Ribbit Rogue
In the codexCasualIndieRPG

Ribbit Rogue

Stop the corruption in this strategic turn based deck-builder roguelike. Collect and upgrade dice for your limited deck, discover powerful relics to create game breaking synergies, and navigate unique events on your way to the heart of the swamp.

DEV: King Krab GamesPUB: King Krab GamesAppID 3947390
DEVELOPER POSTSevery ~14.5d·last 40d ago·10 recorded in 6 months

Is Ribbit Rogue still being updated? — the short answer, with the evidence.

Catch up before you play

Developer activity at a glance

Catch up on Ribbit Rogue with the developer’s own announcements. Start with the newest recorded post, then explore the details before you return.

Newest identified developer post

Path 1.0.4 Hot Fix

· Published by the developer

3recent developer posts shown belowSelected from the developer record, separately from press coverage. Announcements are not necessarily shipped patches.
Last successful news check: This is our collection date, not the date of the latest patch.
  1. Newest in this record ·

    Path 1.0.4 Hot Fix

    From the recorded announcement

    Fixed and issue from runs carrying over from very old versions of the demoClarified hook, and ship relic text to be clearer that they are only applicable to dice actions

    Read original announcement ↗
  2. Earlier announcement ·

    Path 1.0.3 Hot Fix/Updates

    From the recorded announcement

    ChangesDual actions now trigger relics that depend on attack and shield twice.(Ex: Hook relic that gives a reroll every 4 attacks, a dual attack now will count as 2 towards that relic)In the Statue event, now requires downgrading (3 -> 4) dice to take the relicIncreased speed of the unlock animationIf you have…

    Read more of this announcement

    ChangesDual actions now trigger relics that depend on attack and shield twice.(Ex: Hook relic that gives a reroll every 4 attacks, a dual attack now will count as 2 towards that relic)In the Statue event, now requires downgrading (3 -> 4) dice to take the relicIncreased speed of the unlock animationIf you have multiple unlocks to go through, you only see the animation once, then you can quickly go through all your new unlocksChanged crit chance font for better clarityTweaked dual ability icon for better clarityBug FixesAdded in missing button sounds in the unlocks screen when on controllerFixed typo in hunting chest event

    Read original announcement ↗
  3. Earlier announcement ·

    Path 1.0.2 Hot Fix

    From the recorded announcement

    Fixed a few different grammar/spelling errors in a couple events/relics

    Read original announcement ↗
Explore news & source history ↓

Should you look into this?

From Steam's own record

Current price

$7.99$9.99−20%

Development

Slowing down

Last heard from developers

40 days ago

Historical posting rhythm

every ~14.5 days

Substantial updates (6 mo)

6

Current silence

3× normal

Posting has slowed: the developers usually appear every 14.5 days, and it has now been 40. 6 substantial updates recorded in the past six months, 1 classified as major. It is currently 20% below its usual price.

Last successful news check: Oct 23, 2026, 2:05 PM UTC. This is when we checked Steam, separate from when the developer last posted.

Distilled by the oracle

Our coverage

1 dispatch written from this game’s announcements

releaseSep 6, 2026

Ribbit Rogue's First Patch Rebalances Relics and Sharpens Enemy Threat

King Krab Games has released Ribbit Rogue's inaugural patch, targeting relic economy, enemy difficulty, and a handful of bugs in what the studio calls a balance and hot fix update.

What changed

New feature

  • In-battle text now displays how many dice must be rolled on a given turn.

Relic nerfs (selected highlights)

  • Storage Dice: the reroll surplus threshold to earn a bonus die rises from 3 to 4 leftover rerolls.
  • Combo Dice: combo point retention drops from 35% to 25% per turn.
  • Mystic Harp: revival HP falls from 50% to 40%.
  • Shopping Cart: shop HP restoration reduced from 15% to 10%.
  • Skull: the HP threshold for its bonus drops from 30% to 25%.

Relic buffs (selected highlights)

  • D4: extra rerolls per turn increase from 2 to 3.
  • Security Camera: upgrades 5 random faces instead of 4 when shield is empty.
  • Wisdom Scroll: full-clear XP multiplier rises from 1.25× to 1.35×.
  • Anvil, Arrow, Bell, Rune, Amulet, Scales, Whistle, Anchor all receive moderate numeric bumps.

Enemy tuning

  • Dark Mage is significantly stronger.
  • Ursa Twins, Mushroom, Voidcaller, and Demon are slightly stronger.
  • Slime King and King Krab are slightly weaker.

Misc and bug fixes

  • The Slam action now costs 30% shield (up from 25%) when dealing its shield-scaled damage.
  • Fixed an English typo in the fishing tutorial and corrected battle info being cut off on certain screen ratios.

