A Lovecraftian idle RPG with auto-battles, loot farming, chests, team strategy, town building, gear crafting, Runewords, stages, towers, realms, and seasons. Serve the Old Gods, build your town, corrupt the chosen, and fight for their awakening!
Catch up on Path of Idle: Old Gods Rising with the developer’s own announcements. Start with the newest recorded post, then explore the details before you return.
3recent developer posts shown belowSelected from the developer record, separately from press coverage. Announcements are not necessarily shipped patches.
Last successful news check: This is our collection date, not the date of the latest patch.
Newest in this record ·
[Full Release] Version 1.1.6 Update
From the recorded announcement
\We are focused on developing new Season content. Please note that Season updates will bring extensive balance changes alongside new content.\Added a new Old God Transmog set to the Supporter Pack. It unlocks automatically for existing owners.\Made the Offering more noticeable on the main screen. Improved combat…
Read more of this announcement
\We are focused on developing new Season content. Please note that Season updates will bring extensive balance changes alongside new content.\Added a new Old God Transmog set to the Supporter Pack. It unlocks automatically for existing owners.\Made the Offering more noticeable on the main screen. Improved combat performance to reduce crashes. Improved explanations for some features.\Increased the interval between combat Fatigue stacks from 5 to 6 seconds.\Fixed incorrect Seal recommendations for \. Fixed incorrect Seal recommendations for \. Fixed Mythic transmogs appearing among helmet transmogs.
\We are focused on developing new Season content. Please note that Season updates will bring extensive balance changes alongside new content.\1. New \ SystemAfter clearing all chapters of a Season on Normal Difficulty, its Offering appears on the main screen. Offerings provide global bonuses. All Offering Points can…
Read more of this announcement
\We are focused on developing new Season content. Please note that Season updates will bring extensive balance changes alongside new content.\1. New \ SystemAfter clearing all chapters of a Season on Normal Difficulty, its Offering appears on the main screen. Offerings provide global bonuses. All Offering Points can be earned by clearing Normal Difficulty. Click the Offering to open its interface and spend these points on bonuses. The Offering entry is next to the Old God on the title screen.2. Equipment Seal \Preset Affix Seal recommendations have been added to all Rare Equipment Codex entries. Since different modes require different attributes, up to 10 Affixes are recommended for sealing per item. Enable recommendations with a click; recommended Affixes will be sealed automatically when the required Seal level is reached.\Added Equipment Slot filtering to backpack filters. Added Equipment Grade filtering to Warehouse withdrawal. Added initial French support. Some UI issues remain and will be improved. More languages will follow.\Added an auto-replace option to the Warehouse Vault. Disabling it prevents automatic replacement of lower-level equipment. Added a withdrawal feature to the Warehouse Vault, allowing equipment matching selected criteria to be withdrawn in bulk. The Golem Reshape button is now visible by default so it can be found during the tutorial. Exploration auto configuration now supports up to 999 runs. Capped values under More Attributes now show both the current value and the cap. Comparison information is hidden when two items have identical attributes.…
We are fully focused on new Season content, so updates will slow down for a while. Thank you for your understanding.\\ Difficulties Unlocked Advanced Difficulty is only a challenge mode for hardcore players and has no extra content. Hell and Apocalypse Difficulties are now available under Advanced Difficulty. To…
Read more of this announcement
We are fully focused on new Season content, so updates will slow down for a while. Thank you for your understanding.\\ Difficulties Unlocked Advanced Difficulty is only a challenge mode for hardcore players and has no extra content. Hell and Apocalypse Difficulties are now available under Advanced Difficulty. To reduce repeat fatigue, clearing a higher difficulty also grants lower-difficulty Transmog rewards. This mode is not a development focus and is not recommended for most players. Season content is in development and will be the focus of upcoming updates.\ Extended This update further extends Doom as a second-stage expansion. Doom now goes to 7 stages. To avoid issues, player stages are raised after the update. Stage 3 advances to Stage 4, Stage 4 to Stage 5, and Stage 5 to Stage 7. Note: if your stage increases after the update, difficulty rises accordingly. Doom Stages 6 and 7 add rewards that can lock Corrupt Affixes.\ Batch Opening Many players found opening large numbers of chests tiring even with right-click. Batch chest opening has been added, similar to Rune Pouch batch opening. When you have more than 100 chests, right-click opens the batch-opening interface. Because opening many chests at once is performance-heavy, a single batch is limited to 1000 chests. If your bag becomes full during opening, opening stops.\ Unlock Adjustment Players felt early unlocks were too dense—the Divine Tower opened before Exploration felt familiar. The Divine Tower now unlocks after clearing Chapter 8, for a more even unlock pace. Players who already unlocked it are unaffected…
77.6% of 1,306 Steam reviews are positive, which after adjusting for sample size gives a reception score of 75.3. The developers have shipped 25 substantial updates in the past six months, adding 17.3.
reception 75.3·support +17.3·Excellent
Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated
Should you look into this?
