Chaos Front
In the codexIndieRPGStrategy

Chaos Front

A turn-based space mecha mercenary game. You can recruit pilots and captains with varying stories and skills, buy and modify spaceships, mecha, artillery, and fighters, take missions, participate in battles between Galactic Powers, change the situations, and experience different stories.

DEV: Han ZhiyuPUB: ChaosGalaxyStudioAppID 2770330

Is Chaos Front still being updated? — the short answer, with the evidence.

Catch up before you play

From the developer

Announcements from this page’s recent record. A post may announce plans or an event; it does not always mean a playable update shipped.

Coverage may be out of date. This is our collection date, not the date of the latest patch.
  1. Week Two Update Roundup

    Hi everyone!During Chaos Front's second week since launch, I've pushed out about 10 small updates. Here's what's changed:1.Improved the Pugilist's stats, with a slight increase to Power Fist damage.2.Reinforced the overall UI logic to prevent the interface from freezing when right-clicking rapidly.3.When attacked by a…

    Read original announcement ↗
  2. Final Update of Launch Week

    Hello everyone!Since yesterday, I've pushed out over a dozen small updates. Here's what's changed:1.Added the option to buy ×5 items at once.2.Added an Options button to the system menu in the strategy scene.3.When selecting an AMRS in the formation Menu, that pilot's custom ARMS’ icon will now glow and flash in the…

    Read original announcement ↗
  3. Day Six Update Roundup

    Hi everyone!Since yesterday, I've pushed out about 10 more small updates. Here's what's changed:1.Increased Rocket Battery damage to 110, expanded its range to 2 to 4 tiles, and raised its EN cost to 200 (affects: Onager, Light Carrier).2.Changed the Lycurgus company's Mech Primacy tradition to grant +1/2/3 starting…

    Read original announcement ↗
Explore news & source history ↓
86.8
Strong

Elixir Rating

62% of 266 Steam reviews are positive, which after adjusting for sample size gives a reception score of 56.1. The developers have shipped 7 substantial updates in the past six months, adding 30.7.

reception 56.1·support +30.7·Strong

Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated

Should you look into this?

From Steam's own record

Current price

$19.99

Development

Insufficient evidence

Last heard from developers

23 days ago

Historical posting rhythm

every ~30 days

Substantial updates (6 mo)

7

Current silence

cannot be judged

Our news coverage needs a fresh check; missing posts are not evidence that development has stopped. 7 substantial updates recorded in the past six months.

Last successful news check: Sep 21, 2026, 2:02 PM UTC. This is when we checked Steam, separate from when the developer last posted. A fresh check is needed before judging current activity.

Distilled by the oracle

Our coverage

1 dispatch written from this game’s announcements

patchSep 6, 2026

Chaos Front's Day One Patch Fixes Discounts, Softlocks, and Pushes Bad Ending Back a Year

Solo developer Han Zhiyu spent the opening day of Chaos Front in reactive mode, pushing close to ten small updates in eighteen hours and summarizing the changes in a single community post.

What changed

  • Mouse cursor shaking — a bug affecting some players has been fixed.
  • Default video mode — the game now launches in windowed mode rather than its previous default.
  • Company traditions — the Mech Primacy and Fleet Primacy traditions were not applying their unit price discounts; they now do.
  • Campaign battle join failure — a bug caused both sides to fail to load a campaign battle when the player was hostile with the attacking faction; fixed.
  • Workshop item list — the purchase list would sometimes not appear on entering the Workshop; fixed.
  • Sparring Contract prerequisite — the Sparring Contract mission is now a required step before the Psionic Weapon mission. Players who recruited Barbara before completing Sparring Contract are warned not to bring her into that mission, as doing so can cause a softlock.
  • Ending 8 trigger date — moved to 30/12/C.E.29, representing a full year's extension from the original deadline.

On the last point, Han Zhiyu acknowledged community frustration with the original timing but was explicit that the underlying design — mercenaries without ideals accelerating the world toward ruin — will not change, only the window players have to avoid it.

For anyone already mid-campaign, updating the game is enough to apply the extended deadline.

