3recent developer posts shown belowSelected from the developer record, separately from press coverage. Announcements are not necessarily shipped patches.
Last successful news check: This is our collection date, not the date of the latest patch.
Newest in this record ·
1.6.0 Patch Notes
From the recorded announcement
Version: 1.6.0Join Codes now use both letters and numbers. Fixed many rare networking issues that could prevent connecting properly. Improved some networking related error and warning messages.(Windows) Fixed a crash that could occur if you use Windows Smart App ControlStopped a modded client from performing certain…
Read more of this announcement
Version: 1.6.0Join Codes now use both letters and numbers. Fixed many rare networking issues that could prevent connecting properly. Improved some networking related error and warning messages.(Windows) Fixed a crash that could occur if you use Windows Smart App ControlStopped a modded client from performing certain actions that might disrupt other players on the server. New setting: First Person Arm Movement.(Windows + Mac) New setting: Echo Cancellation. Fixed a case where a challenge could be skipped by using the lost and found and restarting the server. Unrecognized gamepads now have fallback button prompt glyphs.(Windows + Mac) made a corrupted save use the backup save in more cases. Fixed a potential shader error related to lights with dynamic brightness and range. Fixed a case where in one challenge \ didn't turn on when the door closed. Fixed some holes where a player could get stuck. Fixed a badly positioned collider on a challenge skipping button panel. Stars in the night sky should now be oriented more accurately to the real life southern hemisphere sky. Fixed two landmarks that had incorrect colors on the map. Kicking a player now clears any \ they have written since the session started. Version History Website:We keep a full version history at https://bigwalk.game/history/
Version: 1.5.1Added separate volume sliders for different audio categories. Fixed an issue where saves made before 1.4.9 could have a challenge that reset itself after completion and was no longer possible to finish. Fixed a spot where it was possible to pick up a player on the other side of a turnstile. Made it…
Read more of this announcement
Version: 1.5.1Added separate volume sliders for different audio categories. Fixed an issue where saves made before 1.4.9 could have a challenge that reset itself after completion and was no longer possible to finish. Fixed a spot where it was possible to pick up a player on the other side of a turnstile. Made it harder to clip through certain walls. Fixed a case where \ being placed in a backpack could stop shadows from drawing correctly. Fixed some confetti launchers that weren't firing. Fixed a case where a disconnecting player could cause a \ end up on the wrong side of a wall. Changed the save game deletion menu to show the name of the save game being deleted. Change to the wording of the password prompt on the host menu. The password prompt shown when connecting to a game will now be cleared after a failed attempt. The in game network warning now shows a different message for a slow connection and a connection that is unstable. Fixed Chinese, Japanese and Korean fonts sometimes hitting a character limit and failing to render new characters.\ now reaches a farther distance. Fixed some players seeing unusual lighting conditions that persisted after playing a certain part of the game. Version History Website:We keep a full version history at https://bigwalk.game/history/We're working on the next patch now, we hope to have it ready for you soon.
Version 1.5.0:Fixed one patch of trees that was missing collision. Version History Website:We keep a full version history at https://bigwalk.game/history/We're working on the next patch now, we hope to have it ready for you soon.
95.9% of 44,288 Steam reviews are positive, which after adjusting for sample size gives a reception score of 95.7. The developers have shipped 5 substantial updates in the past six months, adding 3.0.
reception 95.7·support +3.0·Exceptional
Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated
Should you look into this?
From Steam's own record
Current price
$19.99
Development
Slowing down
Last heard from developers
31 days ago
Historical posting rhythm
every ~7.5 days
Substantial updates (6 mo)
5
Current silence
4× normal
Posting has slowed: the developers usually appear every 7.5 days, and it has now been 31. 5 substantial updates recorded in the past six months, 1 classified as major.
Last successful news check: Nov 1, 2026, 2:03 PM UTC. This is when we checked Steam, separate from when the developer last posted.
Before buying, confirm the edition, Steam activation and availability in your region. Search results may include DLC or other editions.
Distilled by the oracle
Our coverage
4 dispatches written from this game’s announcements
patchOct 6, 2026
Big Walk 1.6.0 Patches Networking, Adds New Settings, Fixes Challenge Exploits
House house has released version 1.6.0 of Big Walk, a patch that spans networking reliability, exploit fixes, accessibility improvements, and a small handful of cosmetic corrections.
