3recent developer posts shown belowSelected from the developer record, separately from press coverage. Announcements are not necessarily shipped patches.
Last successful news check: This is our collection date, not the date of the latest patch.
Hello everyone! We're excited to share a major update for Infinite Ruins focused on improving progression, pacing, replayability, and giving you more reasons to keep digging. Based on your feedback and our observations since launch, we've made some significant changes to how the game unfolds across your first runs,…
Read more of this announcement
Hello everyone! We're excited to share a major update for Infinite Ruins focused on improving progression, pacing, replayability, and giving you more reasons to keep digging. Based on your feedback and our observations since launch, we've made some significant changes to how the game unfolds across your first runs, added a completely new Journal, introduced Elemental Synergies, and reworked Endless Mode. New Progression StructureWe've split the upgrade tree into stages so that players don't unlock and maximize most of the game's content during their first one or two runs. Nothing has changed visually in the upgrade tree, but the progression gates have been rebalanced to encourage you to prestige and gradually discover the deeper mechanics of Infinite Ruins. You can still grind your way to the next stage without Prestiging, but Prestiging will make reaching these milestones much more efficient. The goal is to make each run feel like a meaningful step forward rather than allowing too much of the game to be unlocked at once. Rune GenerationRune generation has also been reworked. Starting from the fifth Rune generation point of each run, generating additional Runes becomes progressively more difficult. This makes Prestiging a much more important part of optimizing your progression and encourages you to decide when it's time to collapse the ruins and start again. Hidden VeinsHidden Veins no longer requires specific upgrades or Prestige upgrades to appear. Instead, its resource cost has been increased considerably. This makes it a more straightforward progression gate while…
Hello everyone! First of all, thank you to everyone who has played Infinite Ruins since launch. Seeing you explore the ruins, discover new mechanics, and share your thoughts has been incredibly rewarding. We've received a lot of valuable feedback from the community, and this update focuses on improving the overall…
Read more of this announcement
Hello everyone! First of all, thank you to everyone who has played Infinite Ruins since launch. Seeing you explore the ruins, discover new mechanics, and share your thoughts has been incredibly rewarding. We've received a lot of valuable feedback from the community, and this update focuses on improving the overall experience with quality-of-life changes, Steam Deck improvements, bug fixes, and clearer game information. If you're enjoying the game, please consider leaving a Steam review. It really helps an indie developer reach more players and continue improving the game. ImprovementsAdded Cloud Save support. Improved several upgrade descriptions to make their effects clearer. Most upgrades now display specific stats such as Damage, Probability, Duration, etc. instead of the generic Effect label. Swift Steps can now be purchased after unlocking either the Rock Golem or the Mechanic Golem, since it benefits all golems. Treasure Golems now display a summary of all resources dropped when defeated. Echo Mining pickaxes are now only shown when they actually hit a block and are easier to distinguish from the main pickaxe. Improved gamepad and Steam Deck navigation in the Upgrades panel. Every slot in the grid can now be navigated, preventing confusing cursor jumps. Added clearer antisynergy warnings to Frozen Depths and Ember Depths. Added an option to disable the Upgrades and Golems button shake when new purchases become available. Updated gamepad controls to better match common standards:Right stick: Camera movementLeft stick: Cursor movementImproved the Hands On achievement…
Steam Playtest Ends Tomorrow - Thank You for Your Feedback!
From the recorded announcement
Hello everyone! The Infinite Ruins Steam Playtest will officially end tomorrow July 26th (19:00 CEST).I want to sincerely thank everyone who downloaded the playtest, reported bugs, filled out the survey, or simply spent time exploring the ruins. Your feedback has already led to many improvements, including gameplay…
Read more of this announcement
Hello everyone! The Infinite Ruins Steam Playtest will officially end tomorrow July 26th (19:00 CEST).I want to sincerely thank everyone who downloaded the playtest, reported bugs, filled out the survey, or simply spent time exploring the ruins. Your feedback has already led to many improvements, including gameplay balance, progression pacing, UI changes, and quality-of-life features. If you haven't shared your thoughts yet, there's still time!I'd really appreciate it if you could fill out the feedback form before the playtest closes:👉https://forms.gle/zEWRYeQ3X4qjeim4AEvery response helps make Infinite Ruins a better game. Thank you again for being part of this journey, and I hope to see you again at launch! Kileka Games
74.8% of 147 Steam reviews are positive, which after adjusting for sample size gives a reception score of 67.2. The developers have shipped 2 substantial updates in the past six months, adding 11.5.
reception 67.2·support +11.5·Good
Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated
Should you look into this?