Two years of development

■ substantial ■ routine

Nov2025FebMayAugNov2026FebMayAug

32 announcements · 7 substantial · 1 month with nothing

News & source history

30 recorded posts · includes developer announcements and press coverage

Community AnnouncementsOct 8, 2026
Trading Cards, Badges, Emoticons and Profile Backgrounds

Hi everyone!Chaos Front now has trading card drops, along with the related badges, community emoticons and profile backgrounds.There are also a few other updates:1.Enemies under player Compulsion can no longer perform Split Up operations.2.…

Community AnnouncementsSep 23, 2026
Chaos Front Mods

Hello everyone!Over the past week, I've made a few small updates, including:1.Reduced the frequency of faction wars breaking out.2.Fixed a bug where certain abilities weren't fully displaying on the stat screen when a new unit was unlocked …

Community AnnouncementsSep 15, 2026
Week Two Update Roundup

Hi everyone!During Chaos Front's second week since launch, I've pushed out about 10 small updates. Here's what's changed:1.Improved the Pugilist's stats, with a slight increase to Power Fist damage.2.Reinforced the overall UI logic to preve…

Read this patch for

Community AnnouncementsSep 10, 2026
Final Update of Launch Week

Hello everyone!Since yesterday, I've pushed out over a dozen small updates. Here's what's changed:1.Added the option to buy ×5 items at once.2.Added an Options button to the system menu in the strategy scene.3.When selecting an AMRS in the …

Read this patch for

Community AnnouncementsSep 9, 2026
Day Six Update Roundup

Hi everyone!Since yesterday, I've pushed out about 10 more small updates. Here's what's changed:1.Increased Rocket Battery damage to 110, expanded its range to 2 to 4 tiles, and raised its EN cost to 200 (affects: Onager, Light Carrier).2.C…

Read this patch for

Community AnnouncementsSep 8, 2026
Day Five Update Roundup

Hi everyone!Since yesterday, I've pushed out about 10 more small updates. Here's what's changed:1.Ship captains now receive an EXP reward upon successfully seizing an enemy unit.2.When starting a new game with the Lycurgus company, players …

Read this patch for

Community AnnouncementsSep 7, 2026
Day Four Factionwar Adjustments

Hello everyone!There are currently several major issues with the factionwar system:1.Factions clash frequently early on, before the player's power has had time to develop.2.Within a single year, the situation snowballs into overwhelming dom…

Community AnnouncementsSep 6, 2026
Day Three Update Roundup

Hi everyone!Since yesterday, I've pushed out about 20 more small updates. Here's what's changed:1.Fixed a bug where black hole data from one battle could carry over into subsequent battles.2.Faction leaders will now deliver a series of dial…

Read this patch for

Community AnnouncementsSep 5, 2026
Day Two Update Roundup

Hi everyone!Since yesterday, I've pushed out about 10 more small updates. Here's what's changed:Moved the squad Split Up button to the main action menu. Squads no longer need to choose between moving as a whole squad or splitting up first.W…

Read this patch for

Community AnnouncementsSep 4, 2026
Day One Update Roundup

Hi everyone!Over the past 18 hours, I've been keeping a close eye on the community and pushed out nearly 10 small updates. Here's a summary of what's been changed.1.Fixed a bug some players experienced where the mouse cursor would shake.2.C…

Read our dispatch on this

Read this patch for

Community AnnouncementsSep 3, 2026
Chaos Front Has Launched!

Hi everyone!After three long years of work, I can finally announce that Chaos Front has officially launched!No spoilers here, just go dive into the Centersea War for yourself!If you run into any bugs, please let me know through the Steam co…

Community AnnouncementsAug 25, 2026
August Development Log

Hi everyone!Chaos Front will officially launch on September 3rd. I've replaced the old store assets with the latest gameplay videos and screenshots, which you can now see on the store page.After three long years of development, the journey …

Community AnnouncementsJul 30, 2026
July Development Log

Hi everyone!This month I completed the faction campaigns and finished the last of the character portraits. The game now has over 60 unique missions and more than 40 repeatable campaign battles. For an SRPG, I think that counts as a solid am…

Community AnnouncementsJun 29, 2026
June Development Log

Hi everyone!The missions for Hongyu's storyline are nearing the end of development (about one more week to go). The remaining major content for the full game includes the faction battles and ending events. On the art side, all that's left i…

