My Infamous Dungeon
In the codexIndieRPGStrategy

My Infamous Dungeon

Be evil. Build your dungeon and grow your empire in this roguelite dungeon builder. Hire monsters, set traps, battle heroes, and conquer the overworld with an ever expanding legion of evil.

DEV: BoxFox StudiosPUB: BoxFox StudiosAppID 3136320
UPDATE PULSEevery ~16d·last 53d ago·14 recent on record

Is My Infamous Dungeon still being updated? — the short answer, with the evidence.

83.6
Good

Elixir Rating

76.9% of 65 Steam reviews are positive, which after adjusting for sample size gives a reception score of 65.4. The developers have shipped 2 substantial updates in the past six months, adding 18.2.

reception 65.4·support +18.2·Good

Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated

Should you look into this?

From Steam's own record

Current price

$11.99$14.99−20%

Development

Slowing down

Last heard from developers

2 months ago

Usual rhythm

every ~14 days

Substantial updates (6 mo)

2

Current silence

4× normal

Posting has slowed: the developers usually appear every 14 days, and it has now been 52. 2 substantial updates landed in the past six months. It is currently 20% below its usual price.

Distilled by the oracle

Our coverage

2 dispatches written from this game’s announcements

releaseSep 14, 2026

My Infamous Dungeon v1.0.4 Tightens Early Difficulty and Fixes Merge Bugs

Boxfox Studios has shipped patch v1.0.4 for My Infamous Dungeon, a small but purposeful update that touches difficulty balance, quality-of-life additions, and two notable bug fixes tied to the game's monster merging system.

What changed

General

  • A button to reset save data has been added.
  • Practice Dummies now display a tooltip indicating when they can no longer heal.
  • Threat levels 1 and 2 have had their difficulty increased.

Bug fixes

  • The Spider's Fang buff was being dropped when merging monsters or loading a previous save — this is now corrected.
  • Taunt could similarly be lost when merging monsters after loading a save; that issue has been resolved.

The save-reset button is a straightforward addition for players who want a clean slate without navigating outside the game. More consequential is the difficulty increase to the two lowest threat levels, suggesting the early game was offering less resistance than intended.

The merge-related fixes carry the most mechanical weight: both Spider's Fang and Taunt are buffs that players presumably built around, and losing them silently on a load or merge was the kind of bug that could quietly invalidate a run. With those corrected, the game's systems should behave consistently across save cycles.

releaseSep 13, 2026

My Infamous Dungeon v1.0.4 Tightens Early Difficulty and Fixes Merge Bugs

Boxfox Studios has shipped patch v1.0.4 for My Infamous Dungeon, a small but purposeful update that touches difficulty balance, quality-of-life additions, and two notable bug fixes tied to the game's monster merging system.

What changed

General

  • A button to reset save data has been added.
  • Practice Dummies now display a tooltip indicating when they can no longer heal.
  • Threat levels 1 and 2 have had their difficulty increased.

Bug fixes

  • The Spider's Fang buff was being dropped when merging monsters or loading a previous save — this is now corrected.
  • Taunt could similarly be lost when merging monsters after loading a save; that issue has been resolved.

The save-reset button is a straightforward addition for players who want a clean slate without navigating outside the game. More consequential is the difficulty increase to the two lowest threat levels, suggesting the early game was offering less resistance than intended.

The merge-related fixes carry the most mechanical weight: both Spider's Fang and Taunt are buffs that players presumably built around, and losing them silently on a load or merge was the kind of bug that could quietly invalidate a run. With those corrected, the game's systems should behave consistently across save cycles.

Two years of development

■ substantial ■ routine

Nov2025FebMayAugNov2026FebMayAug

20 announcements · 5 substantial · 13 months with nothing

Recent Transmissions

20 entries in codex

Community AnnouncementsAug 11, 2026
Patch Notes v1.0.4

GeneralAdded a button to reset save data.Practice Dummies have a tooltip indicating when they can no longer heal.Increased the difficulty of threat levels 1 and 2.Bug fixesSpider's Fang buff is no longer lost when merging monsters, or when …

Read our dispatch on this

Read this patch for

Community AnnouncementsAug 4, 2026
Patch Notes v1.0.3

Quick balance patch with some buffs.BalanceVine Guard: The purple Bud monster have a new ability. On Slay, all Buds will gain permanent damage for the run.Chef: Croissant is easier to access and comes earlier in the tree.Architect: Added a …

Community AnnouncementsJul 31, 2026
Patch Notes v1.0.2

Bug fixesMonsters can no longer reap themselves.Fixed a soft lock when placing invalid rooms with the Heavy Structure challenge enabled.Fixed an issue with loading a save file with married monsters.Addressed some situations where mouse clic…

Community AnnouncementsJul 28, 2026
My Infamous Dungeon is available now!

