Fogpiercer
In the codexRPGStrategy

Fogpiercer

Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain-reactions, and the environment itself can make the difference between life and death.

DEV: Mad Cookies StudioPUB: Hooded HorseAppID 3219010
DEVELOPER POSTSevery ~5d·last 14d ago·18 recorded in 6 months

Is Fogpiercer still being updated? — the short answer, with the evidence.

94.4
Excellent

Elixir Rating

84.3% of 662 Steam reviews are positive, which after adjusting for sample size gives a reception score of 81.3. The developers have shipped 14 substantial updates in the past six months, adding 13.1.

reception 81.3·support +13.1·Excellent

Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated

Should you look into this?

From Steam's own record

Current price

$14.99$19.99−25%

Development

Actively supported

Last heard from developers

14 days ago

Historical posting rhythm

every ~5 days

Substantial updates (6 mo)

14

Current silence

3× normal

The developers post roughly every 5 days and were last heard 14 days ago — within their normal range. 14 substantial updates recorded in the past six months, 2 classified as major. It is currently 25% below its usual price.

Last successful news check: Oct 14, 2026, 2:01 PM UTC. This is when we checked Steam, separate from when the developer last posted.

Distilled by the oracle

Our coverage

2 dispatches written from this game’s announcements

releaseJul 19, 2026

Fogpiercer Launches at 1.0 With Four Drivers, Three Locomotives, and Six Minibosses

Fogpiercer, a sci-fi roguelike deckbuilder from HoodedHorse, has reached version 1.0 — arriving with a 25% launch discount and a substantial slate of content.

The game's central conceit pairs clever unit positioning with explosive chain reactions, framing the train environment itself as a tactical variable. Players build runs across ten carriages, choosing from a cast of four drivers and three locomotives that each push toward a distinct playstyle.

What's in the 1.0 launch

Drivers:

  • Monica — ice-based, stun-focused
  • Pan — manipulates enemy positions through time and space
  • Ghost — a rage-driven specter that summons a ghostly train and units
  • Whiskey — a mechanic oriented around protecting and repairing the train

Locomotives:

  • Foggy — utility all-rounder
  • Steamie — survival and protection
  • Bullet — fragile but high-speed, movement-centric

Bosses (3): Lojzo can disable carriages or halt train movement; Marauder brings fire-based aggression; Tinkerer summons enemies each turn. The source notes hints of a larger force coordinating the three.

Minibosses (6): Bodkin, Hadrian, Cronko, Sapper, Servitor, and Mamatroshak each carry distinct mechanical hooks — from self-spawning to deck disruption to shield theft.

The launch also includes two biomes, 32 enemies, 7 friendly units, and over 100 cards.

For players who enjoy deckbuilders with spatial depth, Fogpiercer's interlocking systems offer considerable surface area to explore from day one.

patchJul 19, 2026

Fogpiercer's First Post-Launch Update Adds Motion Sickness Mode and Tutorial Toggle

Fogpiercer, a game the developers describe as built around "movement, speed and constant motion," has received its first post-launch update. Author Lentsius, writing on behalf of the team, acknowledges that an earlier attempt to reduce motion sickness through lower travel speeds proved insufficient — "We were wrong," the post states plainly.

What changed

The update's centrepiece is a new Motion Sickness Mode, toggled under the Accessibility settings menu. When enabled, it applies several changes:

  • Visuals are replaced with grayboxed elements
  • Fights are made as stationary as possible, including removed environmental particles
  • Camera motion is reduced, particularly during extreme movements and random encounters
  • Fewer visual assets are shown at stations to lower the count of moving objects
  • Cliffs and canyons are supported within the mode
  • The main menu switches to a static version of itself
  • Higher FPS as a result of fewer rendered objects

Beyond motion sickness, the patch also adds an option to disable tutorial tooltips that continue appearing after the tutorial is complete, and introduces a save icon displayed at the bottom of the screen (the source text is truncated at this point).

The developers note that further camera motion reduction is planned for future updates, describing the current implementation as a "first solid effort."

For players who had shelved the game due to discomfort, this update offers a meaningful first path back in.

