Scavland
In the codexActionAdventureIndie

Scavland

Scavland is a hardcore Top-Down Pixel Art survival RPG set in a Post-Apocalyptic Soviet world. Scavenge the wastes and forgotten bunkers, take dangerous jobs, build your reputation, and customize your arsenal as you fight to survive mutants, hostile survivors, radiation, and the deadly Mist.

DEV: NoShadowPUB: NoShadow, UNSUBSCRIBEAppID 3373500
DEVELOPER POSTSevery ~5d·last 2d ago·12 recorded in 6 months

Is Scavland still being updated? — the short answer, with the evidence.

Catch up before you play

Developer activity at a glance

Catch up on Scavland with the developer’s own announcements. Start with the newest recorded post, then explore the details before you return.

Newest identified developer post

Hotfix 0.8.8

· Published by the developer

3recent developer posts shown belowSelected from the developer record, separately from press coverage. Announcements are not necessarily shipped patches.
Last successful news check: This is our collection date, not the date of the latest patch.
  1. Newest in this record ·

    Hotfix 0.8.8

    From the recorded announcement

    Changes Unload, Remove Sight and Remove Muzzle now work on guns inside containers, your stash and corpses. Each magazine now remembers its ammo type, so reloading an empty magazine refills the same type (e.g. your sidearm stays on AP while your main gun uses FMJ). Dried Steak now needs Salt and it turns up more often…

    Read more of this announcement

    Changes Unload, Remove Sight and Remove Muzzle now work on guns inside containers, your stash and corpses. Each magazine now remembers its ammo type, so reloading an empty magazine refills the same type (e.g. your sidearm stays on AP while your main gun uses FMJ). Dried Steak now needs Salt and it turns up more often in loot. Fixes Accepting Catching Current with a full backpack no longer loses Anatoly's Detector, it drops at your feet. Saves stuck without it get the Detector back on load. Other dialogue rewards also drop on the ground instead of being lost when your backpack is full. Clicking the Map tab while the map is open no longer breaks the map or brings the HUD back over the Journal. Leaving a dialogue while it is still opening now closes the dialogue screen. Controller: Take All (Left Stick) no longer switches your gun. Fixed an error when loading a save inside a bunker with an active job.

    Read original announcement ↗
  2. Earlier announcement ·

    Update 0.8.0

    From the recorded announcement

    Update 0.8.0 ⚠️ Your existing saves are compatible, and this update includes the fix for corrupted saves. If your playthrough couldn't be loaded before, try loading it again. We do recommend starting a new game just so you can experience the new changes. This is another big one! Dogface is here with his own quest and…

    Read more of this announcement

    Update 0.8.0 ⚠️ Your existing saves are compatible, and this update includes the fix for corrupted saves. If your playthrough couldn't be loaded before, try loading it again. We do recommend starting a new game just so you can experience the new changes. This is another big one! Dogface is here with his own quest and fast travel, every gun now has staged reloads and inspect animations, armor penetration makes your ammo choice matter, containers use a brand new loot system, and AI has received a major overhaul. This update also brings everything we tested on the Experimental branch: the fix for corrupted saves, many fixes for soft locks in main quests, side quests and Jobs, and the return of faster projectile speeds. Thank you to everyone who tested it and sent us feedback. NEWNew languages: Polish, Turkish and Korean! Scavland is now localized in all three. Dogface: a new NPC with his own quest, On the Road. Dogface Rides (fast travel): after finishing On the Road, ask Dogface "I need a ride" at any Dogface stop on your Journal Map (Arcadia, the Mire, Sontse Station, Microrayon, North Pier and the Quarry Settlement). Rides with Dogface from the Quarry are free while he's still there. A stop becomes a destination once its place is on your Journal Map. Pick a destination, check the cost, ride time and Hunger/Thirst forecast on the Ride Ticket, and watch the bike travel the roads while time passes.NPC Icons: NPCs appear as pins on the Journal Map once you get close to them or talk to them. Zoom in and hover over a pin to see their name. Staged reloads for every gun, with new…

    Read original announcement ↗
  3. Earlier announcement ·

    Scavland: One Month in Early Access! Our Roadmap Is Here!

