Infinite Ruins Playtest Closes July 26 as Kileka Games Signals Launch Ahead
The Steam Playtest for Infinite Ruins wraps tomorrow, with the developer citing direct player feedback as the driver of several concrete improvements.
The Steam Playtest for Infinite Ruins (AppID 4317900) will close on July 26 at 19:00 CEST, developer Kileka Games announced on July 25.
In a brief community post, the studio credited participant feedback with driving a range of changes before the playtest window ends.
What changed
According to the announcement, player feedback led to improvements across several areas:
- Gameplay balance adjustments
- Progression pacing refinements
- UI changes
- Quality-of-life features
No specifics were given on the nature or scope of any individual change.
Kileka Games is also asking remaining playtesters to complete a feedback form before the playtest closes, linking to an external Google Form. The post closes with a reference to a future launch, though no date or window is provided.
For players who participated, the announcement suggests their time in the ruins had measurable influence on the game's current state — a modest but meaningful signal that the feedback loop between this playtest and the eventual release was, at minimum, active.
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