DISTILLING…
DISTILLING…
15 entries in codex
Hello everyone! The KAZ × Keychron collaboration has been announced… and now it’s time for the tournament.To celebrate the launch of KAZ, we’re running a special KAZ × Keychron Launch Tournament, where the best players on the leaderboard wi…
KAZ is OUT NOW!KAZ is finally here! After months of updates, playtests, feedback, events, trailers, bug reports, balance changes (and a lot of keyboard abuse) the full version of KAZ is now available on Steam.To celebrate the launch, KAZ is…
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Hello everyone! We’re excited to officially announce the KAZ × Keychron collaboration!To celebrate the upcoming launch of KAZ, we’ve teamed up with Keychron for something special: a custom KAZ Keychron mini keyboard, an in-game Keychron the…
Hey everyone!KAZ launches on July 13, which means we're now officially in the final stretch.June was about final polish, release preparation, last checks, and making sure everything is in place for launch day. After months of playtests, dem…
Hey everyone!I've got two pieces of exciting news to share.Firstly, KAZ will be part of Steam Next Fest! I'm super happy to have the game featured alongside so many amazing projects, and I can't wait for everyone to get their hands on the l…
Hello everyone! May was a busy month!The second part of the demo update is finally out, bringing one of the biggest gameplay additions I've worked on so far: weapons. KAZ was also featured in a few events throughout the month, and I spent a…
Hey everyone,Thank you so much for all the amazing feedback on the last update! It’s been incredible seeing so many of you play the demo and share your thoughts, it really means a lot.But I didn’t stop there! I’ve just pushed another update…
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Hello everyone!April was a really important month for KAZ- I released a major update to the demo, and the new trailer was featured on IGN as an exclusive first reveal, among other things!🚀 Demo UpdateA lot of this update came directly from…
Think your fingers are fast and accurate? KAZ might make you think again. This fast-paced dopamine-fuelled action roguelike is worth a go. Read the full article here: https://www.gamingonlinux.com/2026/04/kaz-is-a-dopamine-fuelled-action-ro…
The less buttons I have to press a game, the better. I am not doing a bit here, no japes to be found, a refined, paired down control scheme is like a cherub's smile to me. KAZ, then, is arguably almost the perfect game, perhaps three button…
Hey everyone!I’ve been working on something big for KAZ, and I’m really excited to finally share it.This new demo update is a major step forward and gives a much clearer picture of what the full game is shaping up to be. Check out the new D…
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Hey everyone,March has been a big month for KAZ, so let's take a moment to look back at everything that happened and share what’s coming next!🎮 Playtest Wrap-UpThe 2nd KAZ playtest has now officially ended.I just want to say a big thank yo…
Hi everyone!I just pushed a new patch for the KAZ playtest. It includes a bunch of fixes and improvements to make things feel better overall.Patch 0.6.3Fixes & Improvements:Fixed "move failed" not consuming time in No Stress ModeFixed and i…
Hello everyone! The second official KAZ Playtest has officially begun!This new build includes major improvements and additions based on feedback from the first playtest. From new content to gameplay refinements, there’s a lot to explore, an…
Hello everyone! The second official KAZ Playtest is coming soon, and signups are now open. After the first playtest wrapped up, I spent a lot of time going through your feedback, fixing bugs, and reworking parts of the game that needed impr…
Two years of development
■ substantial ■ routine
13 announcements · 3 substantial · 19 months with nothing