Unravel cyber secrets and foil mass surveillance as a skilled hacker in Hackhub. Challenge authority, rewrite the rules, and emerge as the ultimate digital rebel.
DEV: HotBunnyPUB: G-DEVS.com, Games OperatorsAppID 2980270
DEVELOPER POSTSevery ~6d·last 25d ago·21 recorded in 6 months
Catch up on HackHub - Ultimate Hacker Simulator with the developer’s own announcements. Start with the newest recorded post, then explore the details before you return.
3recent developer posts shown belowSelected from the developer record, separately from press coverage. Announcements are not necessarily shipped patches.
Last successful news check: This is our collection date, not the date of the latest patch.
Newest in this record ·
Hackhub: Bug Bounty DLC is Coming on October 30!
From the recorded announcement
The Bug Bounty expansion for Hackhub launches on October 30, 2026. In this career pack, you sign up to HackerNone, receive target scopes, run recon, intercept web traffic, write structured reproduction steps, and submit reports for payouts. What’s in the pack? Borp Proxy & Tools: Intercept and rewrite HTTP requests,…
Read more of this announcement
The Bug Bounty expansion for Hackhub launches on October 30, 2026. In this career pack, you sign up to HackerNone, receive target scopes, run recon, intercept web traffic, write structured reproduction steps, and submit reports for payouts. What’s in the pack? Borp Proxy & Tools: Intercept and rewrite HTTP requests, resend via Repeater, and prove out-of-band hits with Collaborator. 8 CLI Tools: Integrated terminal tools including amass, ffuf, arjun, gitleaks, jwt-tool, waybackurls, apktool, and a passive asset monitor. 24 Real Weakness Classes: Exploit actual simulated flaws including IDOR, JWT bypass, SSRF, path traversal, stored/blind XSS, SSTI, subdomain takeover, and race conditions. 10 Hand-written Target Companies: Ranging from tutorial targets (Sprocket Supply) and decompiling mobile APKs (Fitric) to strict bank infrastructures (Meridian Bank). Procedural Targets & Leaderboards: Procedural programs continue to arrive with simulated web apps, APIs, and active competitor hunters. Story Campaign: Investigate dup3_king—a hunter inexplicably duplicating your reports minutes after submission across a 6-chapter case. Mechanics & Features: Reputation and Signal stats, paid triage work, timed live events, black-hat broker offers, and in-game handbooks. 👉 Wishlist Now on Steam:https://store.steampowered.com/app/5207480/Hackhub_Bug_Bounty/ Thank you for your incredible support, and happy hunting!- HotBunny Interactive
Hackhub 1.3.11 Patch NotesA smaller update. The Online World now asks you to accept its rules before you play, GoMail's trash can restore a mail or delete it for good, and several stuck quests and save problems are closed. NewAdded an Online World rules screen. You read the rules to the end and accept them before the…
Read more of this announcement
Hackhub 1.3.11 Patch NotesA smaller update. The Online World now asks you to accept its rules before you play, GoMail's trash can restore a mail or delete it for good, and several stuck quests and save problems are closed. NewAdded an Online World rules screen. You read the rules to the end and accept them before the desktop opens. Decline sends you back to the menu. The same text is in the Handbook, under Online World. When the rules change in a way that matters, you are asked to accept them again. Added restore and delete forever to the GoMail trash, and an Empty trash button for the whole folder. Delete forever only works from the trash, so a misclick in the inbox cannot remove a mail. A purged mail stays in the save so a quest can still find it. Added a mod dev mode. Start the game with --mod-dev, or set HACKHUB_MOD_DEV=1, and a rebuilt local mod reloads into the save you were testing. ChangeImages and video on a site you host in the Online World now have to come from a public host. A picture hosted on a server you run no longer loads. Imgur, ImgBB, Postimages, Discord, GitHub, Unsplash, Pexels, Wikimedia, picsum, placeholder services, Giphy, Tenor and Steam still work. Link tags that only warm a connection, such as preconnect, are removed. Firebear tabs for a page served over the simulated web now use that page's title, and the icon the host published. The code editor now follows writes to an open file from outside it, such as the terminal. Unsaved edits in that tab are kept. Deleting the file closes a clean tab, and turns a tab with unsaved edits into an untitled…
Hackhub 1.3.1 Patch NotesA smaller update focused on multiplayer and on the save problems some of you ran into after 1.3.0. Two story soft-locks in The Journalist's Sister are closed as well. NewAdded incognito windows to Firebear. Sign-ins and cookies from an incognito window are dropped when you close it and are…
Read more of this announcement
Hackhub 1.3.1 Patch NotesA smaller update focused on multiplayer and on the save problems some of you ran into after 1.3.0. Two story soft-locks in The Journalist's Sister are closed as well. NewAdded incognito windows to Firebear. Sign-ins and cookies from an incognito window are dropped when you close it and are never written to your machine. Singleplayer only. Site accounts in a shared world cannot be kept private. Added the declared permissions of each local mod to its card on the Mods page, with a warning on mods that declare none and can therefore use everything. Added settings and enable/disable buttons to Workshop mod cards. Changeopenvpn now enrols a phished VPN profile with the gateway at the moment you use it, rather than only when the file is pulled down. Gateway refusals now state the reason, and a refused certificate can be retried instead of being blocked for the rest of the run.pivot now tells you when you have reached a vault core that another operator already drained, and roughly when it restocks. The internal network reshuffles on restock, so the path has to be mapped again. Greyed out Play, New Game and Load buttons in the menu now explain on hover why they are unavailable. FixesFixed an issue that caused the game to load a blank save while a played save was available, which was reported as lost progress after an update, after a cloud import, or after creating a new game and closing before playing it. Fixed an issue that caused a cloud import to switch to a save that was not part of that import. Fixed story quest objectives completing during multiplayer…
88.6% of 1,016 Steam reviews are positive, which after adjusting for sample size gives a reception score of 86.5. The developers have shipped 16 substantial updates in the past six months, adding 9.5.
