A Magic Tower-style Strategy RPG with alchemy and progression. Play as Tasia and explore lost ruins with your companions. No unwinnable dead ends — plan your days freely, build your loadout, gather resources, and uncover the truth behind the [Calamity].
Catch up on Requiem of Reuinis with the developer’s own announcements. Start with the newest recorded post, then explore the details before you return.
3recent developer posts shown belowSelected from the developer record, separately from press coverage. Announcements are not necessarily shipped patches.
Last successful news check: This is our collection date, not the date of the latest patch.
Newest in this record ·
1.1.0 update
From the recorded announcement
Hello, everyone! Thank you for all the feedback and bug reports you have shared with us recently! This update continues to address issues in the game and brings further improvements in several areas. Update OverviewRussian Language SupportThe game now supports Russian! Thanks to Paradox translation team for reaching…
Read more of this announcement
Hello, everyone! Thank you for all the feedback and bug reports you have shared with us recently! This update continues to address issues in the game and brings further improvements in several areas. Update OverviewRussian Language SupportThe game now supports Russian! Thanks to Paradox translation team for reaching out and for their work on translation, graphics, and testing:Translation: NeirineGraphics: ContinuumScripting and Testing: BobreogenIf you have questions or feedback about the Russian translation, please share them on the discussion board. New Custom Option: ParadoxAdded the yellow Custom Option “Paradox”, unlocked after obtaining 30 achievements. When enabled, selected numerical effects of Equipment and Skills, including their upgraded versions, are randomized at the start of the game to values between -100% and 300% of their original values. The results remain fixed throughout that playthrough; viewing descriptions or using Skills will not reroll them. Balance AdjustmentsWith this major update, we are introducing a series of buffs to Equipment and Skills. These buffs aim to make them more viable, broaden players' options at comparable stages of the game, strengthen the builds they support, and give less-used options and builds a chance to shine. We hope these changes will bring greater variety to players' experiences. Equipment Balance AdjustmentsGlowcap: Increased the mushrooms obtained at the start of exploration and upon upgrading by 2 each, from 4 to 6. Iron Marrow: Increased ATK by an additional 1 in both its base and upgraded forms. Copper Pendant:…
🎉 《Requiem of Reuinis》Limited-Time Discount is Back—15% OFF!
From the recorded announcement
To thank all the players who have supported us along the way, the game is now available at its lowest price ever! The two-week 85% price (15% off) promotion has officially returned. If it's been sitting on your Wishlist, these next two weeks are the absolute best time to pick it up. If you'd like to learn more, join…
Read more of this announcement
To thank all the players who have supported us along the way, the game is now available at its lowest price ever! The two-week 85% price (15% off) promotion has officially returned. If it's been sitting on your Wishlist, these next two weeks are the absolute best time to pick it up. If you'd like to learn more, join the discussion, or share any feedback, feel free to join our official Discord. We'll always be here to listen to every player's voice. If the game leaves an impression on you, we sincerely ask that you take a moment to leave an honest review on Steam. For an indie game, every single review in the early post-launch period is invaluable and genuinely helps other players discover our game. We hope you have a great time playing!
Hello, everyone! Thank you for all the feedback and bug reports you have shared with us recently! This update continues to improve combat calculations, equipment and skill interactions, exploration flow, game balance, interface controls, localization, and overall stability. Update OverviewCombat and MechanicsCertain…
Read more of this announcement
Hello, everyone! Thank you for all the feedback and bug reports you have shared with us recently! This update continues to improve combat calculations, equipment and skill interactions, exploration flow, game balance, interface controls, localization, and overall stability. Update OverviewCombat and MechanicsCertain instant-death effects no longer display an extremely large number in their map damage popups. Instead, the popup displays the player’s current Max HP to reduce confusion. Fixed an issue where selecting the range increase for Verdict of All Spirits displayed a range of 5 while its actual range was only 3. Fixed an issue where combining Transcend with automatic combat effects such as White Wolf could incorrectly trigger map skill effects and cause Transcend to resolve multiple times or not resolve at all. Fixed an issue where the effect of Scholar’s Spectacles could sometimes change in real time as the camera moved while looking around. Fixed an issue where effects such as Bastion that reduce enemy ATK sometimes failed to participate correctly in combat calculations. Fixed an issue where Bone of the Covenant could not absorb normal combat damage. Fixed an issue where a Holy Being summoned on its current tile could not correctly trigger The Third Aria upon death. Fixed a rare issue where Buffer could be applied more than once to the same instance of damage, reducing the final damage far below the intended value. Some Bosses now remove Return again when entering a new phase, preventing players from becoming trapped outside the combat area due to an accidental…
90.8% of 404 Steam reviews are positive, which after adjusting for sample size gives a reception score of 87.6. The developers have shipped 7 substantial updates in the past six months, adding 8.7.
reception 87.6·support +8.7·Exceptional
Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated
Should you look into this?
From Steam's own record
Current price
$11.99
Development
Slowing down
Last heard from developers
44 days ago
Historical posting rhythm
every ~18 days
Substantial updates (6 mo)
7
Current silence
3× normal
Posting has slowed: the developers usually appear every 18 days, and it has now been 44. 7 substantial updates recorded in the past six months, 1 classified as major.
Last successful news check: Nov 7, 2026, 2:02 PM UTC. This is when we checked Steam, separate from when the developer last posted.
Before buying, confirm the edition, Steam activation and availability in your region. Search results may include DLC or other editions.