From Steam's own record
Current price
$5.99
Development
Slowing down
Last heard from developers
2 months ago
Historical posting rhythm
every ~16 days
Substantial updates (6 mo)
2
Current silence
5× normal
Posting has slowed: the developers usually appear every 16 days, and it has now been 74. 2 substantial updates recorded in the past six months.
Last successful news check: Nov 7, 2026, 2:04 PM UTC. This is when we checked Steam, separate from when the developer last posted.
Before buying, confirm the edition, Steam activation and availability in your region. Search results may include DLC or other editions.
Distilled by the oracle
Our coverage
1 dispatch written from this game’s announcements
patchAug 15, 2026
Infinite Ruins Playtest Closes July 26 as Kileka Games Signals Launch Ahead
The Steam Playtest for Infinite Ruins (AppID 4317900) will close on July 26 at 19:00 CEST, developer Kileka Games announced on July 25.
In a brief community post, the studio credited participant feedback with driving a range of changes before the playtest window ends.
What changed
According to the announcement, player feedback led to improvements across several areas:
Gameplay balance adjustments
Progression pacing refinements
UI changes
Quality-of-life features
No specifics were given on the nature or scope of any individual change.
Kileka Games is also asking remaining playtesters to complete a feedback form before the playtest closes, linking to an external Google Form. The post closes with a reference to a future launch, though no date or window is provided.
For players who participated, the announcement suggests their time in the ruins had measurable influence on the game's current state — a modest but meaningful signal that the feedback loop between this playtest and the eventual release was, at minimum, active.
Two years of development
■ substantial ■ routine
12 announcements · 5 substantial · 18 months with nothing
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Hello everyone!We're excited to share a major update for Infinite Ruins focused on improving progression, pacing, replayability, and giving you more reasons to keep digging.Based on your feedback and our observations since launch, we've mad…
Hello everyone!First of all, thank you to everyone who has played Infinite Ruins since launch. Seeing you explore the ruins, discover new mechanics, and share your thoughts has been incredibly rewarding.We've received a lot of valuable feed…
Hello everyone!The Infinite Ruins Steam Playtest will officially end tomorrow July 26th (19:00 CEST).I want to sincerely thank everyone who downloaded the playtest, reported bugs, filled out the survey, or simply spent time exploring the ru…
Infinite Ruins is now Steam Deck Compatible!We're happy to announce that Infinite Ruins is now fully compatible with Steam Deck!You can enjoy the complete mining experience on the go with:Full gamepad supportOptimized UI scaling for Steam D…
Infinite Ruins launches on July 27!The wait is almost over!I'm happy to announce that Infinite Ruins will officially launch on July 27.Over the past months I've been polishing the game thanks to all the feedback received from the demo. Sinc…
The Infinite Ruins Steam Playtest is now live!The Steam Playtest is now available!This is your chance to experience the latest version of Infinite Ruins before its official release on July 27.Over the past months, the game has received many…
Infinite Ruins is officially joining Steam Next Fest!To celebrate, we've released a brand new gameplay trailer showcasing the current state of the game as we get closer to launch.Since the demo first became available, we've continued improv…
This update focuses on improving clarity, responsiveness and overall gameplay feel in Infinite Ruins.Visual ImprovementsBlocks now flash using the color of the damage type receivedAdded particles traveling from the cursor to the vortex to i…
A new update has arrived, bringing more control over how you play, along with quality-of-life improvements and full localization support.Game Mode SelectionYou can now choose how the core systems interact when starting a run:Full Mode (defa…
A new Major Update is now live, bringing new music, better controls, Steam Deck support, and important fixes.New MusicNew music by Silentsphere Studios has been added to enhance the atmosphere and make each session feel more dynamic and eng…
The Descent AwaitsThe Infinite Ruins upgrade now includes a confirmation dialog before triggering the end of the demo. Its cost has also been adjusted.You’ll be warned before descendingThe Descend button is slightly delayed to prevent accid…
New FeaturesWindow ScalingThe game window can now be freely resized in windowed mode. It snaps to the nearest ×0.5 multiple of the base resolution (960×540). The UI scales proportionally with the window size, improving readability across di…