Factory Town 2: Paradise
In the codexIndieSimulationStrategy

Factory Town 2: Paradise

A Town Builder + Factory Sim where you fully automate a tropical village and feed a giant volcano. Use conveyor belts, trains, boats, zip lines, pipes, water wheels and more to produce massive amounts of items and keep everyone happy!

DEV: Erik AsmussenPUB: Erik AsmussenAppID 3312130
UPDATE PULSEevery ~2d·last 8d ago·28 recent on record

Is Factory Town 2: Paradise still being updated? — the short answer, with the evidence.

95.6
Excellent

Elixir Rating

90.7% of 172 Steam reviews are positive, which after adjusting for sample size gives a reception score of 85.4. The developers have shipped 23 substantial updates in the past six months, adding 10.2.

reception 85.4·support +10.2·Excellent

Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated

Should you look into this?

From Steam's own record

Current price

$19.99$24.99−20%

Development

Actively supported

Last heard from developers

8 days ago

Usual rhythm

every ~3 days

Substantial updates (6 mo)

23

Current silence

3× normal

The developers post roughly every 3 days and were last heard 8 days ago — within their normal range. 23 substantial updates landed in the past six months, 1 of them major. It is currently 20% below its usual price.

Distilled by the oracle

Our coverage

1 dispatch written from this game’s announcements

patchSep 2, 2026

Factory Town 2 Patch 136 Adds Mana Rechargers to Cut Crystal Costs

Shrine buildings in Factory Town 2: Paradise have long carried a quiet liability: they fully consume Mana Crystals, which are costly to produce given the water demands of obtaining Mana Shards. Patch 136, authored by Erik Asmussen, addresses this directly by porting the Mana Recharger system from the first game.

What changed

  • Mana Rechargers accept Depleted Mana Crystals and a small amount of Magic Powder to produce a standard Mana Crystal, closing a recovery loop that previously didn't exist.
  • New Shrine recipes (water and steam variants) now yield Depleted Mana Crystals as a byproduct. These recipes are slightly less efficient than the existing non-rechargeable versions, which remain available.
  • Magic Powder is a new recipe at the Stone Mason — Mana Shards ground into dust. It can be sold to townspeople to satisfy their need for Magic items, but its primary role is fueling Rechargers.
  • The Mana Recharger has three production speed upgrades.
  • Mana Crystals and Depleted Mana Crystals can now travel through Mana Pipes, not just Mana Power.
  • Mana Pipe transport speed has been doubled.
  • Task Config received adjustments: the "Num Attempts" setting has been refined and is no longer applied to several "Wait Until..." conditions where it was not meaningful.

The full recharger loop runs: Mana Ore → Mana Shards → Mana Crystals and Magic Powder → Mana Power Generator → Shrine (yields Depleted Crystal) → Recharger → Mana Crystal → back to the Generator.

For players who have been avoiding Shrines due to their resource drain, the loop makes sustained Mana Power production meaningfully more viable.

Two years of development

■ substantial ■ routine

Nov2025FebMayAugNov2026FebMayAug

46 announcements · 23 substantial · 13 months with nothing

Recent Transmissions

30 entries in codex

Community AnnouncementsSep 25, 2026
Patch Notes 141

Hotbar ManagerThe Build Hotbar (bottom center) now has a button you can press to open up a panel that shows all 10 of your available build hotbar slots!This is where the button is:...And it opens this panel, letting you select an active hot…

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Community AnnouncementsSep 23, 2026
Patch Notes 140

New FeaturesAdded Miner Hut - allows 'cultivation' of nearby stones & minerals. Cultivated stones & minerals regenerate at the same speed, but regenerate twice as many resources the next time their regeneration cycle completes. After that, …

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Community AnnouncementsSep 21, 2026
Patch Notes 139

Misc ImprovementsBuild and Inventory hotbars can now be displayed simultaneously across the bottom of the screen. If you want to disable them, or revert to the older 'toggle' behavior, those options are in Options / Interface / 'Build Hotba…

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Community AnnouncementsSep 15, 2026
Patch Notes 138

Visual ImprovementsAt nighttime, the lit windows from buildings have more glow and the light will affect the world around themBuilding lights don’t all turn on at the same time - there is some randomization attached so it looks more realist…

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Community AnnouncementsSep 10, 2026
Steam Deck & Controller support added!

Steam Deck & Controller SupportYou can now play Factory Town 2 comfortably from your couch! Whether you have a Steam Deck or a regular gamepad, the game's input has been overhauled to allow full functionality and easy navigation using these…

Community AnnouncementsAug 28, 2026
Patch Notes 136

Mana RechargersThe Shrine buildings have been pretty underpowered, mainly because they fully consume Mana Crystals and those are fairly expensive to make (especially with very high water requirements to get the Mana Shards). So I've added b…

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Community AnnouncementsAug 21, 2026
Patch Notes 135

Shopping Balance ChangesPlayers aiming for the Utopia achievement were having difficulty getting 100% happiness for all their villagers. There was always a small handful of workers just slightly unhappy, but by the time they shopped to full…

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Community AnnouncementsAug 10, 2026
Patch Notes 134

Fixed bug: Perk Points were not counted correctly in the end game. (Players who had completed mini-volcano quests, then beat the game, were not seeing correct counts of available perk points)Improved terrain shadingSmoothed motion of sun on…

Community AnnouncementsAug 7, 2026
Patch Notes 133

Animal GrazingPreviously, it was possible to cram unlimited animals in a very tiny space. I think this made animal products much less interesting, because you didn't really have to think about the space they took up. This is addressed with …

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Community AnnouncementsJul 31, 2026
Patch Notes 132

