Requiem of Reuinis
In the codexIndieRPGStrategy

Requiem of Reuinis

A Magic Tower-style Strategy RPG with alchemy and progression. Play as Tasia and explore lost ruins with your companions. No unwinnable dead ends — plan your days freely, build your loadout, gather resources, and uncover the truth behind the [Calamity].

DEV: Zaxiquej, Otogen StudioPUB: Mecrew GamesAppID 3371260
DEVELOPER POSTSevery ~18d·last 44d ago·10 recorded in 6 months

Is Requiem of Reuinis still being updated? — the short answer, with the evidence.

Catch up before you play

Developer activity at a glance

Catch up on Requiem of Reuinis with the developer’s own announcements. Start with the newest recorded post, then explore the details before you return.

Newest identified developer post

1.1.0 update

· Published by the developer

3recent developer posts shown belowSelected from the developer record, separately from press coverage. Announcements are not necessarily shipped patches.
Last successful news check: This is our collection date, not the date of the latest patch.
  1. Newest in this record ·

    1.1.0 update

    From the recorded announcement

    Hello, everyone! Thank you for all the feedback and bug reports you have shared with us recently! This update continues to address issues in the game and brings further improvements in several areas. Update OverviewRussian Language SupportThe game now supports Russian! Thanks to Paradox translation team for reaching…

    Read more of this announcement

    Hello, everyone! Thank you for all the feedback and bug reports you have shared with us recently! This update continues to address issues in the game and brings further improvements in several areas. Update OverviewRussian Language SupportThe game now supports Russian! Thanks to Paradox translation team for reaching out and for their work on translation, graphics, and testing:Translation: NeirineGraphics: ContinuumScripting and Testing: BobreogenIf you have questions or feedback about the Russian translation, please share them on the discussion board. New Custom Option: ParadoxAdded the yellow Custom Option “Paradox”, unlocked after obtaining 30 achievements. When enabled, selected numerical effects of Equipment and Skills, including their upgraded versions, are randomized at the start of the game to values between -100% and 300% of their original values. The results remain fixed throughout that playthrough; viewing descriptions or using Skills will not reroll them. Balance AdjustmentsWith this major update, we are introducing a series of buffs to Equipment and Skills. These buffs aim to make them more viable, broaden players' options at comparable stages of the game, strengthen the builds they support, and give less-used options and builds a chance to shine. We hope these changes will bring greater variety to players' experiences. Equipment Balance AdjustmentsGlowcap: Increased the mushrooms obtained at the start of exploration and upon upgrading by 2 each, from 4 to 6. Iron Marrow: Increased ATK by an additional 1 in both its base and upgraded forms. Copper Pendant:…

    Read original announcement ↗
  2. Earlier announcement ·

    🎉 《Requiem of Reuinis》Limited-Time Discount is Back—15% OFF!

    From the recorded announcement

    To thank all the players who have supported us along the way, the game is now available at its lowest price ever! The two-week 85% price (15% off) promotion has officially returned. If it's been sitting on your Wishlist, these next two weeks are the absolute best time to pick it up. If you'd like to learn more, join…

    Read more of this announcement

    To thank all the players who have supported us along the way, the game is now available at its lowest price ever! The two-week 85% price (15% off) promotion has officially returned. If it's been sitting on your Wishlist, these next two weeks are the absolute best time to pick it up. If you'd like to learn more, join the discussion, or share any feedback, feel free to join our official Discord. We'll always be here to listen to every player's voice. If the game leaves an impression on you, we sincerely ask that you take a moment to leave an honest review on Steam. For an indie game, every single review in the early post-launch period is invaluable and genuinely helps other players discover our game. We hope you have a great time playing!

    Read original announcement ↗
  3. Earlier announcement ·

    1.0.5 update

    From the recorded announcement

    Hello, everyone! Thank you for all the feedback and bug reports you have shared with us recently! This update continues to improve combat calculations, equipment and skill interactions, exploration flow, game balance, interface controls, localization, and overall stability. Update OverviewCombat and MechanicsCertain…

