The Heavens are done waiting. In this dark fantasy dungeon crawler RPG, the Archon descends to end the demon war once and for all. Make your stand in HellSlave II, more immersive, brutal, and customizable than ever. The reckoning begins now.
Catch up on HellSlave II: Judgment of the Archon with the developer’s own announcements. Start with the newest recorded post, then explore the details before you return.
3recent developer posts shown belowSelected from the developer record, separately from press coverage. Announcements are not necessarily shipped patches.
Last successful news check: This is our collection date, not the date of the latest patch.
Newest in this record ·
Major Content Update 1.15.5
From the recorded announcement
Content Update – New Items, Enemies & Dungeon ImprovementsHellspawn, it's time to dive back into the depths! This update brings a substantial amount of new content to Hellslave II, with new loot to discover, new enemies to face, and improved dungeon pacing throughout the mid and late game.59 New Items – More Build…
Read more of this announcement
Content Update – New Items, Enemies & Dungeon ImprovementsHellspawn, it's time to dive back into the depths! This update brings a substantial amount of new content to Hellslave II, with new loot to discover, new enemies to face, and improved dungeon pacing throughout the mid and late game.59 New Items – More Build PossibilitiesWe've added 59 new items, including both Rare (yellow) and Unique (red) variants, to fill gaps in various builds and offer more options for character progression, especially for spell-based builds. Here's what's new:6 Weapons4 Armors4 Helms4 Offhands4 Gloves5 Boots5 Rings5 Trousers5 Relics5 Belts7 Wrists5 AmuletsWhether you're looking to complete your build, experiment with new synergies, or discover powerful new combinations, there's more loot waiting to be found.16 New Enemies, Including 8 Mini-BossesThe middle and late portions of the game are getting a significant content boost with 16 new enemies, including 8 new mini-bosses. These additions bring more variety to areas that were previously lacking enemy diversity, making your journey through the later stages of the game more engaging and unpredictable. New mini-bosses can now be encountered in the following dungeons:Abandoned Hagulid FortressThe Forbidden PathMeruzalemDemon TempleSijurid CastleFire TemplePrepare yourself. These new encounters will put your skills and builds to the test! Improved Dungeon Pacing – Fewer, Tougher EncountersWe've also reworked enemy pack distribution in mid and late-game dungeons, where repetitive encounters had become an issue. Up to 40% fewer enemy packs can now…
"Forbidden Goad" (poison ring) was giving 60% of counter-attack by error similar issue with "Scourge Shredder" and "Plage-Ridden executor" "Spirit of the storm" passive skill was only working if you had malevolent wave damage "Battle Cry" didn't give protection point if you used it with the passive skill "protected by…
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"Forbidden Goad" (poison ring) was giving 60% of counter-attack by error similar issue with "Scourge Shredder" and "Plage-Ridden executor" "Spirit of the storm" passive skill was only working if you had malevolent wave damage "Battle Cry" didn't give protection point if you used it with the passive skill "protected by hatred"
QOLWhen you open the purgatory menu, the scrolling automatically focus on the highest reached levelWhen trading with merchants, you can now toggle the bonuses you want to see, and hide those who aren't interesting to you. The dodge chance is now automatically displayed when you hover on an enemy.BUGSStatus effect were…
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QOLWhen you open the purgatory menu, the scrolling automatically focus on the highest reached levelWhen trading with merchants, you can now toggle the bonuses you want to see, and hide those who aren't interesting to you. The dodge chance is now automatically displayed when you hover on an enemy.BUGSStatus effect were hiding the combat log, it's now fixedYou couldn't unlock the achievement for finishing the game with 3 different classes if you made one run with the mind-bending class. It's fixed, it should work now if you go to the volcano. The protection effect of protection points added with the passive skill "protection of hatred" wasn't displayed properlyFixed small issues on the new comparison tooltip in rare cases."venomous shock" passive wasn't working wellWhile in the sales history menu, you could click on "refresh the objects" even if the button was invisible, and thus get free items. When the counter for status effect was over 9999, it was unproperly displayed. The font is now scaling properly to have a clean render. You can now do the enigma in the sijurid palace without offhand. When effects were reducing the cooldowns, it was sometimes indicating "-1" while it wasn't applying it if you had only 1 cooldown left. Tiny bug when you opened the "are you sure you want to quit" menu, where the red dot was still displayed when closing the menu. Damage taken when you are invulnerable (during void shield / satanic mirror) are also counted as damage taken in the "total damage taken" counter.if you hovered on one equipped ring, the comparison tooltip appeared on the left…
79.2% of 380 Steam reviews are positive, which after adjusting for sample size gives a reception score of 74.8. The developers have shipped 5 substantial updates in the past six months, adding 17.6.
reception 74.8·support +17.6·Excellent
Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated
Should you look into this?
From Steam's own record
Current price
$19.99
Development
Actively supported
Last heard from developers
8 days ago
Historical posting rhythm
every ~3.5 days
Substantial updates (6 mo)
5
Current silence
3× normal
The developers post roughly every 3.5 days and were last heard 8 days ago — within their normal range. 5 substantial updates recorded in the past six months, 1 classified as major.