Patch 132 is now live! Here are the changes:Worker Overview PanelA new "Worker Overview" panel was added (default hotkey: K, but also accessible from the Misc menu in bottom left) that allows you to view a big list of all your workers and t…

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Community AnnouncementsJul 24, 2026
Patch Notes 131

Auto-Transfer ImprovementsAdded item filter to Auto-Transfer so you can specify which items are transferredAuto-Transfer links can now be established even if the receiving building is elevated relative to the source buildingImproved groupin…

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Community AnnouncementsJul 21, 2026
Patch Notes 130

New Building: DesalinatorA lot of players were having trouble getting enough water to meet their needs. So there is now a new building: Desalinator! It converts Salt Water to regular Water that can be used in all recipes.The Desalinator has…

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Community AnnouncementsJul 18, 2026
Patch Notes 129

Improvements / Bug FixesAdded link to “Getting Started Guide” on home page (English only)When opening the ‘Save As’ dialogue, the text cursor immediately jumps to the file name input field. And when you hit Enter, it saves the game without …

Community AnnouncementsJul 17, 2026
Patch Notes 128

Patch 128 is now on the main branch:ImprovementsChanging the top-level item filter at Markets, Stockpiles, Barns, Crates, Animal Troughs, Harbors, and Catapults will now instruct workers at those buildings to supply those items. In this scr…

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Community AnnouncementsJul 17, 2026
Beta Patch Notes 128

Hope everyone is enjoying the game! Here is the first post-launch patch notes. These changes are right now only on the beta branch. Note: It is EXTREMELY helpful for me to have as many people as possible on the beta branch, to help catch er…

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Community AnnouncementsJul 14, 2026
Factory Town 2: Paradise has been released into Early Access!!

Hello everyone! I'm extremely excited to announce that Factory Town 2 is now available for purchase! It's been a long process but I'm really proud of how it turned out. Of course, being Early Access, the game will change and improve and I w…

Community AnnouncementsJul 14, 2026
Patch Notes 127

Added pop-up to explain view mode toggle, which appears right after the quest to build a MarketCan select Italian language option, even though it is in progressFixed bug: Wood Stove, Coal Furnace, and fuel recipes within production building…

Community AnnouncementsJul 13, 2026
Patch Notes 126

GameplayAdded “Neverending Quest” which appears after you shoot down the meteor - it allows you to continually power up mini volcanoes in exchange for more Meteor BlastsShooting down a Meteor now earns you Stardust. Each time you shoot down…

Community AnnouncementsJul 10, 2026
Patch Notes 125

Fixed bug: workers trying to drop off an item at a full building will instead consider working inside a building. This also solves a softlock state with Manual Labor modifier, where a building was full, not producing anything, and all worke…

Community AnnouncementsJul 10, 2026
Patch Notes 124

GameplayCreate Custom Game now has ability to add Game Modifiers when creating gameAdded game modifier: Difficult Recipes. Increases complexity and cost of many recipesAdded game modifier: Manual Labor. All production buildings require work…

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Community AnnouncementsJul 8, 2026
Patch Notes 123

GameplayAdded more tomes to mini volcano random questsAgent Trigger and Inventory Sensor can now be rotatedAdded icon that appears over the avatar’s head when you’re in free look mode. Clicking this icon will return to avatar mode.New Inter…

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Community AnnouncementsJul 8, 2026
Patch Notes 122

Added Flight ability. Toggle with the F key. Unlocked by the “Flight” research, which requires one super power token. If the player has never used flight, and is in a campaign map, and it’s unlocked, a prompt to try the flight key will be s…

Community AnnouncementsJul 1, 2026
Patch Notes 121

FeaturesCreate Custom Game menu now allows you to choose a list of available biomes used in map generationBalance / GameplayUnderground view is always enabled in Custom GamesFarms and Foresters can now be upgraded to allow auto-transferFish…

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Community AnnouncementsJun 30, 2026
Patch Notes 120

Crop Planting ReworkRegular farming actions are now unlocked with quests: achieve mastery in the crop by harvesting it, and you’ll unlock the ability to plant itCreated new quest tab & category “Cultivation”, which holds all the new cultiva…

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Community AnnouncementsJun 26, 2026
Patch Notes 119

Fixed bug: clicking the “Move” button from a building’s selection panel while already moving the building would cause it to reposition to world origin (inside the volcano)Removed check for ‘cancel’ button during text entry, as that could so…

Community AnnouncementsJun 24, 2026
Patch Notes 118

Fixed bug: was not possible to place a building that required shorelines (Harbor, Fishing Hut)Fixed bug: Fishing Hut workers were not applying the harvesting speed bonus from Fishing RodsAdded more stats and achievements

Community AnnouncementsJun 23, 2026
Patch Notes 117

Fixed bug: the "U" (upgrade) hotkey could be used to bypass requirements on House upgradesAdded some stats and achievements (not available in the demo version)

Community AnnouncementsJun 23, 2026
Patch Notes 116

Adjusted size and colliders for several buildings to more closely align. This was done to prevent issues like being able to place pipes and connectors above a building but then not being able to actually select those paths due to collider o…

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Community AnnouncementsJun 17, 2026
Patch Notes 115

Pipes can be built inside many non-solid scaffold blocks, and are no longer blocked by the ‘temporary foundation’ solid green blocks that are automatically placed beneath buildings on slopes. This will make building underground pipe connect…

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Community AnnouncementsJun 16, 2026
Patch Notes 114

Disabled all controller inputs - the incomplete controller implementation was leading to many player problems. Note: It will be back, I promise! I plan on doing full Steam Deck support as well. Just have a few other priority issues to focus…