    Read more of this announcement

    Hello, everyone! Thank you for all the feedback and bug reports you have shared with us recently! This update continues to improve combat calculations, equipment and skill interactions, exploration flow, game balance, interface controls, localization, and overall stability. Update OverviewCombat and MechanicsCertain instant-death effects no longer display an extremely large number in their map damage popups. Instead, the popup displays the player’s current Max HP to reduce confusion. Fixed an issue where selecting the range increase for Verdict of All Spirits displayed a range of 5 while its actual range was only 3. Fixed an issue where combining Transcend with automatic combat effects such as White Wolf could incorrectly trigger map skill effects and cause Transcend to resolve multiple times or not resolve at all. Fixed an issue where the effect of Scholar’s Spectacles could sometimes change in real time as the camera moved while looking around. Fixed an issue where effects such as Bastion that reduce enemy ATK sometimes failed to participate correctly in combat calculations. Fixed an issue where Bone of the Covenant could not absorb normal combat damage. Fixed an issue where a Holy Being summoned on its current tile could not correctly trigger The Third Aria upon death. Fixed a rare issue where Buffer could be applied more than once to the same instance of damage, reducing the final damage far below the intended value. Some Bosses now remove Return again when entering a new phase, preventing players from becoming trapped outside the combat area due to an accidental…

    Read original announcement ↗
Explore news & source history ↓
96.3
Exceptional

Elixir Rating

90.8% of 404 Steam reviews are positive, which after adjusting for sample size gives a reception score of 87.6. The developers have shipped 7 substantial updates in the past six months, adding 8.7.

reception 87.6·support +8.7·Exceptional

Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated

Should you look into this?

From Steam's own record

Current price

$11.99

Development

Slowing down

Last heard from developers

44 days ago

Historical posting rhythm

every ~18 days

Substantial updates (6 mo)

7

Current silence

3× normal

Posting has slowed: the developers usually appear every 18 days, and it has now been 44. 7 substantial updates recorded in the past six months, 1 classified as major.

Last successful news check: Nov 7, 2026, 2:02 PM UTC. This is when we checked Steam, separate from when the developer last posted.

Distilled by the oracle

Our coverage

1 dispatch written from this game’s announcements

releaseAug 15, 2026

Requiem of Reuinis Launches on Steam with Alchemy-Driven Magic Tower Strategy

Requiem of Reuinis (AppID 3371260) is now available on Steam, published on July 15, 2026 by developer 煮鸡. The game positions itself within the Magic Tower-style genre — strategy-focused RPGs where combat outcomes and costs are visible before each encounter, placing the burden on planning rather than reflexes or reaction time.

What's here

  • Magic Tower-style foundation: Route planning, resource allocation, and pre-calculated combat sit at the core of the design.
  • Alchemy-based progression: Players gather resources, craft equipment, and develop skills — the alchemy system is presented as a distinguishing layer on top of genre conventions.
  • Day System: A unique mechanic mentioned by the developer, though specifics are not detailed in the announcement.
  • Equipment and skill builds: A variety of combinations are available, with synergies between gear and abilities forming part of the strategic depth.
  • No fast reflexes required: The game explicitly targets players who prefer deliberate, turn-style decision-making over action inputs.
  • Launch discount: 15% off for two weeks from release.

The developer acknowledges one of the genre's traditional friction points — poor resource planning can create dead ends requiring a reload — suggesting the game inherits that unforgiving structure.

For players already familiar with Magic Tower games, the added alchemy and Day System layers offer reason to look twice; for newcomers, the pre-combat information display makes the genre more approachable than its reputation might suggest.

Two years of development

■ substantial ■ routine

Dec2025MarJunSepDec2026MarJunSep

22 announcements · 11 substantial · 12 months with nothing

News & source history

22 recorded posts · includes developer announcements and press coverage

Community AnnouncementsSep 30, 2026
1.1.0 update

Hello, everyone!Thank you for all the feedback and bug reports you have shared with us recently! This update continues to address issues in the game and brings further improvements in several areas.Update OverviewRussian Language SupportThe…

Community AnnouncementsAug 29, 2026
🎉 《Requiem of Reuinis》Limited-Time Discount is Back—15% OFF!

To thank all the players who have supported us along the way, the game is now available at its lowest price ever! The two-week 85% price (15% off) promotion has officially returned. If it's been sitting on your Wishlist, these next two week…

Community AnnouncementsAug 17, 2026
1.0.5 update

Hello, everyone!Thank you for all the feedback and bug reports you have shared with us recently! This update continues to improve combat calculations, equipment and skill interactions, exploration flow, game balance, interface controls, loc…

Read this patch for

Community AnnouncementsAug 4, 2026
1.0.4 update

Hello, everyone!Thank you for all the feedback and bug reports you have shared with us recently! This update continues to address issues in the game while adding new convenience features.Update OverviewGame WikiMany players have asked for a…

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Community AnnouncementsJul 28, 2026
1.0.3 update

Hello, everyone!Thank you for all the feedback and bug reports you have shared with us recently! This update continues to improve controls, compatibility, and overall stability, while also adding new convenience features.Update OverviewEqui…

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Community AnnouncementsJul 23, 2026
1.0.2 update

Hello, everyone! Thank you for all the feedback and bug reports you have shared with us recently! This update continues to improve controls, compatibility, and overall stability, while also adding new accessibility features.Update OverviewA…

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Community AnnouncementsJul 19, 2026
1.0.1 update

Hello, everyone! Since the game's launch, we have received an incredible amount of feedback, and we are thrilled to see it! We will continue to closely follow reviews, discussion boards, and community feedback as we work to improve the game…

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Community AnnouncementsJul 15, 2026
Requiem of Reuinis Is Now Available!

