An Incremental game where you explore an infinite, procedurally generated skill tree. Defend yourself against ever-growing waves of numbers. Unlock new abilities, complete quests and expand the skill tree to become infinitely powerful.
Catch up on Incremental Infinity with the developer’s own announcements. Start with the newest recorded post, then explore the details before you return.
3recent developer posts shown belowSelected from the developer record, separately from press coverage. Announcements are not necessarily shipped patches.
Last successful news check: This is our collection date, not the date of the latest patch.
Hi everyone! We’ve just released a new update for Incremental Infinity! Today, two new features have been added to the game:Detailed damage statistics per weaponBrick Breaker Explosion Synergy UpgradeWhen hovering over the damage or DPS stat in the stats menu, you will now see a breakdown of how much damage has been…
Read more of this announcement
Hi everyone! We’ve just released a new update for Incremental Infinity! Today, two new features have been added to the game:Detailed damage statistics per weaponBrick Breaker Explosion Synergy UpgradeWhen hovering over the damage or DPS stat in the stats menu, you will now see a breakdown of how much damage has been dealt by each weapon. It also takes into account whether you are hovering over the damage dealt since the last explosion or the total total damage dealt. You can also check the detailed DPS for every weapon by hovering over the DPS stat. Additionally, we added a new synergy node: Brick Breaker Explosion, which unlocks at Ascension 9. Once unlocked, every Brick Breaker hit will trigger an explosion. This should significantly boost the damage output when using Brick Breaker and Explosion together! We hope you enjoy this new version, and we look forward to hearing your feedback! Thank you for your continued support! The Rablo Games Team
Update 1.02.7 - Cheaper Chests, Better Diamond Economy, New Filters
From the recorded announcement
Hi everyone! We’ve just released a new update for Incremental Infinity!A few days ago, we added two new skill tree filters:Quest FilterUnlockers FilterThe first one highlights all the nodes required for your current quests. The second highlights all the nodes that unlock new powers. We hope these filters make it…
Read more of this announcement
Hi everyone! We’ve just released a new update for Incremental Infinity!A few days ago, we added two new skill tree filters:Quest FilterUnlockers FilterThe first one highlights all the nodes required for your current quests. The second highlights all the nodes that unlock new powers. We hope these filters make it easier to find exactly what you're looking for in the skill tree! Cheaper Chests and Wave Start NodesToday’s update also includes an important change to Chests and Wave Start nodes: their costs have been significantly reduced. In the previous version, their costs increased exponentially. This meant that at very high levels, they eventually became impossible to afford. In the new version, their costs increase quadratically instead, making them much more affordable in the long run. To give you an idea:The 20th Chest previously cost 9 Diamonds. It now costs 7 Diamonds. The 200th Chest previously cost 284,000,000 Diamonds. It now costs only 85 Diamonds! At very high levels, Chests should no longer be something you avoid at all costs. Instead, they should become a useful way to actually spend your Diamonds. We also hope this helps with the issue of players accumulating too many Diamonds. Some of you have asked for a way to convert Diamonds into Skill Points, but we first wanted to improve the system that already exists for spending Diamonds: Chests. Rather than adding another way to get rid of Diamonds, we'd like to see whether making Chests affordable again solves this problem first. Let us know what you think, and whether this update helps! By the way, the previous…
Added 2 new Skill Tree filters: - Quests (highlight all nodes useful for active quests) - Unlocks (Highlight all the nodes which will unlock new powers) Increased the ceiling of variables managed by the game from E+38 to E+208
57.6% of 165 Steam reviews are positive, which after adjusting for sample size gives a reception score of 49.9. Recent developer activity did not move the score in either direction.
reception 49.9·support +0.0·Weak
Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated
Should you look into this?
From Steam's own record
Current price
$4.99
Development
Unusually quiet
Last heard from developers
2 months ago
Historical posting rhythm
every ~7.5 days
Substantial updates (6 mo)
6
Current silence
6× normal
The developers have been silent for 47 days against a normal rhythm of about 7.5 — roughly 6 times longer than usual. 6 substantial updates recorded in the past six months, 2 classified as major.
Last successful news check: Oct 20, 2026, 2:01 PM UTC. This is when we checked Steam, separate from when the developer last posted.
Before buying, confirm the edition, Steam activation and availability in your region. Search results may include DLC or other editions.
Distilled by the oracle
Our coverage
1 dispatch written from this game’s announcements
patchJul 23, 2026
Incremental Infinity v1.01.4 Makes Ascension Nodes Transparent
Developer Rablo Games has shipped two updates for Incremental Infinity in quick succession, walking back an intentional design choice in the process.
The original skill tree was built around organic discovery — players were meant to explore freely and stumble upon Ascension nodes without the game spelling out the rules. Community feedback pushed back on that vision. Players reported feeling confused about how Ascension nodes were found at all, and worried about the possibility of locking themselves out. The studio took that seriously.
What changed
Version 1.01.3
Base damage slightly increased (Normal Mode only; Easy Mode untouched)
Colorblind Mode added
Option to disable particle effects added
Version 1.01.4
New icon added to the top-right corner of the Skill Tree; hovering over it shows exactly how many sectors must be expanded before the next Blinking Star appears
VSync option added
The sector-count tooltip is the headline change: what was previously an opaque system is now fully legible, letting players plan skill-tree builds without uncertainty about whether they might miss an Ascension node.