reception 86.5·support +9.5·Exceptional
Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated
Should you look into this?
From Steam's own record
Current price
$11.89$16.99−30%
Development
Slowing down
Last heard from developers
25 days ago
Historical posting rhythm
every ~6 days
Substantial updates (6 mo)
16
Current silence
4× normal
Posting has slowed: the developers usually appear every 6 days, and it has now been 25. 16 substantial updates recorded in the past six months, 2 classified as major. It is currently 30% below its usual price.
Last successful news check: Oct 28, 2026, 2:01 PM UTC. This is when we checked Steam, separate from when the developer last posted.
Before buying, confirm the edition, Steam activation and availability in your region. Search results may include DLC or other editions.
Distilled by the oracle
Our coverage
1 dispatch written from this game’s announcements
releaseAug 2, 2026
HackHub 1.0 Arrives With Full Multiplayer and Player-Run Infrastructure
HackHub 1.0.0 is the first major release of the hacker simulator, and its headline addition is full multiplayer — a shared, persistent world where players can target each other and raid procedurally generated NPC companies.
What changed
Multiplayer core
A live shared network with procedurally generated company sites and NPC targets
A rebuilt connection flow and a proper notice screen when a player is kicked
Ten new MP-only commands: openvpn, authkey, decode, appraise, crack, clearlogs, pivot, market, launder, and watch
Four new MP-only apps: NetworkMonitor, Siege, Firewall, and Chat — all hidden in singleplayer
Looted keys and decoders drop as real files, decryptable and reconciled with inventory on use
Gated hack stages and a watch sweep that surfaces NPC observer aliases
MP-specific banking and mail flows, including money laundering via the launder command
Singleplayer saves are isolated from multiplayer sessions; the menu warns players of this explicitly
Player-run infrastructure
Two hosting providers — DigitalSea and ArizonaWebServices — with working dashboards for spinning up VPS and cloud servers
Two domain registrars — Namecheep and GoDiddy — for domain registration and DNS management
Cloudfire, a Cloudflare-style CDN that can mask a site's origin IP on paid tiers
Attackers can attempt to uncover hidden origins using dnshistory, whois, dig, and probe, with leaks surfacing on shadowlist.onion
Singleplayer additions
A pile of new apps, commands, and sites, alongside procedurally generated business sites spanning roughly 24 industries
Players who invest in infrastructure now have something tangible to defend — and something worth attacking.
Two years of development
■ substantial ■ routine
47 announcements · 25 substantial · 8 months with nothing
Keep exploring
Related games
Games and expansions with a shared developer or genres. Follow a connection to explore its update history.
