Demon Protocol
In the codexAction

Demon Protocol

Lock On. Light Up. Lay Waste. Demon Protocol is a retro arcade space shooter with 25 waves of relentless enemies, 4 brutal bosses, and power-ups to keep you fighting. Choose your difficulty and see how far you can push before the demons win.

DEV: Pete PotosPUB: ThryveLabsAppID 4798960
UPDATE PULSEevery ~2d·last 24d ago·19 recent on record

Is Demon Protocol still being updated? — the short answer, with the evidence.

Should you look into this?

From Steam's own record

Current price

$1.49$2.99−50%

Development

Unusually quiet

Last heard from developers

24 days ago

Usual rhythm

every ~2.5 days

Substantial updates (6 mo)

0

Current silence

10× normal

The developers have been silent for 24 days against a normal rhythm of about 2.5 — roughly 10 times longer than usual. Nothing we would call a substantial update has landed in six months, though the developers have posted 20 times. It is currently 50% below its usual price.

Distilled by the oracle

Our coverage

1 dispatch written from this game’s announcements

patchAug 14, 2026

Demon Protocol Gains Rotating Planet Backdrops Tied to Wave Bands

Demon Protocol's August 8 update — titled the Planet Update — adds animated celestial backdrops to every wave band in the game, giving each tier of play a distinct visual identity rooted in the solar system and beyond.

What changed

  • Rotating planets now occupy the upper-right of the play field, slowly spinning with dynamic lighting. The planet assigned to each wave band is fixed:
    • Waves 1–5 → Earth
    • Waves 6–10 → Mars
    • Waves 11–15 → Saturn
    • Waves 16–20 → Toxic (unnamed world)
    • Waves 21–25 → Hell
  • Orbiting moons accompany each world, travelling on tilted elliptical paths that carry them in front of and behind the planet with correct occlusion.
  • Saturn's rings are rendered with the same occlusion logic, passing in front of and behind the globe as they rotate.
  • Boss waves swap the orbiting planet for a Moon-Patrol-style scrolling surface: jagged far mountains, a mid-ridge, and a cratered foreground ground rendered in parallax along the bottom of the screen.

The update is purely presentational, but the layered parallax work — particularly the occlusion handling on moons and rings — suggests a level of craft that rewards players who reach the later wave bands.

Two years of development

■ substantial ■ routine

Nov2025FebMayAugNov2026FebMayAug

20 announcements · 0 substantial · 21 months with nothing

Recent Transmissions

20 entries in codex

Community AnnouncementsSep 9, 2026
9/9/26 Patch 2

Language bug fix!

Community AnnouncementsSep 9, 2026
9/9/26 Updates

Added diagnostics (toggle F3!)

Community AnnouncementsAug 28, 2026
8/28/26 Update 2

Focus Protocol Updates

Community AnnouncementsAug 28, 2026
8/28/26 Updates

Berzerker and Pact Protocol Updates

Community AnnouncementsAug 27, 2026
8/27/26 Updates

Protocol Updates

Community AnnouncementsAug 13, 2026
8/13/26 Bug Fix Only

Bug fix on hi-score setting screen

Community AnnouncementsAug 8, 2026
8/8/26 Planet Update!

Rotating planet backdrops. Each wave band now hangs a slowly-rotating, lit planet in the upper-right of the play field. Waves 1–5 — Earth Waves 6–10 — Mars Waves 11–15 — Saturn Waves 16–20 — Toxic Waves 21–25 — Hell Orbiting moons. Each wor…

Read our dispatch on this
Community AnnouncementsAug 5, 2026
8/5/26 Updates

Bug fix, window focus issue. Added single shot mode for focus and pact protocols.

Community AnnouncementsAug 4, 2026
8/4/16 Updates

Adding in Steam leaderboards and achievements for co-op modes!

Community AnnouncementsJul 29, 2026
7/29/26 Update

UI Cleanup on soundtrack page

Community AnnouncementsJul 28, 2026
7/28/26 Update 2

Fixed small bug in music player !

Community AnnouncementsJul 28, 2026
7/28/26 Updates

- Added Soundtrack page, user can play all Demon Protocol music, reachable from Credits screen

Community AnnouncementsJul 25, 2026
7/25/26 Updates

- Reworked the way co-op mode is played and scored. - Add teleported sub-waves to co-op - Improve ship maneuverability in boss screens

Community AnnouncementsJul 23, 2026
7/23/26 Updates

Updates to co-op play, see previous build notes.

Community AnnouncementsJul 21, 2026
7/21/26 Updates

Major Updates Today: 2 Player Co-op Added CO-OP Mode (2 players at same time) CO-OP + CPU WINGMAN (lets you fly co-op solo with an AI partner) Note I have not added Achievements and Steam Leaderboards for CO-OP mode yet. These should only w…

Community AnnouncementsJul 16, 2026
t/16 Updates

Player can shoot through power-ups. Made levels 20+ a bit easier in HARD mode. Note: it is still very difficult! I personally use the mouse when I play it :)

Community AnnouncementsJul 15, 2026
July 15th Update

Added separate protocols to provide additional gameplay options

Community AnnouncementsJul 13, 2026
Updates for July 13th

Added steerable bullets ːsteamhappyː

Community AnnouncementsJul 12, 2026
Updates for 7-12-26

Added full screen mode and show FPS on settings screen

Community AnnouncementsJul 8, 2026
Updates based on review #1 feedback

1. The "die immediately after respawning" problem fixed in HARD setting 2. Temporary power-ups (rapid fire, triple split) now freeze their countdown between waves and during the boss death sequence — no more watching your laser burn down ov…