Rablo Games also notes that detailed weapon statistics — showing comparative damage per weapon type — are currently in development, though no release window is given.
For players who found the skill tree's hidden logic more frustrating than rewarding, the change converts a potential sticking point into a planning tool.
Two years of development
■ substantial ■ routine
26 announcements · 11 substantial · 15 months with nothing
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Hi everyone!We’ve just released a new update for Incremental Infinity!Today, two new features have been added to the game:Detailed damage statistics per weaponBrick Breaker Explosion Synergy UpgradeWhen hovering over the damage or DPS stat …
Hi everyone!We’ve just released a new update for Incremental Infinity!A few days ago, we added two new skill tree filters:Quest FilterUnlockers FilterThe first one highlights all the nodes required for your current quests.The second highlig…
Added 2 new Skill Tree filters: - Quests (highlight all nodes useful for active quests) - Unlocks (Highlight all the nodes which will unlock new powers) Increased the ceiling of variables managed by the game from E+38 to E+208
Hi everyone,Today, we’re adding an important new feature to the game: Skill Tree Filters.We believe this was one of the most requested features, so we wanted to add it before anything else.In the bottom-left corner of the Skill Tree, you ca…
- Fix ascension bonus preview display When hovering over an Ascension node with an ascension bonus of, for example, x2, the displayed resulting bonus was inferior. Please note this bug was only about the PREVIEW of the bonus that would be g…
Hi everyone,Today, we’re back with a major new update for Incremental Infinity. We're really excited about this one and hope you’ll like what we’ve added to the game!The biggest change in this version is the addition of node rarity. We intr…
Hi everyone,We're back with another update for Incremental Infinity!Today, we're introducing new late-game options and tweaks to the diamonds economy.Let's jump right in!New SynergiesWe've added two new synergy nodes. These are unique nodes…
Hi everyone,We're continuing to roll out updates for Incremental Infinity!Earlier today, we released version 1.01.3, which introduced new balance adjustments and additional options. And just now, version 1.01.4 has also gone live.This last …
Hi everyone,First of all, we'd like to thank you all for playing Incremental Infinity. It truly means a lot to us!We've been reading your feedback carefully since launch, and we're really grateful to everyone who took the time to share thei…
In order to prevent overheating of the CPU on high end PCs, we did the following change. - Capped FPS at 60 - Vsynch is now disabled We will add the options to modify these presets in the next update, but we wanted to fix this problem as so…
Incremental Infinity is finally here!Thank you for your patience and for following us throughout the development of the game. Your messages and support have truly meant a lot to us, and we can't wait to hear what you think now that the game…
Wow! Did we really just pass the 11,000 wishlists milestone!?That's truly incredible! A huge thank you to everyone for your amazing support. It really means the world to me!By the way, do you remember that just yesterday I told you all I ha…
Hi everyone,In less than 48 hours, Incremental Infinity will finally be released!While we're definitely feeling a bit nervous, we're also incredibly excited to finally let you all play our game. We've been working hard to squash the last bu…
Hi everyone,With the release just one week away, we've now passed 7,000 wishlists! 🎉We honestly can't thank you enough for the support you've shown throughout development. Every wishlist, comment, and piece of feedback has helped us reach …
Hi everyone,We're excited to announce that Incremental Infinity will launch on July 20, 2026!We've been working hard to bring the game to the finish line, and we can't wait for you to dive into the full experience. Thank you so much for you…
Hi everyone,We just hit the milestone of 5,000 Wishlists for Incremental Infinity! We are absolutely thrilled! 🎉Thank you so much for your amazing support. As fans of incremental games, we all love to watch numbers go up, but seeing this s…
Hey everyone,It’s been a little while since the last demo update! Since our game is all about infinity, we’ve recently been focusing a lot on the full experience. The demo only covers the first 30 minutes or so of the game, but we hope the …
Hey everyone,Today we’re releasing a new major update for the Incremental Infinity demo.The main addition is the new quest system. It lets you earn extra Skill Points and Diamonds by completing objectives. Starting from wave 3, you’ll alway…
Hey everyone,We're back with a new update for Incremental Infinity! This patch brings several improvements to the demo, including saving, new gameplay elements and additional languages.Here’s a quick overview of what’s new:SavesStars in the…
Hi everyone,We just updated the demo of Incremental Infinity. Let’s take a look at the changes!Super SectorsWe recently updated the way super-upgrades are offered in the game. Epic chests and Ascension upgrades now only appear in dedicated …
Hi everyone,Before anything else, we wish you all an amazing 2026! 🎉Here’s the first update of the year for Incremental Infinity! We’ve added some cool new content, so let’s jump right in and see what’s new.New Upgrade: the MineYou can now…
Hi everyone,2026 is upon us, but we still have a last update of Incremental Infinity to share before 2025 fades away!Big changesNew enemies! After the first few waves, you will now sometimes see bolder, slower enemies spawning. When you bea…
Hi everyone,We’re super happy to announce that we’ve released a major update to the demo today. Here’s a recap of the main changes:Unlockable UpgradesPreviously, all upgrades were available from the start. In the latest version, special pow…
Hi Everyone,Today, we’re excited to share the first update to the demo, featuring two brand-new upgrade types: Explosions and Homing Missiles.Explosion UpgradeWith this upgrade, every defeated enemy now explodes, dealing damage to nearby un…