DISTILLING…
DISTILLING…
15 entries in codex
Version 1.0 is here!A huge thank you to everyone, especially the streamers who played MOBU over the past few days. I watched every video I could find, implemented many community suggestions, and fixed several bugs and polishing issues I was…
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Greetings, fellow monks! After 17 months of development, MOBU is finally available on Steam! Seeing this game being released is incredibly special for both my sister (the artist behind the game!) and me. To everyone who followed the journey…
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Hi everyone! Tomorrow is finally the day. Whether you've been following the game since the demo or you've only recently discovered it, thank you for being here. Every wishlist, playtest, bug report, suggestion, comment, and kind message has…
Hi everyone! After a long journey, we're finally just one week away from MOBU's release! It's been an incredible experience developing the game, and I can't thank everyone enough for all the feedback, bug reports, suggestions, and encourage…
This update introduces one of the biggest quality-of-life improvements to MOBU so far: the new Synergy Highlighter system, making it much easier to understand how your build works and discover powerful upgrade combinations. Alongside it, th…
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Thanks for 1,200+ runs played this month and for the 240 wishlists!Note: Some of the changes below are related to unlockable content from the full version. Even so, they can already be previewed in the demo.New ContentUpdated the alternate …
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This update brings a bug fix, usability improvements, and clearer upgrade descriptions.Quality of LifeThe game now automatically mutes audio when an Alt + Tab (window switch) is detected.UI & Text ImprovementsImproved the description of the…
This update brings balance adjustments to the later waves, UI clarity improvements, visual polish, and several bug fixes reported by the community.GameplayIntroduced a new defensive mechanic for the second boss. At certain moments during th…
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Bug FixesFixed an issue that could cause the music during the second half of a run to stop playing.Fixed an issue where Arcane Stand projectiles would not attempt to trigger elemental conditions when dealing damage-over-time. Upgrades that …
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Thanks for reporting the bug and for the Fractured Shrine UI improvement suggestion, u/rmfnord!Patch NotesAdded current attributes to the Fractured Shrine screen. You can now make more informed decisions when choosing a new blessing or spec…
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Hello everyone!This update introduces the first step of MOBU's new skin system, a brand-new track created exclusively for the game, as well as several quality-of-life improvements and bug fixes.New FeaturesNew skin system added. Skins can n…
Improvements• Added a new pause menu with options to return to the main menu or quit the game. It can now be accessed from anywhere in the game.• Updated the names of 5 attribute upgrades.• The Challenges list is now sorted as follows:Compl…
MOBU launches on July 16! After a lot of work (and many bouncing enemies flying in my direction), I can finally share the game's release date. =) I also released a brand-new trailer showing more of the combat, upgrades, and energy you can e…
Mobu has reached 100 wishlists on Steam! Thank you so much for the support! ❤️We also have some news: Mobu now has an official Discord server!We’d love to hear your thoughts. Feedback has been extremely important in helping improve the game…
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A major update in preparation for Steam Next Fest (we’ll be there!) and a live stream on the GDTK channel happening tonight!Here’s what’s new:New FeaturesNew fire animation (triggered when using Dash lv2 or applying burn to enemies)New boss…
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Two years of development
■ substantial ■ routine
15 announcements · 9 substantial · 20 months with nothing