Knockout Battle
In the codexActionCasualIndie

Knockout Battle

Knockout Battle is a chaotic multiplayer party game where you absolutely destroy your friends! Turn them into a thousand pieces and yeet them straight into space! Drink potions to get huge, fast like Flash, or strong like Hulk. Use guns, Thor’s hammer, or casually drop a NUKE!

DEV: Alvin L. Dobric, Anton PloetnerPUB: vionicalAppID 3347950

Is Knockout Battle still being updated? — the short answer, with the evidence.

Should you look into this?

From Steam's own record

Current price

$3.99$4.99−20%

Development

Slowing down

Last heard from developers

2 months ago

Usual rhythm

not yet established

Substantial updates (6 mo)

0

Current silence

cannot be judged

The codex holds only 2 days of announcements for this game, so its normal rhythm cannot be established. The developers were last heard 2 months ago. It is currently 20% below its usual price.

We hold a thin slice of this game's announcement history, so its normal rhythm can't be established. That is a limit of our record, not evidence about the game.

Distilled by the oracle

Our coverage

1 dispatch written from this game’s announcements

patchAug 8, 2026

Knockout Battle Patch Fixes Host Disconnects, Item Drops, and Lobby Visibility

A bug-fix update from developer vionical tidies up a handful of friction points in Knockout Battle, most of them rooted in multiplayer session handling and first-run behaviour.

What changed

  • Host departure now auto-removes clients — players are no longer left stranded in a session after the host exits.
  • Client disconnects no longer trigger unwanted respawns — when a player leaves mid-match, the remaining participants stay in their current state rather than being forcibly respawned.
  • Potion pickups no longer drop held items — grabbing a potion previously caused players to lose whatever they were carrying; that interaction has been corrected.
  • First-launch lobby bug addressed — some players on initial startup could not see their own name and were unable to host lobbies; this has reportedly been fixed.
  • Map edges marked with fog — the outer boundaries of the map now carry a fog indicator, giving players a clearer sense of the playable area.

Taken together, these changes shore up the core multiplayer loop — session integrity, item handling, and onboarding — making early and mid-session play noticeably more stable.

Recent Transmissions

2 entries in codex

Community AnnouncementsAug 1, 2026
BUG FIXES AND TWEAKS

Bug Fixes and Polish: -You now leave automatically when the host leaves the game -When a client leaves, the other players won't get respawned anymore -When picking up a potion you won't drop the item you're holding anymore -hopefully fixed …

Read our dispatch on this
Community AnnouncementsJul 31, 2026
Bugs & Issues

We have encountered some bugs and issues with controllers and joining an ongoing lobby. Send us all bugs and issues in our discord server in the bug report channel. we will make sure to fix them as soon as possible DIscord: https://discord.…