Last successful news check: Nov 1, 2026, 2:02 PM UTC. This is when we checked Steam, separate from when the developer last posted.
Before buying, confirm the edition, Steam activation and availability in your region. Search results may include DLC or other editions.
Distilled by the oracle
Our coverage
2 dispatches written from this game’s announcements
patchAug 8, 2026
HellSlave II's Mammon Path Turns Your Shield Into a Weapon
In HellSlave II: Judgment of the Archon, solo developer Baptiste has detailed the Mammon Demonic Path — one of six permanent power sets players can pledge to after clearing the game's first dungeon.
The choice of Demonic Path is locked in once made. It layers a fixed spell set on top of the player's base class and persists for the remainder of a run. The six available paths are Satan, Leviathan, Mammon, Baal, Asmodeus, and Belzebub.
What Mammon's path offers
Described as "the emperor" of the six options, Mammon is framed as a magic-focused, defensively anchored build that converts durability into damage output. His spell set consists of five abilities:
Tyrant's Lightning Bolt — damage scales with the player's current shield points
Fascination — damage scales with resistance and armor points
Golden Shield of Mammon — grants shield points equal to a portion of damage dealt
Supreme Execution — if the target is killed, splash magic damage hits all remaining enemies
Crushing the Weak — applies fatigue to low-health targets
Destruction of the Idle — damage increases for every second of fatigue on the target
The interplay is deliberate: Golden Shield of Mammon feeds Tyrant's Lightning Bolt, while Crushing the Weak and Destruction of the Idle create a fatigue loop that degrades enemies the longer they survive.
For players drawn to tanky, escalating builds that punish enemies for enduring rather than for attacking, Mammon appears to be the path of choice.
patchAug 8, 2026
HellSlave II Reveals Mammon: A Shield-Stacking, Fatigue-Piling Demonic Path
Solo developer Baptiste has outlined the Mammon Demonic Path for HellSlave II: Judgment of the Archon, the fifth in a series of previews covering the game's six selectable demon allegiances.
After clearing the first dungeon, players choose one of six paths — Satan, Leviathan, Mammon, Baal, Asmodeus, or Belzebub — and that choice is permanent for the run. Each path grafts a fixed spell set onto whatever base class the player is already running.
What Mammon Brings
Mammon is framed as a defensive, magic-oriented path built around shields, resistances, and a debuff called fatigue:
Tyrant's Lightning Bolt — deals bonus damage scaled to current shield points
Fascination — deals bonus damage scaled to resistance and armor points
Golden Shield of Mammon — generates shield points equal to a portion of damage dealt
Supreme Execution — if the killing blow lands on a target, it simultaneously deals magic damage to all remaining enemies
Crushing the Weak — applies fatigue to enemies already low on health
Destruction of the Idle — damage increases for each second of fatigue on the target
The design intent, as described in the announcement, is a self-reinforcing loop: dealing damage builds shielding, shielding amplifies further damage, and fatigue stacking makes weakened enemies progressively easier to finish.
For players inclined toward tanky, attrition-based playstyles, Mammon appears to offer a coherent mechanical identity — provided they can survive long enough to let the synergies compound.
Two years of development
■ substantial ■ routine
52 announcements · 5 substantial · 10 months with nothing
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Content Update – New Items, Enemies & Dungeon ImprovementsHellspawn, it's time to dive back into the depths!This update brings a substantial amount of new content to Hellslave II, with new loot to discover, new enemies to face, and improved…
"Forbidden Goad" (poison ring) was giving 60% of counter-attack by error similar issue with "Scourge Shredder" and "Plage-Ridden executor" "Spirit of the storm" passive skill was only working if you had malevolent wave damage "Battle Cry" d…
QOLWhen you open the purgatory menu, the scrolling automatically focus on the highest reached levelWhen trading with merchants, you can now toggle the bonuses you want to see, and hide those who aren't interesting to you.The dodge chance is…
Hey everyone, the HellSlave II demo just got an update. Thanks for trying it and for all the feedback, here's what changed:QOLQuick save with F5.Reduced collision size around enemy packs that are 10 or more levels below you, to make travell…
V 1.15.3 HotfixIt was impossible to move to the next level of purgatory after completing it. It's now fixed."Survival" attribute wasn't properly displaying the 2% bonus given.Previews of powers in the character creation menu were displaying…
Hey everyone, here's the latest patch. Thank you all for the reports and feedback, it's what makes these possible. Full changelog below. 💜V 1.15.3QOLQuick save with F5. Reduced collision size around enemy packs that are 10 or more levels b…
HELL-o everyone,I've been reading your feedback since launch, all of it, and I wanted to talk to you directly. I'm one person making this game, so I can't reply to everything, but I promise I see it. At first I just wanted to jump in and te…