Greetings overlords!The time for evil is now. My Infamous Dungeon is officially available on Steam. Or at least, I pressed the publish button. It may take a few minutes to start showing up.The full game features:6 monsters clans, each more …

Community AnnouncementsJul 26, 2026
2 more days to go!

Greetings future overlords!I have deliciously evil news to share. The reign of the Hero King ends in 2 days.My Infamous Dungeon releases on July 28th! A special thanks to everyone who's been on this journey with me and helped shape the game…

Community AnnouncementsJul 15, 2026
Patch Notes v0.8.3

GeneralThe Desert Bandits can now sell their crown on the black market.Unconnected dungeon rooms will periodically show a popup and be easier to find.The infamy unlocks are cheaper. If you already bought them, you will be automatically refu…

Community AnnouncementsJul 12, 2026
Patch Notes v0.8.2

GeneralInterior rooms can be moved. Rooms can also be placed anywhere temporarily, but the next wave button is disabled until everything connects.Items can be dragged out of the inventory.The hero path preview now shows the full path the he…

Read this patch for

Community AnnouncementsJun 8, 2026
Patch Notes v0.8.1

Patch Notes v0.8.1BalanceBuffed the Sacrificial Altar. It now gives 2 mana and an Empowerment spell when a nearby monster dies.Changed the Crypt Keepers skill line to give access to the Reanimate ability.Bug fixesStolen artifacts no longer …

Community AnnouncementsMay 25, 2026
The Desert Bandits have arrived.

Greetings future overlords!The Desert Bandits, and their endless greed, have entered the dungeon. This new monster clan is ruled by the gluttonous Greed King. Build tall to support this powerful super monster, and up your gold production to…

Community AnnouncementsApr 19, 2026
Patch Notes v0.7.3

Today's build adds the number one requested feature: movable rooms. The outer rooms of your dungeon can now be freely moved, and empty rooms can be sent back to the inventory.Patch notesDungeon rooms can be moved.Updated RNG so it's less li…

Community AnnouncementsApr 4, 2026
Patch Notes v0.7.1

BalanceThe price of Artifact Vault has been reduced from 500G to 300G.Updated the list of random artifacts.Re-ordered the Archeologist skill tree to move the interesting skills earlier in the tree.The Boss Arena dungeon plan will now show u…

Community AnnouncementsMar 3, 2026
Conquer the Overworld Update

Greetings future overlords!The overworld has been overhauled. This update brings a greatly improved flow to each run, allowing for more combat, more choices, and easier access to critical resources. Patch Notes v0.7.0Overworld changesThe ma…

Read this patch for

Community AnnouncementsFeb 8, 2026
Major Update: Knights of the Round

It's time for more dungeon building, future overlords! Today's update focuses on making dungeon building more meaningful. Right now the dominant strategy is to place a group of super monsters at the dungeon entrance and leave the rest empty…

Read this patch for

Community AnnouncementsOct 14, 2025
Major Balance Patch + New Challenge Mode

Greetings, future overlords! Today's update contains a big balance patch, plus a new challenge mode. The biggest change is buffs are now additive instead of multiplicative. The goal here is to tighten the gap between optimal builds and comm…

Read this patch for

Community AnnouncementsSep 28, 2025
Patch Notes v0.4.4

General Upgrading a monster in the tavern will now immediately add a copy of that monster to the inventory. Updated some ability descriptions to be more clear. Bug fixes Fixed a bug where monsters in the tavern would sometimes have incorrec…

Community AnnouncementsSep 19, 2025
Patch Notes v0.4.3

General You can now delete unwanted items from the inventory. Added text to make it more clear the Hero King can be defeated in the demo. Bug fixes The skeleton cost reduction skill now affects level 2 + 3 skeletons. Monsters can no longer …

Community AnnouncementsSep 15, 2025
Patch Notes v0.4.2

General You can now preview a hero's path through the dungeon. To see the preview, hover over the spawn point or the hero preview icon in the bottom right. Reworded some tooltips that describe how heroes move through the dungeon. Default vo…

Community AnnouncementsSep 7, 2025
Demo is live!

Greetings, future overlords! It's time to sink your claws into the newly released demo build. A special shoutout and thanks to everyone who embraced darkness and participated in the playtest. The game improved greatly from all the feedback.…

Community AnnouncementsMar 4, 2025
Choose Your Dark Path: Professions and Sinister Specializations

Greetings, future overlords! It’s time to sharpen your sinister strategies because the new Profession System is here! Try out professions, and shape your dungeon’s destiny, in the latest playtest update. Join by clicking the Request Access …

Community AnnouncementsJan 31, 2025
Playtest is live!

The playtest is cooking, and you're invited. It's time to click that Request Access button on the store page and start playing an early build of the game. The future of the game will be directly shaped by players. That means share your feed…