    From the recorded announcement

    ONE MONTH OF SCAVLAND! THANK YOU! Today marks one month since Scavland entered Early Access! What a month it has been! From the excitement of launch to the updates, improvements, feedback, and incredible support we've received, it's been an amazing experience for our entire team. Over the past month, we've been…

    Read more of this announcement

    ONE MONTH OF SCAVLAND! THANK YOU! Today marks one month since Scavland entered Early Access! What a month it has been! From the excitement of launch to the updates, improvements, feedback, and incredible support we've received, it's been an amazing experience for our entire team. Over the past month, we've been listening closely to your feedback, addressing issues, improving existing systems, and working on the features you've been asking for. And to celebrate this milestone, we have some exciting things to share with you! 🗺️OUR NEW WEBSITE & ROADMAP ARE LIVE! It's finally here! Our brand-new Scavland website is officially live, and with it comes one of the most requested things from our community: THE ROADMAP! You can now explore our upcoming major updates and click on each Roadmap item to discover more about the features and content we're planning to introduce. A few important things to mention:This is only the beginning! Most major updates will also introduce new locations, biomes, creatures, weapons, equipment, and plenty of other content beyond their main features. The Roadmap will continue to evolve. We'll be adding more details, expanding individual updates, and revealing additional plans as development progresses. We want the Roadmap to give you a clearer picture of where Scavland is heading while leaving room for your feedback to continue shaping development. 🌐EXPLORE OUR NEW WEBSITE AND ROADMAPhttps://scavland.com/We also have some exciting things happening in the next few days! Our next game update is already prepared and ready to drop (Community Picks #1),…

    Read original announcement ↗
Explore news & source history ↓
94.6
Excellent

Elixir Rating

84.2% of 1,097 Steam reviews are positive, which after adjusting for sample size gives a reception score of 82. The developers have shipped 4 substantial updates in the past six months, adding 12.6.

reception 82·support +12.6·Excellent

Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated

Should you look into this?

From Steam's own record

Current price

$19.99

Development

Actively supported

Last heard from developers

2 days ago

Historical posting rhythm

every ~5 days

Substantial updates (6 mo)

4

Current silence

within normal range

The developers post roughly every 5 days and were last heard 2 days ago — within their normal range. 4 substantial updates recorded in the past six months, 1 classified as major.

Last successful news check: Oct 21, 2026, 2:02 PM UTC. This is when we checked Steam, separate from when the developer last posted.

Distilled by the oracle

Our coverage

1 dispatch written from this game’s announcements

patchSep 7, 2026

Scavland's Day One Patch Adds Explorer Mode, Campfire Healing, and a Localization Apology

Scavland's first post-launch patch arrives on the same day the game's Early Access release confusion is still fresh — including an error on the Steam page that listed Simplified Chinese as a supported language when it wasn't ready.

Developer Lucasmml has since removed the language listing and issued a public apology to Chinese-speaking players, noting that the localization agency is still working on an official translation expected "within the next few weeks." In the meantime, a community-assembled unofficial translation is already functional in-game; details are posted in the game's Chinese Discussions forum.

What changed in 0.5.169

  • Explorer game mode — a new, less punishing mode focused on exploration and progression, with more forgiving combat, faster Money and Reputation gains from jobs, and equipment retention on death
  • Campfire healing — players can now heal at campfires
  • Larger Stash — described as "much bigger"
  • Doubled Stamina — across the board
  • New medical blueprints added
  • Broad balance pass covering survival systems, traders, armor, items, and mutants

The studio describes itself as a small independent team and cites a compressed release window as the reason both the Chinese localization and certain design rough edges weren't resolved before launch.

For players who found Scavland's early survival loop unforgiving, Explorer mode represents the most immediate practical change — removing equipment loss on death alone shifts the risk calculus considerably.

