I'm Just a Wall
In the codexActionCasualIndie

I'm Just a Wall

I'm Just a Wall is a multiplayer prop hunt game where up to 30 players become cats to hide and seek. Morph into cacti, candy or trees to hide across the island, or play as the seeker and spot the scenery that looks just slightly off.

DEV: Salt&VinegarPUB: Salt&VinegarAppID 4938440
UPDATE PULSEevery ~6d·last 61d ago·3 recent on record

Is I'm Just a Wall still being updated? — the short answer, with the evidence.

Should you look into this?

From Steam's own record

Current price

$0.65$1.99−67%

Development

Slowing down

Last heard from developers

2 months ago

Usual rhythm

not yet established

Substantial updates (6 mo)

1

Current silence

cannot be judged

The codex holds only 3 days of announcements for this game, so its normal rhythm cannot be established. The developers were last heard 2 months ago. 1 substantial update landed in the past six months. It is currently 67% below its usual price.

We hold a thin slice of this game's announcement history, so its normal rhythm can't be established. That is a limit of our record, not evidence about the game.

Distilled by the oracle

Our coverage

1 dispatch written from this game’s announcements

releaseJul 27, 2026

I'm Just a Wall Pre-Launch Update Overhauls HUD, Escape Mode, and Balance

The developer behind I'm Just a Wall has pushed a substantial pre-launch update that touches nearly every layer of the game — visual presentation, mode mechanics, balance, and quality of life.

What changed

UI Revamp

  • The in-game HUD (controls guide, transformation bar, scoreboard) is now semi-transparent to reduce visual obstruction.
  • Text contrast and outlines have been rebalanced for readability on both bright and dark maps.
  • The ESC menu and Settings window now share the title screen's wood-tone theme, with subtle transparency.

Escape Mode

  • Ship materials no longer spawn at match start; they now air-drop via parachutes, giving Hiders time to hide before the material rush begins.
  • A countdown timer shows how long until materials drop.
  • Ship materials are now visible to Seekers as well.
  • Default settings adjusted: Docks 2 → 3, Ship Materials 4 → 5, Seeker Wait Time 10 → 20 seconds.
  • Material drop counts have been rebalanced to reduce map clutter.

Balance

  • Hider movement speed has been increased, halving the speed gap between Hiders and Seekers.
  • Default Seeker Wait Time set to 80 seconds for Classic and Infection modes.

Bug Fixes & QoL

  • Fixed certain ship materials being unpickable.
  • Resolved micro-stuttering on the title screen and frame-rate drops on the victory screen.
  • Waiting lobbies now appear above in-progress matches in the room list.
  • Mode filter tooltips added to the room list.
  • A confirmation prompt now appears when reissuing account codes.
  • The Account menu hides automatically when opening Settings mid-match.

Taken together, the changes suggest a deliberate effort to make chases feel competitive rather than foregone — and to ensure the interface stays out of the way while they unfold.

Recent Transmissions

3 entries in codex

Community AnnouncementsAug 4, 2026
New Mode Added!

Pure, primal fun with a touch of madness — a new mode has been added.In Power-Up Red Light, Green Cat, cats with over 25 different abilities must dash past automated turrets to reach the finish line.Watch out — don't get shot!

Community AnnouncementsJul 29, 2026
Fun New Features Incoming

Our shop is open for business as usual. -> This is a multiplayer game, but we only sold 4 copies total, so there was no one to play with.Rooms without enough players will now be filled with AI cats. (They might honestly be better than real …

Community AnnouncementsJul 27, 2026
Major Pre-Launch Update

Major Pre-Launch UpdateUI RevampIn-Game HUD: The HUD (controls guide, transformation bar, scoreboard, etc.) is now semi-transparent to minimize visual obstruction. In hide-and-seek, vision is information!Text contrast and outlines have been…

Read our dispatch on this

Read this patch for