Theocide
In the codexIndieStrategyFree To Play

Theocide

Command a general and their army in a dark fantasy tactical card battler. Build decks for five warring factions, fight for position on a 9x5 battlefield, draft game-changing augments mid-match, and climb the ranked ladder in a war where every faction believes it is the rightful heir.

DEV: FenexwarePUB: FenexwareAppID 4921570

Is Theocide still being updated? — the short answer, with the evidence.

Should you look into this?

From Steam's own record

Development

Slowing down

Last heard from developers

2 months ago

Usual rhythm

not yet established

Substantial updates (6 mo)

1

Current silence

cannot be judged

The codex holds only a single day of announcements for this game, so its normal rhythm cannot be established. The developers were last heard 2 months ago. 1 substantial update landed in the past six months.

We hold a thin slice of this game's announcement history, so its normal rhythm can't be established. That is a limit of our record, not evidence about the game.

Distilled by the oracle

Our coverage

1 dispatch written from this game’s announcements

patchAug 29, 2026

Theocide v0.2.9: Ranked AI Fill-In, FPS Cap, and Matchmaking Fixes

Theocide's v0.2.9 update, published 26 July 2026, addresses three distinct pain points: a broken ranked queue that could strand players indefinitely, a missing frame-rate control, and a slow disconnect resolution that punished the wrong person.

What changed

Ranked matchmaking

  • If no human opponent is found within 60 seconds, the game now pairs the searching player against an AI opponent instead of waiting indefinitely.
  • The AI match counts as a full ranked game — win gold, rating changes, and replay saving all function identically to a human match; quitting still concedes.
  • The developer describes this as a temporary measure while the player base grows.
  • The queue now monitors its own connection, reconnects automatically on a brief drop (displaying a RECONNECTING state), and surfaces a clear error message if reconnection fails — replacing the old behaviour where the 'Finding match' counter ran forever while the server had quietly forgotten the request.

Disconnects

  • Leaving a match now reaches the server immediately, ending the game for the remaining opponent at once rather than after up to a minute of watching a disconnected marker.

Settings and UI

  • A Video settings FPS Cap has been added, ranging from 10 to 500 frames per second or Uncapped; the setting takes effect immediately and persists between sessions. Uncapped remains the default.
  • A Discord button has been added to the main menu's bottom-right button row, opening the community server invite in a browser; if a fullscreen game cannot hand off to the browser, the invite link is copied to the clipboard instead.

Taken together, the changes make ranked play meaningfully more reliable — both for players staring at a frozen queue and for those left waiting when an opponent walks away.

Recent Transmissions

1 entries in codex

Community AnnouncementsJul 26, 2026
Update v0.2.9

v0.2.9 — 26 July 2026 Ranked searches no longer die quietly while you wait, leaving a match ends it for your opponent straight away, and you can now cap your frame rate or jump to the community Discord from the menus. New If the ranked queu…

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