The Bug Bounty expansion for Hackhub launches on October 30, 2026. In this career pack, you sign up to HackerNone, receive target scopes, run recon, intercept web traffic, write structured reproduction steps, and submit reports for payouts.…
Hackhub 1.3.11 Patch NotesA smaller update. The Online World now asks you to accept its rules before you play, GoMail's trash can restore a mail or delete it for good, and several stuck quests and save problems are closed.NewAdded an Online…
Hackhub 1.3.1 Patch NotesA smaller update focused on multiplayer and on the save problems some of you ran into after 1.3.0. Two story soft-locks in The Journalist's Sister are closed as well.NewAdded incognito windows to Firebear. Sign-ins …
Hackhub Patch NotesThis update gives the game world a clock of its own, and closes out most of the save file problems you have been reporting. Thanks to everyone who sent repro steps and save files: the worst bug in here was only findable b…
New StuffThe game now keeps automatic backups of your saves. There is a new Backups section on the Load screen, and if a save ever goes missing the game offers to bring it back.New Game now asks you to confirm before it starts, and reminds …
FixesMajor performance improvements across the game.Apple Silicon Macs now get the right version of the game. It was close to unplayable on M-series machines.The glitch effect that plays during a hack no longer freezes the screen.Player-mad…
New StuffChat improvements: all pinned messages listed at once, pins and reply quotes jump to the message wherever it is in history, and a "Jump to present" button when you have scrolled away.Repository readmes are rendered properly again: …
New StuffF2 renames a file, both on the desktop and in File Explorer. With several selected it renames the first one.The rename box grows with what you type instead of the six-character slot it used to be. Clicking away accepts the name, Es…
New StuffThe GreyMarket floor is paged now, 20 offers at a time, with a prev/next pager and a running count of everything that matches. Searching, sorting and paging happen server side, so a floor carrying thousands of offers no longer bogs…
New StuffMulti-select. Drag a box across the desktop or a folder, or use Ctrl+click, Shift+click and Ctrl+A. Escape clears it.Drag one selected icon and the whole group comes with it, layout intact, snapped to the grid.Delete a whole select…
Hackhub 1.0.0This is the big one. The headline is full Multiplayer, but there's a pile of new apps, commands and sites on the singleplayer side too.MultiplayerYou can finally jump into a shared world, go after other players, and raid NPC co…
Leaving Early Access: Full Release on August 1, 2026We've been in Early Access for a while now, and HackHub has changed a lot since then. Time for the last step: on August 1, 2026, the game drops the Early Access tag and launches as 1.0.Fro…
FixesFixed the "Directory not initialized" error that could block terminal commands and break Wi-Fi hacking. The terminal now finds your files properly, even when Steam acts up.Fixed the mv command so moving files to another folder actually…
New StuffTerminal commands can now ask for a password with hidden input, so what you type stays masked instead of showing up as plain text.Added Shell.quit(message) for Node scripts. It prints a final message (a plain string, or {text, colo…
FixesFixed multi-monitor switching issues.Fixed port status not being changeable on TP-Link and pfSense devices.Fixed terminal command autocomplete: suggestions are now filtered correctly by the typed command and its argument order.Fixed br…
New StuffModding SDK – Handbook API: Mods can now register their own articles directly in the in-game Handbook, with custom categories and content.Modding SDK – SaveStorage API: A new per-save storage for mods. Data is tied to the individua…
Added a feature to restore lost notes from your old notepad.Fixed a bug with the new Goagle Mail Typewriter.Fixed the Log Viewer display.Fixed a soft-lock issue in the Cryptographer Hunt quest.
Fixesnmap now reflects newly opened ports. Port changes made via Network.addPort / openPort / closePort / removePort were being ignored because nmap served a stale per-IP cache. SDK port mutations now invalidate that cache, so the next scan…
FixesFixed a softlock in The Journalist's Sister (Part 2) at "send the room list to the journalist" — the 6-hour time skip could fail to trigger after a save/reload, leaving the objective stuck. It now self-heals on load.Fixed missing dialo…
Various bug fixes.A terminal.log file has been added to the /root/logs folder. This file keeps track of your terminal input-output history. You can use this file to find lost IP addresses and similar information that you forgot to note down…
New StuffIntroduced the Hackhub Content SDK, a full toolkit for creating custom in-game content (quests, websites, terminal commands, Twotter accounts and tweets, Kisscord and WeeChat conversations, emails, and phone dialogs) with complete …
New StuffRight-click context menu: Anywhere in the game, you can now right-click selected text to Copy. Right-click on input fields to Paste. Disabled when there's nothing to copy/paste, and stays out of the way of Code++ / Notepad's own me…
FixesFixed an issue preventing completion of the Checkout Override quest.ChangesUpdated visuals for Checkout Override product images.Integrated Hotbunny Online Services for upcoming multiplayer infrastructure.Note: Players who currently hav…
ChangesAccount Center improvements for upcoming multiplayer infrastructure.Scene management system updated.Improved game loading speed and overall performance.Added a Notifications section to the bottom-right of the main menu. This will be …
MissionsFixed an issue in The Eppenstein Files where players who had already hacked the server and downloaded the file could not complete the mission.If you had already downloaded the file, the objective will now be completed automatically.…
UI & Visual FixesFixed a visual issue where the Scoutifty control panel was positioned slightly too high.Added automatic resolution scaling. The system now detects your screen resolution and applies appropriate UI scaling automatically.Impo…
Tools & TerminalFixed an issue where Bettercap, Metasploit, and some terminal tools were not functioning correctly.UIFixed a UI scaling bug. All windows and applications now scale correctly.LocalizationFixed localization errors in the handb…
New SettingAdded Custom UI Scalability. You can now freely adjust the interface scale. (Settings → Graphics)File System & ExplorerAdded file transfer support between different File Explorer windows.Fixed an issue where the mv command could …
FixesVarious fixes and improvements for several terminal commands.Fixed an issue where certain invalid commands in the Code Editor could freeze the game.Fixed a file path resolution issue in CaptureHandshake that could prevent Hashcat from …