Forsaken Realms: Vahrin's Call Patch 1.1.1 Overhauls Loot Economy
Patch 1.1.1 for Forsaken Realms: Vahrin's Call is live, led by what developer Robin_TitanRoc calls an economy overhaul intended to keep looting "fun, fresh and exciting" while sharpening the sense of progression.
What changed
Economy
- General loot containers now spawn in smaller numbers but hold more loot each
- General loot containers no longer respawn
- Enemy loot drops have been increased
- The variety of miscellaneous world items has been reduced
- Proximity looting has been removed; interact radius for lootables is now greatly increased
- Harvestables have been re-balanced across all areas
Quality of life
- New keybinds added for movement and camera inputs
- Palace Towers puzzle paintings updated for clearer readability
- Fences in Forest Edge and South Vale lowered to ease traversal
- Initial shader compiler now runs faster, overlapping with the photosensitivity warning screen
- Krat collision updated to allow jumping over them
- Projectiles now correctly trigger traps
- Bursting Ice updated to deal piercing damage
- Blood rot bodies can now be detonated remotely via projectiles
General fixes
- Potential fix for shortcut wheel keybindings resetting on game close
- Spell upgrade material requirements adjusted
- Gold requirement removed from the Masterfully Crafted quest
- Loot container names corrected in-world
- Crash fix related to certain creature hair
The shift from scattered, respawning loot to denser, finite containers marks a meaningful philosophy change — players who previously swept areas repeatedly will need to adjust how they approach resource gathering.
