Knaights
In the codexIndieRPGStrategy

Knaights

Turn-based strategy medieval roguelite, where knights are sent on quests or to battle against your opponent as you build your base and supporting army. Train, upgrade, collect, and achieve in this pixel-art fantasy game!

DEV: Jeremiah ZagalaPUB: MojogamesAppID 4776920
UPDATE PULSEevery ~17d·last 2d ago·4 recent on record

Is Knaights still being updated? — the short answer, with the evidence.

Should you look into this?

From Steam's own record

Current price

$11.99$14.99−20%

Development

Actively supported

Last heard from developers

2 days ago

Usual rhythm

every ~7 days

Substantial updates (6 mo)

1

Current silence

within normal range

The developers post roughly every 7 days and were last heard 2 days ago — within their normal range. 1 substantial update landed in the past six months. It is currently 20% below its usual price.

Distilled by the oracle

Our coverage

1 dispatch written from this game’s announcements

patchSep 14, 2026

Knaights 'Regicide' Update Overhauls AI, Difficulty, and a Dozen Systems

The Regicide update for Knaights, published 14 September 2026 by Zagmojo, is one of the broader patches the game has seen — the enemy AI alone received a ground-up rework, and the changes extend from core difficulty selection to individual UI buttons.

What changed

Difficulty

  • Four tiers on new singleplayer games: Coward, Adventurer, Knight, and King.
  • King difficulty unlocks after a first singleplayer win.

Enemy AI

  • The enemy now drafts perks strategically, commits to a plan, and rebuilds when behind — it no longer hoards resources instead of building.
  • At Knight difficulty and above, the AI plans buildings, perks, training, and attacks rather than guessing.
  • The enemy deploys shacks, walls, and spells earlier; pairs dogs with questing knights; recalls units when its castle is threatened; sells surplus animals; and summons dragons.

Gameplay

  • Perk offers now weight early picks toward early options and late picks toward late options.
  • Pack Hunt perk has been retired.
  • Dragons now reach 2 columns while still counting as melee.
  • Primal Fury now boosts dogs paired with a knight.
  • Imps no longer consume troop capacity.
  • Barn Sell buttons appear beside each animal with their payout; beavers can now be sold.
  • Turn resolution plays at half speed.
  • Local Hotseat no longer grants unlocks or achievements.

Interface and visuals

  • A new Default Skins option overrides all troops to their default appearance.
  • Skins chosen at battle start persist for the full battle; enemy skins are set per battle; skins for unseen units are hidden until encountered.
  • All troops now animate while moving; flying and mechanical units do not.
  • Unavailable buttons display a reason on hover or focus.
  • The quest badge allows players to re-read their last quest report.
  • New players are directed to the tutorial from the title screen.
  • Erasing save data now also clears the Steam Cloud copy.

Taken together, the update's most consequential shift is the AI rework — an opponent that actually spends resources and follows a strategy changes the game's fundamental tension.

Two years of development

■ substantial ■ routine

Nov2025FebMayAugNov2026FebMayAug

9 announcements · 1 substantial · 20 months with nothing

Recent Transmissions

9 entries in codex

Community AnnouncementsOct 2, 2026
Post Release Hotfixes

Minor bugfixes

Community AnnouncementsOct 1, 2026
Regalia update

The Regalia update is live!The unlockable skins have been overhauled: over 200 new skins for your troops, structures and castle, every one earned by something you do in a match, plus name effects that animate your name.Match replays: rewatc…

Community AnnouncementsSep 22, 2026
Bugfixes, QoL changes, Gameplay Mechanic changes, and New Localizations

This hefty patch piggybacks onto Regicide bringing many changes to the UI, some gameplay changes (including the insight perk which changes some strategy) among other changes listed in the version log in-game. Also worth noting: some animati…

Community AnnouncementsSep 14, 2026
Regicide update

Difficulty and the enemy- Pick the difficulty when you start a new singleplayer game: Coward, Adventurer, Knight and King!- King unlocks after your first singleplayer win.- The enemy has been reworked. It drafts perks the way you do, commit…

Read our dispatch on this

Read this patch for

Community AnnouncementsAug 6, 2026
Confluence Update

This build introduces a huge content update to perks and spells. There are a few new mechanic reworks and some minor bug fixes as well.

Community AnnouncementsJul 24, 2026
Save and Resume your non-comp games!

Matches will be version checked, but as long as the version is compatible with a previous save, it will keep the match rejoinable!

Community AnnouncementsJul 18, 2026
More bugfixes and minor tweaks

see in-game patch notes

Community AnnouncementsJul 17, 2026
More post-launch bugfixes

Tutorial and input parity bugfixes.

Community AnnouncementsJul 16, 2026
Mostly online bugfixes

All changelog entries are found in-game