Two years of development

■ substantial ■ routine

Nov2025FebMayAugNov2026FebMayAug

31 announcements · 22 substantial · 12 months with nothing

Recent Transmissions

30 entries in codex

Community AnnouncementsOct 13, 2026
Save 25% on Fogpiercer

Save 25% on Fogpiercer right now! Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain-reactions, and the environment itself can make the difference between life and death.

Community AnnouncementsOct 1, 2026
Save 25% on Fogpiercer

Fogpiercer is 25% off during the Hooded Horse Autumn Publisher Sale. Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain-reactions, and the environment itself can make the difference between …

Community AnnouncementsSep 9, 2026
Update #12 - Fog Thickness multipliers, dynamic main menu and bugfixes

Hey there peeps!Since Update #11 we started getting reports of the game crashing when you'd press "Continue" after a run, and sometimes also when returning to the main menu! While working on a fix (thank you all for the reports you sent!) w…

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Community AnnouncementsSep 7, 2026
Update #11 - new cards, optimisation and bugfixes

Hey there everyone!We've wanted to increase the variety in the four first carriages, while also giving them more playstyles / synergies to focus on, with this update the Artillery, Protector, Minigun and Harpoon carriages are getting new ba…

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Community AnnouncementsSep 6, 2026
Save 25% on Fogpiercer

Save 25% on Fogpiercer right now! Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain-reactions, and the environment itself can make the difference between life and death.

Community AnnouncementsSep 1, 2026
Update #10 - random encounters, grid visuals, performance and more

Hey there peeps!This is an update we're all excited about, not only does it bring an increased number of Random Encounters (from 3 to 9), improved VRAM footprint and better grid cell visuals, it's also full of other notable changes that foc…

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Community AnnouncementsAug 30, 2026
Fogpiercer News Roundup at the Hooded Horse August Publisher Sale

Fogpiercer is running full steam ahead with three updates coming out just this month. These updates focus on game improvements, quality-of-life additions, localization fixes, and more, with many of the changes based on player feedback. If y…

Community AnnouncementsAug 10, 2026
Update #9 - pattern mods, card sorting and bugfixes

Hey everyone!With this update we're revisiting a previously under-explored part of Fogpiercer's deckbuilding - card pattern mods! They were far too rare previously which meant that seeing one felt a little too much like christmas, we wanted…

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Community AnnouncementsAug 6, 2026
Update #8 - card hover bug, ghost's unlock condition and more bugfixes

Hey everyone!So far we've released updates with more content, tweaks and bugfixes, however this time around we wanted to bring you these bugfixes sooner, making the game more stable and again, most importantly and hopefully fixing the card …

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Community AnnouncementsAug 5, 2026
Update #7 - Better card distribution, localisation catches up and bugfixes

Hey everyone!This update mainly addresses feedback and bugfixes. As we follow feedback, reviews and suggestions, we try to gauge the tweaks we can introduce that come bearing a meaningful impact. Today's update looks at one system specifica…

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Community AnnouncementsJul 31, 2026
Update #6 - Passenger carriage rework, new cargo cards, QoL and bugfixes

Hello everyone!With this update we're bringing a redesign to the cards of the Passenger Carriage, new \ cards and several "quality of life" improvements. Many of these changes come as a result of your feedback, suggestions, as well as us se…

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Community AnnouncementsJul 27, 2026
Update #5 - improved probabilities, smarter mods and bugfixes

Hello everyone!Today's update brings improved probabilities for seeing stronger cards and varied environmental hazards in addition to also the modding system getting improvements based on feedback and what we've seen doesn't work well. Last…

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Community AnnouncementsJul 25, 2026
Update #4 - new modules, redesigned ui for train building and boss tweaks

Hey there everyone!This time round, the update also includes new content alongside the usual bug-fixes and QoL improvements!Let's start off with the biggest addition, we're bringing 16 new modules to the game. We're doing this in order to b…

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Community AnnouncementsJul 22, 2026
Update #3 - Difficulty, unlocking new cards, keybindings and QoL

Hey everyone! We're making solid headway on a larger update that brings new content, in the meantime though, we want to stay on top of things and improve the overall quality of the game however we can. We're following your reviews, comments…

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Community AnnouncementsJul 20, 2026
Update #2 - Train unit unlock conditions, bugfixes, QoL

Hey everyone!We've been listening, reading and talking to you! First of all it's incredible to see how the game's being played, enjoyed and talked about. We've noticed that some of the unlock conditions for early and mid-term carriages were…

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Community AnnouncementsJul 18, 2026
Update #1 - Motion Sickness Mode, Tutorial Tooltip Toggle & Bug Fixes

Hello everyone!This is the first update we're releasing post release. First of all, thank you all for playing having fun with the game! We're reading and constructively going through your reviews and feedback and fixing issues to ensure the…

Read our dispatch on this

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Community AnnouncementsJul 17, 2026
Fogpiercer is Released!