Distilled by the oracle
Our coverage
1 dispatch written from this game’s announcements
releaseAug 15, 2026
Requiem of Reuinis Launches on Steam with Alchemy-Driven Magic Tower Strategy
Requiem of Reuinis (AppID 3371260) is now available on Steam, published on July 15, 2026 by developer 煮鸡. The game positions itself within the Magic Tower-style genre — strategy-focused RPGs where combat outcomes and costs are visible before each encounter, placing the burden on planning rather than reflexes or reaction time.
What's here
Magic Tower-style foundation: Route planning, resource allocation, and pre-calculated combat sit at the core of the design.
Alchemy-based progression: Players gather resources, craft equipment, and develop skills — the alchemy system is presented as a distinguishing layer on top of genre conventions.
Day System: A unique mechanic mentioned by the developer, though specifics are not detailed in the announcement.
Equipment and skill builds: A variety of combinations are available, with synergies between gear and abilities forming part of the strategic depth.
No fast reflexes required: The game explicitly targets players who prefer deliberate, turn-style decision-making over action inputs.
Launch discount: 15% off for two weeks from release.
The developer acknowledges one of the genre's traditional friction points — poor resource planning can create dead ends requiring a reload — suggesting the game inherits that unforgiving structure.
For players already familiar with Magic Tower games, the added alchemy and Day System layers offer reason to look twice; for newcomers, the pre-combat information display makes the genre more approachable than its reputation might suggest.
Two years of development
■ substantial ■ routine
22 announcements · 11 substantial · 12 months with nothing
Keep exploring
Related games
Games and expansions with a shared developer or genres. Follow a connection to explore its update history.
Hello, everyone!Thank you for all the feedback and bug reports you have shared with us recently! This update continues to address issues in the game and brings further improvements in several areas.Update OverviewRussian Language SupportThe…
To thank all the players who have supported us along the way, the game is now available at its lowest price ever! The two-week 85% price (15% off) promotion has officially returned. If it's been sitting on your Wishlist, these next two week…
Hello, everyone!Thank you for all the feedback and bug reports you have shared with us recently! This update continues to improve combat calculations, equipment and skill interactions, exploration flow, game balance, interface controls, loc…
Hello, everyone!Thank you for all the feedback and bug reports you have shared with us recently! This update continues to address issues in the game while adding new convenience features.Update OverviewGame WikiMany players have asked for a…
Hello, everyone!Thank you for all the feedback and bug reports you have shared with us recently! This update continues to improve controls, compatibility, and overall stability, while also adding new convenience features.Update OverviewEqui…
Hello, everyone! Thank you for all the feedback and bug reports you have shared with us recently! This update continues to improve controls, compatibility, and overall stability, while also adding new accessibility features.Update OverviewA…
Hello, everyone! Since the game's launch, we have received an incredible amount of feedback, and we are thrilled to see it! We will continue to closely follow reviews, discussion boards, and community feedback as we work to improve the game…
Dear players,The wait is over!Requiem of Reuinis is now available on Steam! This is a Magic Tower-style strategy RPG featuring alchemy-based progression. Across explorations, you'll plan your routes, gather resources, craft equipment, and d…
Hello everyone! We have released the final version of the demo, updated to v0.9.0.Thank you to everyone who provided feedback during the demo period — the bugs you found and the suggestions you shared have been invaluable to us. Updates \* …
Here is our May preview update. As usual, we’ll continue sharing brief monthly looks at content beyond the demo, as well as features that have not yet been fully shown.The main body of the game is now largely complete. At this stage, our wo…
This is our April game content preview. As always, we'll be sharing a brief monthly look at content beyond the demo or not yet fully revealed. If there's a particular system, map, or gameplay direction you're curious about, feel free to lea…
The Demo version of Requiem of Reuinis will receive v0.4.1 update on April 31st. This update reflects several changes we’ve decided to implement after listening closely to player feedback. Below is a list of the preview.1) According to our …
This is our March game content preview. As always, we'll be sharing a brief monthly look at content beyond the demo or not yet fully revealed. If there's a particular system, map, or gameplay direction you're curious about, feel free to lea…
This announcement is our February in-game content preview. As always, we'll continue our monthly rhythm of briefly showcasing content beyond the demo or systems not yet fully revealed. If there's a particular system, map, or gameplay direct…
This announcement serves as our January content preview. As per our usual monthly rhythm, we will be showcasing content that exists beyond the current demo or features that have not yet been fully expanded. If there are specific systems, ma…
This announcement marks our December content preview. As with previous updates, we will continue our monthly cadence of briefly showcasing content that is not fully covered in the demo version. If there are any systems, maps, or gameplay el…
Hello everyone!We continue to optimize and update the game, and have taken time to synchronize some updates to the demo version. The demo version has now been updated to v0.3.0.Demo UpdateBug FixesFixed some text/translation errorsOptimizat…
The third map in the game (Miasma Woodland) unlocks two new maps. In our last preview, we showcased the Elven Court. This time, we'll be focusing on the other map: City of Whitestone.City of WhitestoneCity of Whitestone is a massive map div…
Hello everyone!With one final weekend left of the Next Fest, we want to thank all the players who have experienced our game and provided feedback! We greatly value your input and have made optimizations based on your suggestions. The demo v…
We are delighted to announce that Requiem of Reuinis will participate Steam's October Next Fest (October 13th - 20th)!At the same time, we will be rolling out a major update to the Demo.Demo Update· Completely redesigned UI with a more mode…
This September announcement marks our first official preview of content beyond the demo version. Under normal circumstances, we will provide a content preview once a month. If there's any specific content you'd like to see, feel free to lea…
Demo Week One UpdateThe public demo has been live for over a week now. Thank you to all players who have experienced the game and provided feedback! Based on your input, we've fixed a series of issues.Update ContentsFixed a bug where checki…