From Steam's own record
Current price
$9.99
Development
Actively supported
Last heard from developers
18 days ago
Historical posting rhythm
every ~4 days
Substantial updates (6 mo)
25
Current silence
5× normal
The developers post roughly every 4 days and were last heard 18 days ago — within their normal range. 25 substantial updates recorded in the past six months, 16 classified as major.
Last successful news check: Nov 9, 2026, 2:02 PM UTC. This is when we checked Steam, separate from when the developer last posted.
Before buying, confirm the edition, Steam activation and availability in your region. Search results may include DLC or other editions.
Distilled by the oracle
Our coverage
1 dispatch written from this game’s announcements
releaseAug 15, 2026
Path of Idle 1.0.2 Walks Back Punishing Skill-Lock System
The first post-launch patch for Path of Idle: Old Gods Rising leads with an apology. The developers acknowledge that random skill locking felt poor and have temporarily removed the Baptism skill-lock chance entirely, promising a better solution later. In the meantime, a related mechanic now locks or unlocks one skill at a time, and the weight of Preferred Skills has been increased to make them appear more reliably.
What changed
Skill & progression systems
Baptism skill-lock chance temporarily removed
One mechanic now locks or unlocks a single skill at a time
Preferred Skill weight increased
Dark Star now removes one Inspire Mastery at a time instead of multiple
Fixed possible Talent Point loss when removing Inspire Mastery
Class adjustments
Priest skill explosion radius increased by 25%
Hunter skill explosion radius increased by 30%
Mage skill explosion radius increased by 20%
Interface & platform
Wishlist removed from the main menu
Added 16:9 support for ultrawide screens
Mac: hotkey for hiding the game no longer displayed in Settings
Improved Settings hotkey numeric display
Added mouseover tips for Blessing level
Filled in missing multilingual localization
Bug fixes
Fixed incorrect Health Tenacity and Frost Damage descriptions
Fixed a possible Market Orders functional error
Fixed an incorrect Legendary Equipment description
Fixed missing background music
Fixed an incorrect Equipment Filter tutorial description
Fixed projectile VFX display issues
For players who bounced off the skill-locking friction at launch, 1.0.2 removes the immediate pain point and gives each class's area-of-effect abilities a meaningful boost — a reasonable course correction for a game still finding its footing.
Two years of development
■ substantial ■ routine
40 announcements · 29 substantial · 17 months with nothing
Keep exploring
Related games
Games and expansions with a shared developer or genres. Follow a connection to explore its update history.
\We are focused on developing new Season content. Please note that Season updates will bring extensive balance changes alongside new content.\Added a new Old God Transmog set to the Supporter Pack. It unlocks automatically for existing owne…
\We are focused on developing new Season content. Please note that Season updates will bring extensive balance changes alongside new content.\1. New \ SystemAfter clearing all chapters of a Season on Normal Difficulty, its Offering appears …
We are fully focused on new Season content, so updates will slow down for a while. Thank you for your understanding.\\ Difficulties Unlocked Advanced Difficulty is only a challenge mode for hardcore players and has no extra content. Hell …
\1. \ Fully RemovedOn-Kill Recovery had little impact in game, but polluted Affixes.It has therefore been fully removed from appearing.Fine Affixes no longer roll On-Kill Recovery; existing Affixes are unchanged.Divine Tower Divine Power no…
\1. \ Level Cap IncreasedAs late-game combat power rises, Exploration rewards at level 20 have become somewhat lacking.Exploration gains 4 more levels; max level is now 24, with richer rewards.2. \ Stages ExpandedTo support new building upg…
\1. \ UnlockedAdded Training Grounds dummy practice, unlocked after clearing Chapter 8.You can set Dummy Level and choose 1–6 dummy targets.2. \ ImprovedMarket trading removes the sell-only slots; sell and buy slots are now merged.Sold equi…
\1. \ UnlockedAdvanced Difficulty is mainly for hardcore players who want a greater challenge. It adds no extra content; choose carefully.It can be selected when creating a save; clearing it rewards a new Transmog.Monsters are stronger, and…
\1. \ ReturnsTo ease the early-game need to constantly replace equipment.Agony Scales are added back to the game, still combined from Abyssal Scales.Agony Scales now raise Item Level by 1; the max level is limited by chapter.Market Orders s…
\Added the Transmog system; appearances can now be freely changed.Market Orders now support batch place and batch deliver.Equipment filters now include Fine Affix Total Level.Equipment filters now include Rare Affix Total Level.Divine Tower…