Hello everyone. We are very happy to announce that Fogpiercer has been released into 1.0 with a 25% off discount! Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain reactions, and the enviro…

Read our dispatch on this
Community AnnouncementsJul 10, 2026
Demo update

Hey everyone! The development of the game is coming along and as we're now gearing up for the release of the game, we wanted to make sure the demo is updated with much of what we've improved in the game since the last update. Ensuring the d…

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Community AnnouncementsJun 18, 2026
Fogpiercer 1.0 Releases on July 17, 2026

Fogpiercer 1.0 launches on July 17, 2026. In Fogpiercer, a deadly fog has swallowed the world, and humanity’s future rides on the train you build. Assemble your convoy, shape your starting deck through your choice of locomotives, carriages,…

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GamingOnLinuxFeb 24, 2026
Use your train to smash bandits into a cliff in the updated Fogpiercer demo

Your train is your deck in Fogpiercer, with an updated demo available in Steam Next Fest this is a turn-based strategy game worth your time. Read the full article here: https://www.gamingonlinux.com/2026/02/use-your-train-to-smash-bandits-i…

Community AnnouncementsFeb 23, 2026
Play Fogpiercer's Demo During Steam Next Fest 2026

Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain reactions, and the environment itself can make the difference between life and death. You can try Fogpiercer’s new demo during Steam Next F…

Community AnnouncementsNov 19, 2025
Developer playing Fogpiercer Demo

One of the Fogpiercer devlopers is playing the demo.

Community AnnouncementsNov 18, 2025
Hanging out with the developer of Fogpiercer

Let's play the game Fogpiercer Demo

GamingOnLinuxSep 19, 2025
Exciting train combat deckbuilder roguelite Fogpiercer gets a new trailer and publisher

Fogpiercer was a highlight here on GamingOnLinux back in April, and now it's coming back stronger with a brand new trailer and they've found a publisher. Read the full article here: https://www.gamingonlinux.com/2025/09/exciting-train-comba…

Community AnnouncementsSep 18, 2025
Exciting News: We’re Partnering with Hooded Horse!

Hey peeps! We’re excited to announce that we’ve joined the Hooded Horse family! Hooded Horse is known for their dedication to indie strategy games. They’ve published titles like Manor Lords, Against the Storm, and Workers & Resources: Sovie…

Community AnnouncementsJul 2, 2025
Demo - update #8

An exciting update for the demo! https://store.steampowered.com/app/3350900/Fogpiercer_Demo/ Previously saved runs will be wiped. Your permanent progression remains intact. This is a one time thing only. We know it's not ideal, but it was t…

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Community AnnouncementsJun 16, 2025
Demo - update #7

This is a big one! https://store.steampowered.com/app/3350900/Fogpiercer_Demo/ Ever since our last demo update, we've been hard at work implementing the save/load system, drawing illustrations, adding cards and improving the game overall. T…

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Community AnnouncementsJun 13, 2025
Music of Fogpiercer - update #6

Hi folks, I’m Peter and today we’re shaking things up a bit and bringing you a ‘behind-the-scenes’, or in this case, a ‘behind-the-speakers’ view of Fogpiercer’s music, which has recently been nominated for Best Audio at the prestigious gam…

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Community AnnouncementsJun 5, 2025
Developer update #5

This time round, this is not an announcement for a new demo version, so it's a bit of a different format! We're now pretty busy with improving the game and adding content! Here's an overview of what we're working on: run save/load system se…

Community AnnouncementsMay 12, 2025
Demo update #4

This is a quick one! We found bugs, and fixed them. This update also fixes crashes related to sticky bomb usage. https://store.steampowered.com/app/3350900/Fogpiercer_Demo/ Changelog Changed Civil Engineer Give +2AP Original effect stays th…

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