Dear players,The wait is over!Requiem of Reuinis is now available on Steam! This is a Magic Tower-style strategy RPG featuring alchemy-based progression. Across explorations, you'll plan your routes, gather resources, craft equipment, and d…

Read our dispatch on this

Read this patch for

Community AnnouncementsJun 19, 2026
Demo 0.9.0 update

Hello everyone! We have released the final version of the demo, updated to v0.9.0.Thank you to everyone who provided feedback during the demo period — the bugs you found and the suggestions you shared have been invaluable to us. Updates \* …

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Community AnnouncementsMay 31, 2026
May game contents Preview

Here is our May preview update. As usual, we’ll continue sharing brief monthly looks at content beyond the demo, as well as features that have not yet been fully shown.The main body of the game is now largely complete. At this stage, our wo…

Community AnnouncementsApr 30, 2026
April game contents Preview

This is our April game content preview. As always, we'll be sharing a brief monthly look at content beyond the demo or not yet fully revealed. If there's a particular system, map, or gameplay direction you're curious about, feel free to lea…

Community AnnouncementsApr 1, 2026
Preview of Patch v0.4.1 (Releasing April 31st)

The Demo version of Requiem of Reuinis will receive v0.4.1 update on April 31st. This update reflects several changes we’ve decided to implement after listening closely to player feedback. Below is a list of the preview.1) According to our …

Community AnnouncementsMar 28, 2026
March game contents Preview

This is our March game content preview. As always, we'll be sharing a brief monthly look at content beyond the demo or not yet fully revealed. If there's a particular system, map, or gameplay direction you're curious about, feel free to lea…

Community AnnouncementsFeb 27, 2026
February game contents Preview

This announcement is our February in-game content preview. As always, we'll continue our monthly rhythm of briefly showcasing content beyond the demo or systems not yet fully revealed. If there's a particular system, map, or gameplay direct…

Community AnnouncementsFeb 9, 2026
January game contents Preview

This announcement serves as our January content preview. As per our usual monthly rhythm, we will be showcasing content that exists beyond the current demo or features that have not yet been fully expanded. If there are specific systems, ma…

Community AnnouncementsDec 31, 2025
December game contents Preview

This announcement marks our December content preview. As with previous updates, we will continue our monthly cadence of briefly showcasing content that is not fully covered in the demo version. If there are any systems, maps, or gameplay el…

Community AnnouncementsDec 19, 2025
Demo 0.3.0 update

Hello everyone!We continue to optimize and update the game, and have taken time to synchronize some updates to the demo version. The demo version has now been updated to v0.3.0.Demo UpdateBug FixesFixed some text/translation errorsOptimizat…

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Community AnnouncementsNov 30, 2025
November game contents Preview

The third map in the game (Miasma Woodland) unlocks two new maps. In our last preview, we showcased the Elven Court. This time, we'll be focusing on the other map: City of Whitestone.City of WhitestoneCity of Whitestone is a massive map div…

Community AnnouncementsOct 17, 2025
Demo 0.2.1 update

Hello everyone!With one final weekend left of the Next Fest, we want to thank all the players who have experienced our game and provided feedback! We greatly value your input and have made optimizations based on your suggestions. The demo v…

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Community AnnouncementsOct 13, 2025
October Next Fest & Demo 0.2.0 update

We are delighted to announce that Requiem of Reuinis will participate Steam's October Next Fest (October 13th - 20th)!At the same time, we will be rolling out a major update to the Demo.Demo Update· Completely redesigned UI with a more mode…

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Community AnnouncementsSep 30, 2025
September game contents Preview

This September announcement marks our first official preview of content beyond the demo version. Under normal circumstances, we will provide a content preview once a month. If there's any specific content you'd like to see, feel free to lea…

Community AnnouncementsSep 6, 2025
Demo Week 1 Update Announcement

Demo Week One UpdateThe public demo has been live for over a week now. Thank you to all players who have experienced the game and provided feedback! Based on your input, we've fixed a series of issues.Update ContentsFixed a bug where checki…

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