\Added multi-save selection, with 9 save slots per Season.Added Equipment lock: middle-click to lock Equipment.Added Mythic Equipment filtering.\Mutated Skills can now be locked.Equipment Codex now supports category display.Equipment Codex …
\Doom gameplay has been adjusted. The three Doom stages now allow 3/4/5 Godsworn respectively.Godsworn who have completed Doom battles are no longer afflicted with Fear and can participate in other battles.Stages 1 and 2 of Doom now add spe…
\Gold, Blood, and Bone now have fixed very high caps.Offline rewards that exceed the cap are discarded, and can no longer prevent claiming.Warehouse Core Renovation no longer increases resource caps, and now increases high-quality chest spa…
\Offline rewards have been reworked, with additional resource rewards added.The Supporter Pack's offline income bonus now takes effect when obtained.Offline reward amounts gradually increase with Worshiper level.(Resource cap issues will be…
\Added Warehouse batch take-out.Expanded Market auto configuration.Added Prison auto configuration.Added Outlands auto Plane switch configuration.Added Exploration auto level-up configuration.Exploration can now be downgraded.\Talent slots …
\Affix Seals have been greatly streamlined!!!Set seals on the Rare Codex, then sync them to the corresponding higher-quality Codexes.Higher-quality Codexes can still have seals set separately.Higher-quality Codexes no longer have Awareness …
\Blessing now grants 1 Talent Point every 5 levels, up to 6 points, with no random rolls.After updating, reset Talents to apply the new Blessing Talent Points.\ now changes Mutated Skills.\ combine cost reduced to 6.\Market adds auto config…
【Important】!!!Due to Baptism changes, \ are no longer useful and will be converted back into \ at 6x after this update.The bonus reward for completing all Market Orders has been changed to 5 \.【Improvements】Equipment Corrupt effects no long…
【Important】Loot Progress has been removed; drop rate now remains at 300% throughout.Loot Progress has been changed to Exploration Progress. When full, this chapter's Treasure sites automatically refresh.Temple Baptism now lets you lock and …
\Some players reported that random skill locking felt very poor. We apologize and are making the following changes:Baptism skill-lock chance has been temporarily removed; a better solution will follow.\ now locks or unlocks one skill, makin…
IMPORTANT!!!Save data from the demo version can be directly carried over to the full version. Therefore, the demo version will be closed before the full version is released!\Added Echo-related tasks to the Monolith.Added hidden refresh rule…
IMPORTANT!!!Save data from the demo version can be directly carried over to the full version. Therefore, the demo version will be closed before the full version is released!\Added an option in Settings to hide combat effects. Disabling this…
\Added descriptions for the Prison feature.\Saving is no longer performed during combat to improve performance.Removed Godsworn portrait animations to improve performance.Adjusted some bullet VFX and hit effects to improve performance.Impro…
\Added 4 new Legendary Equipment.Added 10 new Mythic Equipment.Added more Build Recommendations.Added new Equipment appearances.Added a Hide Combat Text option in Settings.\Improved game rendering performance.Improved source descriptions fo…
从多语言表取出当前已校对的英/繁译文给你。English\ Version 0.3.4.0 Update\Added Build Recommendations; more will be added later.Added 12 basic Equipment appearances.Added new Equipment \.Added new Equipment \.Added Mythic Equipment \.Added some building Renovat…
\This update mainly syncs a large number of changes from the full version to ensure a smooth transition to the official release.Due to the sheer volume of changes, they will not be listed individually here.If you encounter any issues after …
\ The demo now includes the Gift feature. This is an exclusive thank-you benefit prepared for demo players. Gifts generate a high-quality chest every few hours. When opening the chest, you can choose 1 of 3 pieces of equipment, giving you a…
\ Added many combat sound effects. Added an option to disable combat sound effects for adventure slots. \ Adjusted some Warrior talents. Adjusted some Hunter talents. Minions and companions now gain Accuracy and Critical Strike Resistance b…
\ Added mini window mode. Added a keep option to Golem Reforging. Added tutorials for some Stele tasks. Added some Stele tasks that unlock new features. \ Adjusted the positions of some building renovations. Adjusted Soul Shard production a…
\Added Vault function - Treasures, for convenient storage of high-quality Equipment.Added new Unique Equipment appearances.Added witty remarks for Prisoners and Godsworn.Added animations for some buildings.\Curios can no longer be placed…
\The demo has merged the new content from the beta version, and there will be significant changes. The following lists some of the main modifications!\The Codex now includes a Talent Codex, making it easier to view class talents.The Codex…