Dice Rogues
In the codexCasualStrategy

Dice Rogues

Dice Rogues is a tactical roguelite with infinite possibilities where you upgrade your dice and harness unpredictable rogue faces (X2, baguette, croissant, etc.) to bend fate, outplay the House, and survive a new roll each run.

DEV: Pick Your UniversePUB: Pick Your UniverseAppID 4140190
UPDATE PULSEevery ~23d·last 4d ago·4 recent on record

Is Dice Rogues still being updated? — the short answer, with the evidence.

Should you look into this?

From Steam's own record

Current price

$4.32$5.40−20%

Development

Actively supported

Last heard from developers

4 days ago

Usual rhythm

not yet established

Substantial updates (6 mo)

1

Current silence

cannot be judged

The codex holds only 4 days of announcements for this game, so its normal rhythm cannot be established. The developers were last heard 4 days ago. 1 substantial update landed in the past six months. It is currently 20% below its usual price.

We hold a thin slice of this game's announcement history, so its normal rhythm can't be established. That is a limit of our record, not evidence about the game.

Distilled by the oracle

Our coverage

1 dispatch written from this game’s announcements

patchOct 5, 2026

Dice Rogues 1.4 Raises the House's Game with Smarter Reroll Logic

The headline change in version 1.4 of Dice Rogues is a fundamental rethink of how the House plays against the player. Previously, the House operated on a "keep rerolling while the maximum face is possible" heuristic — a rule the developer HutchAlpha describes as performing only about 12% better than a baseline in internal simulations. The new system evaluates the expected value of the House's current dice before deciding whether to reroll, reaching approximately 43.5% improvement — matching the simulated optimum.

The practical consequence is steep. By round 20, the House's target score rises to roughly 3,390 points, up from approximately 2,360 under the old logic. HutchAlpha notes the simulations do not account for player builds, shop purchases, or bonuses, leaving open the question of whether every viable strategy remains so.

What changed

  • House now rerolls based on expected value rather than maximum-face chasing
  • Fixed a post-F5 refresh bug that could block the game entirely
  • Fixed the Collect button being usable multiple times
  • Fixed missing effect names during collection
  • Improved bonus drag-and-drop placement and reordering
  • Fixed shop buttons shifting position unexpectedly
  • Added a small indicator distinguishing instant bonuses from collectible bonuses
  • Several additional undescribed bug fixes

Existing difficulty weightings remain unchanged for now, though the developer is monitoring real-game results — a reasonable caveat given that simulations and live player builds rarely tell the same story.

Two years of development

■ substantial ■ routine

Nov2025FebMayAugNov2026FebMayAug

4 announcements · 1 substantial · 21 months with nothing

Recent Transmissions

4 entries in codex

Community AnnouncementsOct 1, 2026
Version 1.4 — Smarter House, Bug Fixes & Bonus Clarity

Version 1.4 is here! This update makes the House’s dice decisions much stronger, fixes several issues affecting gameplay, and makes bonuses easier to identify. A smarter House The House now decides whether to reroll based on the expected va…

Read our dispatch on this

Read this patch for

Community AnnouncementsAug 21, 2026
Update 1.3 — Personal Score Is Here!

Date: August 17, 2026 A new update has landed with a highly requested feature, House behavior fixes, and a nice dose of sound polish. Here's everything that's new in version 1.3! ✨ New Features Added Personal Score — Track your personal pro…

Community AnnouncementsAug 6, 2026
What's New – Version 1.2 !

Find all the details by launching the game and visiting the What's New section. Best regards, Quentin BOISSET

Community AnnouncementsJul 14, 2026
New Update !!!

Launch the game to view the changelog :)