 27, 2025
Temperature Desk

Hello! This update features some fixes and implementations related to the weather system and the first iteration of the new temperature desk and having basic temperature conditioning in your store. For more information on how this is starti…

Community AnnouncementsSep 13, 2025
Newspapers Stand + Weather Part I

Hello! This update introduces a newspaper stand in front of the store which will display several interesting information. Also a weather system is being slowly introduced and it is still in an early phase: will start affecting small aspects…

Community AnnouncementsAug 30, 2025
Where's The Fire?

Where’s the fire? For now nowhere. But… feeling your friend needs an extra incentive to work faster? Did that oblivious customer got stuck somehow on a spot and you are feeling helpless to help him? Thinking that thief deserves something mo…

Community AnnouncementsAug 16, 2025
[Event] A year of weekly updates.

Howdy! It’s been a full year of weekly updates and it seems some visitors from the outer space are here to sow a bit of chaos. In order to accept their humble visit players will have to purchase and place the decoration item called ‘Suspici…

Community AnnouncementsAug 6, 2025
Half Pallets + Decoration Benches

Hello! Here’s some smaller versions of the existing pallets and more decoration. A few additional products could arrive next week and will play a special role in the future manufacturing department. Note next update might also be delayed so…

Community AnnouncementsJul 30, 2025
Autosave Improvements + Fixes

A way to reduce the lag spike when the announcement plays is still being considered. Have tested an optional system but deprecated it when also introduced even heavier lag, will have to tweak the current implementation. A reminder that in o…

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Community AnnouncementsJul 23, 2025
Announcements Desk

Hello! Implementing a new trivial feature: the announcements desk. The Text-To-Speech system it uses is still a bit experimental so it could have some problems while in its testing phase. The size of the patch is due to the voice libraries …

Community AnnouncementsJul 16, 2025
Extra Lights + Limited Autosave + Fixes

Small patch this week but implements a first iteration of a feature that has been asked in forums, private messages, email, event comments, Reddit, Twitter, etc.: Autosaving. Hopefully that demand is now closed (but feel free to comment on …

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Community AnnouncementsJul 9, 2025
Products: Dried Fruits + Produce V

Hello! It’s been a while since the latest product implementation, here's a few more. Changelog: - Implemented 14 new products split in two new groups: Produce V and Sweets and Snacks VII. *New produce: garlic, mushrooms, bell peppers, lettu…

Community AnnouncementsJul 2, 2025
Packaging Employee Role

Small routine patch: employees can now be reassigned to a first iteration of the order packaging role. Earning experience in packaging will make them move faster in that role and add an extra bonus product to the order per two levels up to …

Community AnnouncementsJun 25, 2025
Technician Employees

Hello! Employees now have a new role. Some pre-steps have been implemented to allow employees to also be assigned to Order Packaging so that will probably arrive next patch. Changelog: - Implemented a new role for employees: Technician. Tec…

Community AnnouncementsJun 18, 2025
Toolbox + Repair Events

Hello! Small patch featuring the new mechanic that allows some elements in the store to randomly break. Repair events only happen in difficulty 1 and above and from day 21 onwards and will be extended to freezers, fridges and maybe lights. …

Community AnnouncementsJun 11, 2025
Tool Organizers

Hello! It was about time to put things in order and now those pesky tools around the store finally have a place where to be stored. Work is slowly being done regarding a new department and employees being able to be assigned on them, new de…

Community AnnouncementsJun 4, 2025
Early June Fixes + Advertising Billboards

Hello! Small patch mainly featuring additional ways of displaying URLs in the shape of advertising billboards. These may be considered in the future to perhaps boost a particular product’s sale by giving it extra exposure along with more va…

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Community AnnouncementsMay 28, 2025
Geese?? [Mini-Event]

It’s possible some unexpected visitors will be attending your business these days. The event is optional and will only trigger during the working day if placed an event cage located in the decoration tab. This is a time limited event runnin…

Community AnnouncementsMay 21, 2025
Order Packaging Fixes

Hello! This patch should fix some of the issues the order packaging department introduced in the latest update. Apologies for those having the non-saving error at the end of the day having wasted their working day. If the issues keep happen…

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Community AnnouncementsMay 16, 2025
Order Packaging + Discord

Hello! Today’s update features the first iteration of a department. As always remember there could be some problems not found during testings and many changes and improvements during the incoming days will depend on player’s feedback. Ideas…

Community AnnouncementsMay 7, 2025
Pallet Displays

A new shelf type is now available for bulk displaying the biggest products. Pallet displays are locked behind a star perk at the end of the improvements tree so they cannot be accessed from early stores. If the schedule and all testings go …

Community AnnouncementsApr 30, 2025
Ceiling Beams, Achievements, Fixes

Today’s update features new achievements and the requested introduction of several types of paintable beams shapes. Please take a look at the new experimental function only present in the architectural tab: pressing will make pillars, walls…

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