Bonehold Patch 1.0.2 Brings Magic Rebalance, QoL Fixes, and Trap Warnings
Bonehold's 1.0.2 patch, authored by SaikingS and published on 26 August 2026, describes itself as a quality-of-life and bug-fix pass, with the team signalling that new content is planned for the following update.
What changed
Traps & combat feel
- Spike and Flame traps now display warning animations before triggering
- Basic attacks (click only) now deal a minimum of 20% damage
- A new "Reverse Attack Buttons" setting swaps left and right attack inputs
- Enemies blocking no longer applies to spells and traps where it was deemed illogical (e.g. Spikes, Arcane Trap, Spectral Scythe on its return path)
- Using staves no longer costs mana
Magic rebalance
- Spells now scale with the floor on which they were found
- The magic gear bonus is decreased as a trade-off
- Blood Slash receives more damage, lower mana and health cost, but a longer cooldown
Meta progression — necromancer upgrade caps raised
- Health bonus: 150% → 400%
- Mana bonus: 150% → 400%
- Stamina bonus: 150% → 300%
- Physical damage bonus: 150% → 200%
- Magic damage bonus: 150% → 250%
Achievements & UI
- Trap kills no longer void the "Pacifist" achievement
- Spell requirements removed from "Epic Hero" and "Legendary Hero"
- Two new music tracks added for Red Crystal and Mushroom sub-areas
- A 0.8-second delay after levelling up prevents accidental skill selection
- The Gnome Merchant is now considerably stronger; barrels and crates on floors 1–6 have less health
Taken together, the changes tighten the game's feedback loops and remove several friction points that were frustrating legitimate playstyles.
