Big Walk 1.6.0 Patches Networking, Adds New Settings, Fixes Challenge Exploits
A broad maintenance update tightens multiplayer stability, closes a handful of challenge-skipping loopholes, and introduces two new audio and movement settings.
House house has released version 1.6.0 of Big Walk, a patch that spans networking reliability, exploit fixes, accessibility improvements, and a small handful of cosmetic corrections.
What changed
Networking & multiplayer
- Join Codes now use both letters and numbers.
- Multiple rare networking issues that could prevent connections have been fixed.
- Networking-related error and warning messages have been improved.
- A modded client can no longer perform certain actions that could disrupt other players on the server.
- Kicking a player now clears any text they have written since the session started.
New settings
- First Person Arm Movement (all platforms).
- Echo Cancellation (Windows and Mac).
Challenge integrity
- Fixed a case where a challenge could be skipped via the lost and found combined with a server restart.
- Fixed a badly positioned collider on a challenge-skipping button panel.
- Fixed a case where a light in one challenge failed to turn on when a door closed.
Stability & saves
- Fixed a Windows crash tied to Windows Smart App Control.
- On Windows and Mac, a corrupted save will now fall back to the backup save in more cases.
- Fixed a potential shader error related to lights with dynamic brightness and range.
World & UI polish
- Stars in the night sky are now oriented more accurately to the real southern hemisphere sky.
- Two landmarks had incorrect map colors; both are corrected.
- Unrecognized gamepads now display fallback button prompt glyphs.
- Fixed several geometry holes where a player could get stuck.
Taken together, the update should make multiplayer sessions more stable and challenge runs harder to game unintentionally.
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