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Big Walk 1.4.10 and 1.4.9 Patch Notes: Network, Audio, and Session Fixes

Two successive patches address multiplayer stability, voice dropout, and a handful of collision and challenge bugs that were quietly undermining cooperative sessions.

Distilled Aug 24, 2026·1 min read·source confidence87%
Big Walk

Stuart's back-to-back patch notes for Big Walk cover a range of fixes aimed squarely at the game's multiplayer foundations.

What changed in 1.4.10

  • Improvements to network connection and stability overall
  • Fixed a bug where the server could stop responding after a player disconnects
  • Error messages for network failures are now more specific
  • The host and join menu will now surface warnings when connection issues are detected
  • Sound changes to two unnamed sound effects (one adjusted in character, one fixed for a cut-off at its start)
  • Voice stability improved — player voice chat should cut out less frequently

What changed in 1.4.9

  • Session passwords are now required when starting a game
  • Two new settings added: Invert Look X and Frame Rate Limit
  • Vsync is now enabled by default, with a new half-vsync option that locks to half the normal vsync framerate
  • Better protection against potential save data loss
  • Reduced the likelihood of clipping through certain walls
  • Fixed a missing collider in one challenge
  • Fixed completed challenges occasionally requiring re-completion after a reload
  • Fixed two players being able to pass through a turnstile simultaneously
  • Fixed a crash-like state triggered when a player disconnected while being carried

The developer notes that a full version history is maintained at bigwalk.game/history and that the next patch is already in progress.

Taken together, these two updates meaningfully tighten the cooperative experience — mandatory session passwords and save-data safeguards in particular suggest the team is taking session integrity seriously.

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