What changed
Networking & multiplayer
Join Codes now use both letters and numbers.
Multiple rare networking issues that could prevent connections have been fixed.
Networking-related error and warning messages have been improved.
A modded client can no longer perform certain actions that could disrupt other players on the server.
Kicking a player now clears any text they have written since the session started.
New settings
First Person Arm Movement (all platforms).
Echo Cancellation (Windows and Mac).
Challenge integrity
Fixed a case where a challenge could be skipped via the lost and found combined with a server restart.
Fixed a badly positioned collider on a challenge-skipping button panel.
Fixed a case where a light in one challenge failed to turn on when a door closed.
Stability & saves
Fixed a Windows crash tied to Windows Smart App Control.
On Windows and Mac, a corrupted save will now fall back to the backup save in more cases.
Fixed a potential shader error related to lights with dynamic brightness and range.
World & UI polish
Stars in the night sky are now oriented more accurately to the real southern hemisphere sky.
Two landmarks had incorrect map colors; both are corrected.
Unrecognized gamepads now display fallback button prompt glyphs.
Fixed several geometry holes where a player could get stuck.
Taken together, the update should make multiplayer sessions more stable and challenge runs harder to game unintentionally.
patchAug 24, 2026
Big Walk 1.4.10 and 1.4.9 Patch Notes: Network, Audio, and Session Fixes
Stuart's back-to-back patch notes for Big Walk cover a range of fixes aimed squarely at the game's multiplayer foundations.
What changed in 1.4.10
Improvements to network connection and stability overall
Fixed a bug where the server could stop responding after a player disconnects
Error messages for network failures are now more specific
The host and join menu will now surface warnings when connection issues are detected
Sound changes to two unnamed sound effects (one adjusted in character, one fixed for a cut-off at its start)
Voice stability improved — player voice chat should cut out less frequently
What changed in 1.4.9
Session passwords are now required when starting a game
Two new settings added: Invert Look X and Frame Rate Limit
Vsync is now enabled by default, with a new half-vsync option that locks to half the normal vsync framerate
Better protection against potential save data loss
Reduced the likelihood of clipping through certain walls
Fixed a missing collider in one challenge
Fixed completed challenges occasionally requiring re-completion after a reload
Fixed two players being able to pass through a turnstile simultaneously
Fixed a crash-like state triggered when a player disconnected while being carried
The developer notes that a full version history is maintained at bigwalk.game/history and that the next patch is already in progress.
Taken together, these two updates meaningfully tighten the cooperative experience — mandatory session passwords and save-data safeguards in particular suggest the team is taking session integrity seriously.
Big Walk is the most fun I've had in a co-op game all year, perhaps for a few years; it's certainly at the top of my list for greatest games to play with friends. I'm not the only one who thinks that, just ask about anyone on the PC Gamer t…
House House, creators of breezy co-op puzzle adventure Big Walk, have become the latest high-profile game developers to express support for the BDS (Boycott, Divestment, Sanctions) movement's ongoing Microsoft boycott. The developers, who a…
lot of the 3D games I consider touchstones of thoughtful player movement are a decade or more old: Mirror's Edge, of course, Titanfall 2, Dishonored 2, Doom Eternal or ARMA 3. That's by no means a comprehensive list, but these are the games…
Version: 1.6.0Join Codes now use both letters and numbers.Fixed many rare networking issues that could prevent connecting properly.Improved some networking related error and warning messages.(Windows) Fixed a crash that could occur if you u…
$30 extra just for early access and some cosmetics? I was a little taken aback to notice that the Gears of War: E-Day Premium Edition is $100, and all it gets you on top of the $70 regular edition is five days of early access starting Octob…
More weird, asymmetrical co-op moments, please. A spoiler for a mid-game event in co-op puzzler Big Walk follows, so don't "read more" if you want to go in fresh. (It's a great game.).. Read more.