Community AnnouncementsMay 30, 2026
May Development Log

Hello everyone!The Lycurgus storyline is finally more or less complete. This month I'm working on missions and art assets for the second protagonist.Our other playable protagonist leads the Fire Blossom group. Colonel Hongyu is the daughter…

Community AnnouncementsApr 29, 2026
April Dev-Log

Hello everyone!This month my main work has been completing all missions, stage layouts, and testing for the Lycurgus storyline, along with the development and testing of various new programming features and artwork. I expect to need about o…

Community AnnouncementsMar 30, 2026
March Dev-Log

Hello everyone!This month, I completed nearly all of the art assets for Lycurgus's storyline. The remaining art assets for the entire game include approximately 20 character designs, 10 unit combat animations, as well as UI designs for some…

Community AnnouncementsFeb 27, 2026
February Dev-Log

Happy Year of the Horse!This month included a week-long break for Chinese New Year, but I still managed to finish the 30 portraits and some unit combat animations mentioned last month. Despite rapid AI advances in art, I want to keep Chaos …

Community AnnouncementsJan 29, 2026
January Dev-Log

Hello everyone!This month, I completed the design of all remaining missions for the Lycurgus Corps and am currently creating the required art assets (approximately 30 new character portraits and 15 unit combat animations). This work will co…

Community AnnouncementsDec 30, 2025
December Dev-Log

Greetings, everyone! Happy New Year!After three months dedicated to artwork, I've finally been able to push forward with gameplay development this month. Including the DEMO content, the Lycurgus Corps can now play through 25 missions and le…

Community AnnouncementsNov 30, 2025
November Dev-Log

Hi everyone!First, let me update you on the development progress of Chaos Front. This month, we've completed 50 out of 70 battle animations. In December, I plan to shift focus and work on creating and testing some new missions (approximatel…

Community AnnouncementsOct 31, 2025
October Dev-Log

Hi everyone!This month, I've continued working on the combat animations. Everything is progressing smoothly without major obstacles, though there's still quite a bit of work ahead before completion.Today I'd like to introduce you to the Fig…

Community AnnouncementsSep 29, 2025
September Dev-Log

Hi everyone!First, let's talk about the development progress of Chaos Front. The good news is that we've completed 35/70 unit animations—halfway through this lengthy task! The bad news? Well, we still have the other half to go.Today, we'd l…

Community AnnouncementsAug 29, 2025
August Dev-Log

Hi everyone!This month's development for Chaos Front continues to focus on producing art assets. Unit combat animations will remain my primary task for the next several months.To break up the monotony of art production, I try to introduce a…

Community AnnouncementsJul 30, 2025
July Dev-Log

Hi everyone!You may have already noticed that the game's release date now shows 2025 instead of a specific time. I need to explain the reasons behind this decision.First, the art work has exceeded expectations, making it impossible for me t…

Community AnnouncementsJun 29, 2025
June dev-log

Hi everyone!In the past month, I am still busy with the production of missions.My current workflow is: Design about a dozen missions each time, complete the level design and dialogue text. Sort out the new characters and units that appear i…

Community AnnouncementsMay 31, 2025
May dev-log

Hi everyone! While I am busy drawing, I find it‘s time to write a new dev-log. In the two months since the Next Fest, I have completed about a dozen character portraits and a dozen unit designs and animations. The development progress is sl…

Community AnnouncementsMay 7, 2025
Spanish-LATAM available! Request for testing and reports

A new good news! Two months ago, a friend contacted me and said he wanted to translate Chaos Front into Spanish-LATAM. He is Genow, and he used to work for the famous game Bug Fables. After two months of hard work, he has completed the Span…

Community AnnouncementsApr 26, 2025
Japanese retranslation and April dev-log

Hi everyone! In the feedbacks of DEMO, many Japanese players mentioned the poor Japanese localization of Chaos Front. So I sent a request for help to Japanese players. We are lucky to get the help of Inaba (eps_r), who has made the Japanese…

Community AnnouncementsMar 11, 2025
Next Fest Report, DEMO 0.2, English Polishing

Hello everyone! It has been a week since the Next Fest. After the busy work at this stage, I finally have time to report to you. From the release of the DEMO to the end of the Next Fest, the DEMO has been downloaded more than 7,000 times, a…