For players who found early runs too forgiving, the enemy buffs and nerfed sustain relics will meaningfully raise the stakes.

Two years of development

■ substantial ■ routine

Nov2025FebMayAugNov2026FebMayAug

15 announcements · 8 substantial · 17 months with nothing

News & source history

15 recorded posts · includes developer announcements and press coverage

Community AnnouncementsSep 13, 2026
Path 1.0.4 Hot Fix

Fixed and issue from runs carrying over from very old versions of the demoClarified hook, and ship relic text to be clearer that they are only applicable to dice actions

Community AnnouncementsSep 13, 2026
Path 1.0.3 Hot Fix/Updates

ChangesDual actions now trigger relics that depend on attack and shield twice.(Ex: Hook relic that gives a reroll every 4 attacks, a dual attack now will count as 2 towards that relic)In the Statue event, now requires downgrading (3 -> 4) d…

Community AnnouncementsSep 6, 2026
Path 1.0.2 Hot Fix

Fixed a few different grammar/spelling errors in a couple events/relics

Community AnnouncementsSep 5, 2026
Path 1.0.1 Balance/Hot Fix

Welcome to the first ever Ribbit Rogue patch, how exciting! Feature Added in text in battle to display how many dice you need to roll that turn Relic Nerfs Storage Dice -> Gain 1 reroll per turn, if you had (3 -> 4) or more rerolls left at …

Read our dispatch on this

Read this patch for

Community AnnouncementsSep 3, 2026
Ribbit Rogue Version 1.0 Release

🎲 Key FeaturesBuild your pool from a growing set of diceStrategize which dice stay, and which ones go as you only have 10 slots available to you at once. Each die over unique ways to win in battle. Some may seem weak, but paired with the r…

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Community AnnouncementsJul 16, 2026
Release Date Announcement!

After starting work on this game over 5 years ago with the initial goal of putting it on Steam we are so close now. Ribbit Rogue officially has a release date, and will be releasing on...September 3rd!!!!That is only a month and a half away…

Community AnnouncementsJul 5, 2026
Update - v0.4.2

GAMEPLAYDecrease time to show dice info on hoverIncreased controller deadzone to help prevent controller snapbackAllow navigation with controller d-padChanged run info button to menu button on controllerAdd extra dedicated menu/settings but…

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Community AnnouncementsJun 11, 2026
Steam Next Fest and Demo Update

Hello everyone 🐸, I hope everyone has been enjoying the Ribbit Rogue demo and all the updates that have been coming out lately! Lets get right to the big new though as Ribbit Rogue will be in the June Next Fest 🎉. This is an extremely exc…

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Community AnnouncementsJun 11, 2026
UI/QOL Update - v0.4.1

GameplayWhen playing on mouse and keyboard, showing the dice and enemy info in battle now happens automatically on hoverUpdated existing battle tutorial to be more clear and give more informationAdded new tutorials for forging, sharpening, …

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Community AnnouncementsMay 3, 2026
Demo v0.4.0 The Deeper Swamp Update

Welcome to the largest and final planned content update for the demo. This massively increases the amount of relic and build variety as well as introducing new boss relics that really shake up how runs play out in the second area. With that…

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Community AnnouncementsMar 23, 2026
Balance Patch Notes - v0.3.1

Bug Fixes-Fixed an issue where spamming certain buttons caused multiple map locations to be marked completed-Fixed an issue where you could quickly select multiple dice to replace when adding a new die to your pool, and it would create dupl…

Community AnnouncementsMar 12, 2026
Balance Patch Notes - v0.2.5

Welcome to the first of many balance patches for Ribbit Rogue! I want this game to be challenging, but it seems right now the demo may be skewed just a little bit too hard. This patch will hopefully make it feel like a more well balanced fa…

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Community AnnouncementsMar 10, 2026
Ribbit Rogue Demo Out Now!

The demo for Ribbit Rogue is finally here and is now available for everyone to test out the game for free. A big thank you to everyone who participated in the open and closed playtests, helping the game get to the point it is now! As always…

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Community AnnouncementsFeb 20, 2026
Ribbit Rogue Open Playtest is LIVE (Feb 20-22)

The time has finally come for everyone to get to play Ribbit Rogue, as the first open playtest is finally ready. A lot has being going on with the development since the Steam page has gone up. The game looks and plays so much better, and wi…

Community AnnouncementsOct 3, 2025
How to Follow the Game's Development

Hey everyone, this is for anyone who is super interested in the game, and wants to stay up to date and be the first know about new features or opportunities to play early demos!YouTube: On YouTube is where I'll be posting devlog videos that…