I have not been able to stop thinking about Big Walk since I finished the game alongside six of my friends last month. What I had anticipated to be a relatively okay, quick-dirty-fun co-op game unfurled itself into one of the most thoughtfu…
Version: 1.5.1Added separate volume sliders for different audio categories.Fixed an issue where saves made before 1.4.9 could have a challenge that reset itself after completion and was no longer possible to finish.Fixed a spot where it was…
Version 1.5.0:Fixed one patch of trees that was missing collision.Version History Website:We keep a full version history at https://bigwalk.game/history/We're working on the next patch now, we hope to have it ready for you soon.
grave error: During one Big Walk puzzle, I flailed my arms around to signal "Hooray, you picked up the correct puzzle piece" to my puzzle-solving partner, and he immediately dropped it on the floor and picked up a different, not-correct pie…
Version 1.4.10:Improvements to network connection and stability.Fixed an issue that could cause the server to stop responding after a player disconnects.More specific error messages for certain kinds of network failures.Added warnings to th…
I’ve spent something like seven hours in funny-thinky cooperative puzzler Big Walk, and the concept of more Big Walk is something that confounds and, just a little bit, frightens me. What, you spent an entire evening stubbing toes in the da…
Big Walk is a co-op only online game about hanging out with friends and solving puzzles. Given we are currently living through peak friendslop thanks to the likes of Peak, RV There Yet?, R.E.P.O. and Content Warning, it was probably inevita…
Behind soundproof glass, Tyler is frantically signalling to me by wiggling both his arms over his head. I look over at Morgan, behind a different glass wall, who is holding a puzzle piece over his head—but he can't see Tyler's frenzied arm-…
Кооперативная приключенческая игра Big Walk от австралийской студии House House преодолела отметку в 1 миллион проданных копий. Для достижения такого результата проекту потребовалось всего шесть дней, сообщило издательство Panic.
Big Walk has sold 1 million copies since launching a week ago, its publisher has announced. That's a huge figure for Australian studio House House, whose previous breakthrough hit Untitled Goose Game took three months to reach that mileston…
Early on in Big Walk, as you and your pals are scurrying around the world solving puzzles, you might come across a curious sight: a structure near the beach with an oblong prize (here at PC Gamer we call it a nubbin) inside a frosted glass …
Fantastic new puzzle game Big Walk drew some early complaints over the volume of its proximity voice chat, which was too quiet for some players and mic setups, and developer House House has now released a patch that it hopes will resolve th…
Hello!We just put out our first post release patch (version 1.4.8) out on Steam. It will take a little while to make its way onto other platforms.This update should fix an issue some players were having with voices sounding quieter than the…
Big Walk is a new co-op-only adventure from the creators of Untitled Goose Game. Chris Livingston has been playing it and he's having an absolute gas. It's a loosely structured open world affair starring quaint pointy-nosed folk that you si…
Co-op puzzle game Big Walk launched yesterday, and it's off to a great start: it peaked at nearly 50,000 concurrent players on Steam this morning, Steam reviews are "Very Positive," and here at PC Gamer we're all having a great time with it…
You may have heard that Big Walk, the 12-player open world bumble-a-thon from Untitled Goose Game developers House House, is "a cooperative multiplayer adventure about teamwork and talking". You may have been tempted to call it a "hangout g…
We understand that some people are having a problem where their friends' voices are too quiet in the game. Sorry about this!While Big Walk is built around players getting quieter when they are farther away, we can see that for some setups, …
Кооперативная приключенческая игра Big Walk от студии House House, известной по приключению про вредного гуся Untitled Goose Game, получила первые оценки от профильной прессы.
The island in co-op walking simulator Big Walk is home to lots of puzzles, and those puzzles can't be completed by a single player. This is a co-op game in the truest sense of the word: you can't get anywhere alone... Read more.
Hello!We are very happy to announce that Big Walk is ready for you to play right now. You can also play crossplay with friends on the Playstation 5, or Switch 2 consoles.Before you playYou might like to check out our Frequently Asked Questi…
I wouldn't be surprised if the devs at House House are a little disappointed that their new co-op puzzle game, Big Walk, will inevitably draw comparisons to "friendslop," the loose genre applied to viral hits like Repo, Lethal Company, and …
Big Walk is one of those games that is almost impossible to judge fairly after a single playthrough because so much depends on who you are playing with. I found that out the hard way. I played a significant portion of it twice with two diff…
I played first-person co-op puzzle game Big Walk with strangers back in March and had an absolute gas. Naturally, it's even better with friends: in two long sessions with my PC Gamer pals Tyler and Morgan, we've solved over a dozen puzzles,…