Two years of development

■ substantial ■ routine

Nov2025FebMayAugNov2026FebMayAug

15 announcements · 6 substantial · 20 months with nothing

News & source history

15 recorded posts · includes developer announcements and press coverage

Community AnnouncementsOct 19, 2026
Hotfix 0.8.8

Changes Unload, Remove Sight and Remove Muzzle now work on guns inside containers, your stash and corpses. Each magazine now remembers its ammo type, so reloading an empty magazine refills the same type (e.g. your sidearm stays on AP while …

Community AnnouncementsOct 17, 2026
Update 0.8.0

Update 0.8.0 ⚠️ Your existing saves are compatible, and this update includes the fix for corrupted saves. If your playthrough couldn't be loaded before, try loading it again.We do recommend starting a new game just so you can experience the…

Community AnnouncementsOct 5, 2026
Scavland: One Month in Early Access! Our Roadmap Is Here!

ONE MONTH OF SCAVLAND! THANK YOU!Today marks one month since Scavland entered Early Access! What a month it has been! From the excitement of launch to the updates, improvements, feedback, and incredible support we've received, it's been an …

Community AnnouncementsSep 16, 2026
Hotfix 0.7.2

Jobs Raisa (Diplomat) can offer a follow-up job without waiting for the current one to finish. Rebalancing of Raisa jobs. Fixes Fixed some world chunks not loading.

Community AnnouncementsSep 16, 2026
Hotfix 0.7.1

Fixes Fixed stash not opening for some players.

Community AnnouncementsSep 16, 2026
Update 0.7.0

Update 0.7.0⚠️ Your existing saves are fully compatible, but we recommend starting a new game to experience the latest changes and content.This is another big one! Stash expansions are here, the Death Screen has been completely rebuilt, and…

Read this patch for

Community AnnouncementsSep 10, 2026
Hotfix 0.6.3

Hotfix 0.6.3 Fixes Fixed not being able to interact with Zoran NPC due to bed sleep interaction.

Community AnnouncementsSep 10, 2026
Hotfix 0.6.2

Hotfix 0.6.2 Sleep now heals, Leon hits harder, and a few dialogue/UI bugs are gone. Guns Leon 1895 (short, standard, and long) does +50% projectile damage. World Sleeping restores 5 health per in-game hour. Torch / barrel lighting pass, Ta…

Community AnnouncementsSep 9, 2026
Update 0.6.0

Update 0.6.0This is a big one! Sleeping is now available, our Controls & Keybinding system has been completely rebuilt, Jobs received a major overhaul, Traders and loot have been extensively rebalanced, and we've made a large pass across we…

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Community AnnouncementsSep 5, 2026
Day One Patch — Update 0.5.169

A Message to Our Chinese Players We want to apologize for the confusion regarding Simplified Chinese support.The opportunity to properly bring Scavland to the Chinese community came very close to our Early Access release, and as a small ind…

Read our dispatch on this

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Community AnnouncementsSep 4, 2026
SCAVLAND IS OUT NOW!

After six years of development, we can finally say it:Scavland is now available in Early Access!What started as a small project built by just a few of us has grown into something far bigger than we ever imagined and today, more than 230,000…

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Community AnnouncementsAug 25, 2026
Scavland has over 100,000 Wishlists!

100,000 Wishlists!From the bottom of our hearts, thank you.To every player who believed in Scavland, every wishlist, every share, every comment, every piece of feedback, and everyone who has been part of this 6-year journey: this milestone …

Community AnnouncementsJun 9, 2025
Scavland Demo is Now LIVE! + Challenge (Win a Key)

The time has come — the Scavland Demo is now available to all players on Steam! Enter a world where everything is broken. Scavenge, adapt, and hope your choices don’t get you killed. This marks a huge milestone for our team, and we couldn’t…

Community AnnouncementsJun 9, 2025
☢️ Scavland v0.2.4.1 – Changelog

Scavland – Update v0.2.4.1NEWAdded a new NoShadow splash screen when starting the game. CHANGEDReplaced the main font to make it more distinct from the Cyrillic alphabet.Updated the layout and font for item descriptions to improve readabili…

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Community AnnouncementsJun 5, 2025
☢️ Scavland v0.2.4 – Changelog

Scavland – Update v0.2.4 Now available on the Experimental Branch To access: Steam → Right-click Scavland → Properties → Betas → Select “Experimental – Unstable or Untested Builds” Note Progress has been slower this week as our programmer, …

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