DISTILLING…
DISTILLING…
10 entries in codex
We want to say thank you to the small but amazing community that we’ve gathered during the pre-release of the game. You guys helped us shape the game and make it even better! The joy of game development, at least for us, comes from seeing e…
Hello everyone! We're just hours away from the official release of Lucky Shot, and we're pushing a few final patches so everyone can experience the game at its fullest from day one.Releasing a game brings a mix of emotions. It's not easy to…
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Thank you for trying out the Lucky Shot Demo! This update adds Japanese, Chinese and Korean languages. Also makes the menu prettier!
Hey there everyone! We’re incredibly excited to finally announce that Lucky Shot will launch on Steam on August 7.The whole development team has been working hard to make the game as polished, replayable, and satisfying as possible. Seeing …
Playtesting the demo was invaluable for Lucky Shot.We discovered many, many issues once players started reaching Endless Mode, issues we never could have predicted on our own.Because of that, we worked hard to migrate our old bullet system …
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We launched the leaderboard system alongside Next Fest to celebrate the people who dedicate their time to breaking Lucky Shot, or aim for higher difficulties to gather more points.Lucky Shot is not a competitive shooter, and it does not aim…
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Holos"Fresh Clip" is now fixed. Previously, it was also not intended to stack, with this update we are giving Fresh Clip the ability to stack x2 target points for each new reload to all targets on the screen. This stack resets on every new …
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We just released Portuguese and German for Lucky Shot!Huge thanks to Liam and FuchsPrime for the German translation, and to Frederico085 for the Portuguese translation!!We are still looking for help with Chinese, Japanese, and Korean transl…
Hey everyone!Lucky Shot will be part of Steam Next Fest, and we’re really excited to have more players jumping into the demo. We are getting ready the LEADERBOARD UPDATE! We’ve been polishing the game, fixing issues, improving the flow, and…
Make sure to have fun! You can connect with us through Discord! https://discord.gg/8dyevXpt We need volunteers talking about game balance and things you like and you don´t!
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Two years of development
■ substantial ■ routine
10 announcements · 5 substantial · 20 months with nothing