Knaights 'Regicide' Update Overhauls AI, Difficulty, and a Dozen Systems
The Regicide update for Knaights, published 14 September 2026 by Zagmojo, is one of the broader patches the game has seen — the enemy AI alone received a ground-up rework, and the changes extend from core difficulty selection to individual UI buttons.
What changed
Difficulty
- Four tiers on new singleplayer games: Coward, Adventurer, Knight, and King.
- King difficulty unlocks after a first singleplayer win.
Enemy AI
- The enemy now drafts perks strategically, commits to a plan, and rebuilds when behind — it no longer hoards resources instead of building.
- At Knight difficulty and above, the AI plans buildings, perks, training, and attacks rather than guessing.
- The enemy deploys shacks, walls, and spells earlier; pairs dogs with questing knights; recalls units when its castle is threatened; sells surplus animals; and summons dragons.
Gameplay
- Perk offers now weight early picks toward early options and late picks toward late options.
- Pack Hunt perk has been retired.
- Dragons now reach 2 columns while still counting as melee.
- Primal Fury now boosts dogs paired with a knight.
- Imps no longer consume troop capacity.
- Barn Sell buttons appear beside each animal with their payout; beavers can now be sold.
- Turn resolution plays at half speed.
- Local Hotseat no longer grants unlocks or achievements.
Interface and visuals
- A new Default Skins option overrides all troops to their default appearance.
- Skins chosen at battle start persist for the full battle; enemy skins are set per battle; skins for unseen units are hidden until encountered.
- All troops now animate while moving; flying and mechanical units do not.
- Unavailable buttons display a reason on hover or focus.
- The quest badge allows players to re-read their last quest report.
- New players are directed to the tutorial from the title screen.
- Erasing save data now also clears the Steam Cloud copy.
Taken together, the update's most consequential shift is the AI rework — an opponent that actually spends resources and follows a strategy changes the game's fundamental tension.
