Holy Mole
In the codexCasualIndieSimulation

Holy Mole

Drill, collect gems and become the richest miner. Upgrade your gear, recruit helper moles... but be careful when night falls.

DEV: NoMiStudioPUB: NoMiStudioAppID 4924520
UPDATE PULSEevery ~35d·last 10d ago·3 recent on record

Is Holy Mole still being updated? — the short answer, with the evidence.

Should you look into this?

From Steam's own record

Current price

$3.74$4.99−25%

Development

Actively supported

Last heard from developers

10 days ago

Usual rhythm

not yet established

Substantial updates (6 mo)

1

Current silence

cannot be judged

The codex holds only 4 days of announcements for this game, so its normal rhythm cannot be established. The developers were last heard 10 days ago. 1 substantial update landed in the past six months, 1 of them major. It is currently 25% below its usual price.

We hold a thin slice of this game's announcement history, so its normal rhythm can't be established. That is a limit of our record, not evidence about the game.

Distilled by the oracle

Our coverage

1 dispatch written from this game’s announcements

patchAug 29, 2026

Holy Mole Update Reworks Upgrade Tree and Fixes Persistent Save Bugs

Developer sernna has pushed an update to Holy Mole that combines bug fixes with a meaningful redesign of how the upgrade tree is structured and priced.

What changed

Bug fixes

  • Mole levels now persist when returning to the main menu — previously they reset entirely.
  • Broken debris remains broken after returning to the main menu.

Upgrade tree

  • Gem magnets have been reworked into coin magnets. The stated rationale: gems were already easy to collect; coins were not. Existing owners of those nodes automatically receive the coin-magnet behavior.
  • Special Magnet cost reduced from 600,000 to 20,000, timed to align with when drills that produce gold and jade become available.
  • Several cheaper upgrades added at the start of the Power, Speed, Economy, and Magnet branches to accelerate early-game progression.
  • Money multipliers reworked.
  • Backpack upgrades are no longer locked behind the expensive magnet chain; Backpack II is also cheaper.
  • Nodes across the tree reordered so cheaper upgrades consistently appear first.

Other

  • Moles level up faster, with higher levels now granting a much larger speed boost.

Taken together, the changes lower the cost barrier across most branches of the upgrade tree while fixing save-state bugs that were quietly erasing player progress between sessions.

Recent Transmissions

4 entries in codex

Community AnnouncementsSep 24, 2026
Patch 1.0.1 — Bug fixes

-Prestige confirmation window is now fully localized (all 6 languages). Hovering the prestige gem now shows a tooltip with its cost and effect, like any other upgrade. -Prestige now properly resets the world: broken debris come back and mol…

Community AnnouncementsAug 21, 2026
Fix: coins flying away when using the coin magnet

Fixed coins being launched into the air and disappearing when the magnet grabbed them right as they spawned from the processor. Fixed gems staying frozen in mid-air when the magnet released them because the inventory was full. Thanks for th…

Community AnnouncementsAug 20, 2026
Update: bug fixes and upgrade tree rework

Fixes Mole levels are now saved. They no longer reset when returning to the main menu. Broken debris now stays broken after returning to the main menu. Upgrade tree The gem magnets have been reworked into coin magnets — gems were already co…

Read our dispatch on this

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Community AnnouncementsAug 18, 2026
Demo update: rebalanced economy

Faster early progression — you can afford your first upgrades right awayMoney multipliers reworkedUpgrade tree reordered so cheaper nodes come firstBackpack upgrades no longer locked behind the expensive magnet chain