Hey everyone, thank you all for playing and for sending in your reports since launch. It really helps. 💜Here's patch v1.15.2, out now. It's mostly bug fixes this time around, plus a few balance and quality-of-life tweaks. The next patch wi…
Hey everyone,HellSlave II: Judgment of the Archon is out in the world, and seeing you all dive in means everything to me as a solo dev. 🔥Whether you just picked up the game or you're planning your next run, here's the full menu: six classe…
Hey everyone, thank you all for playing and for sending in your reports since launch, it really helps. 💜Here's a small hotfix v1.15.1, out now:Fixed a freeze caused by the IME (language-switching software). It's now disabled so it won't lo…
HELL YEAH everyone!!! 🔥The wait is over. HellSlave II: Judgment of the Archon is out now, with a 15% launch discount. 😈Six demon lords stand between humanity and the end. The Archon has come and now it's on you to defeat the demons and sa…
Hey everyone,Tomorrow, HellSlave II: Judgment of the Archon releases on August 4th at 4pm CEST, with a 15% launch discount. 😈Wherever you are in the world, here's when the gates open:If you haven't tried the demo yet, it's available now, s…
Hey everyone, See you in 2 days. 🔥It's getting hotter! Just 2 days until HellSlave II: Judgment of the Archon releases on August 4th at 4pm CEST, with a 15% launch discount. 😈If you haven't tried the demo yet, it's available now, so you c…
Hey everyone, quick focus on one of the Sorcerer subclasses: Black Death.Spread disease and pestilence, then sit back at a safe distance and watch as your enemies die a slow and painful death. This one is for the players who love to see the…
Hey everyone, time for the next Demonic Path.As a reminder: after clearing the first dungeon, you'll get to pledge yourself to one of six demonic powers (Satan, Leviathan, Mammon, Baal, Asmodeus, or Belzebub). Each Path is a permanent set o…
Hey everyone,Just 5 days until HellSlave II: Judgment of the Archon releases on August 4th at 4pm CEST. 😈And now you know the damage: HellSlave II launches at $19.99 / €19.99 / £17.99, with a 15% launch discount at release and regional pri…
Hey everyone,HellSlave II just crossed 50,000 wishlists. 😈I don't really have the words for it. Every single one of those means someone out there is waiting to descend into this world I've been drawing & coding by hand, alone, for a long t…
Hey everyone, quick focus on one of the Sorcerer subclasses: Mind-Bending.Twist time and space to annihilate any resistance and crush your enemies in your terrifyingly agonizing grip. This class takes advantage of time, gravitation, pressur…
Hey everyone,One week. That's all that's left before HellSlave II: Judgment of the Archon releases on August 4th at 4pm CEST. 😈If you haven't tried it yet, the demo is available now, so you can be ready when the gates open.See you in a wee…
Hey everyone, time for the next Demonic Path.As a reminder: after clearing the first dungeon, you'll get to pledge yourself to one of six demonic powers (Satan, Leviathan, Mammon, Baal, Asmodeus, or Belzebub).Each Path is a permanent set of…
Hey everyone, quick focus on one of the Sorcerer subclasses: Nature's Rage.You are the catalyst of a terrible rage, an immense power that will vaporize your enemies before they even notice. This class focuses on the three elements: fire, fr…
Hey everyone, time for the next Demonic Path.As a reminder: after clearing the first dungeon, you'll get to pledge yourself to one of six demonic powers (Satan, Leviathan, Mammon, Baal, Asmodeus, or Belzebub). Each Path is a permanent set o…
Hey everyone,The wait is almost over. 😈HellSlave II releases on August 4th at 4pm CEST.The date was just revealed at the Convergence Games Showcase, alongside a brand new trailer:Six demon lords, locked in an endless war, have brought ruin…
Hello, we've taken your additional feedback into consideration and here's a demo hotfix 1.1.5 with the following changes:Fixes fixed a bug where player couldn't pick a powerblood spears could be played with too less manafixed some translat…
What if supporting HellSlave II was the best way to get a free Steam key for HellSlave?To celebrate, we're giving away 3 Steam keys for HellSlave to 3 lucky winners!To enter:Wishlist HellSlave II on SteamHead over to our X post and share yo…
Hello, we've taken your additional feedback into consideration and here's a demo hotfix 1.1.4 with the following changes:Fixes fixed "implosion" bug, the fatigue wasn't added properly the volume setting were resetting each time you reset t…
Hell'o dear humans,We're thrilled to bring HellSlave II to Steam Next Fest this June. Step into a grim, hand-drawn world torn apart by thousands of years of demonic war. Explore an open zone, descend into lethal dungeons, and build your cha…
Six demon lords. One thousand years of war. One last chance.The new HellSlave II gameplay trailer is live.The heavens have dispatched their judgment. Everything ends, unless you move firstThe Archon is coming whether you're ready or not.The…
Hello, we've taken your additional feedback into consideration and here's a demo hotfix 1.1.3 with the following changes:Fixes Fixed issue where you couldn't change your key binding to qwertyFixed an issue where satanic mirror wasn't sendi…
Hey everyone, quick focus on one of the Warrior subclasses: the Art of Combat.We wanted this class to be the most technical of the warriors: a fighter who leaves no chance to his enemies, deploying a full arsenal of techniques to annihilate…