Hakoniwa Base Ball 1.16 Adds Player Profiles and Rebuilds the CSV Editor
A pair of substantive additions reshape how player data is created, displayed, and customised in this baseball management game.
Version 1.16 of Hakoniwa Base Ball arrives with two headline changes: expanded player profiles and a ground-up rebuild of the in-game CSV editor. The update post also retroactively documents Version 1.15, which addressed a farm-game bug, contract renewal improvements, and unspecified additional fixes.
What changed
Player profiles (Ver 1.16)
- Every player now has a profile sidebar on the player detail screen
- Japanese players are assigned a hometown drawn from all 47 prefectures, weighted by population and baseball tradition; foreign players come from a pool of 16 countries
- Height and weight reflect positional tendencies — tall pitchers, smaller middle infielders, larger power hitters — with occasional outliers
- Existing saves and custom CSVs are unaffected; players without values receive auto-generated ones, and generation is deterministic per player
CSV editor overhaul (Ver 1.16)
- Breaking balls can now be edited per pitch type across six dropdown slots; pitch count, signature pitch, and overall breaking value stay in sync automatically
- The static guide panel is replaced by per-field hover tooltips
- Hometown, height, and weight are editable directly (blank hometown triggers auto-generation)
- Visual refresh aligns the team and stadium editors to a shared design language
- The bundled standalone CsvEditor.exe also supports the new fields
Steam Workshop fix (Ver 1.16)
- A bug preventing Workshop mods from replacing the Japanese and foreign name CSVs is resolved; qualifying mods now fully replace the name pool for newly generated players
Taken together, these changes give both casual players richer character detail out of the box and modders a more capable, less error-prone set of tools.
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