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MECCHA CHAMELEON 4.1.0: New Maps, Lobby Codes, and a Leaner Network

A substantial multiplayer overhaul replaces the legacy server browser, adds two official maps, and cuts painting-related network traffic nearly in half.

Distilled Sep 1, 2026·1 min read·source confidence89%
MECCHA CHAMELEON

Update 4.1.0 for MECCHA CHAMELEON arrives with enough changes across maps, matchmaking, and netcode to mark a meaningful shift in how the game's online sessions are found and played.

What changed

Maps & environments

  • Two new official maps added: Kyoto and Art Museum
  • Existing maps Greece and Egypt have been reworked

Matchmaking & server browser

  • The legacy server browser is replaced by a 5-character alphanumeric join code system; codes can be verified in-game
  • In-progress games are now hidden from public searches by default (toggleable in options), directing players toward servers that are still waiting
  • Server elapsed time is now shown on the search screen
  • A region tag must now be selected when hosting
  • Fixed an issue where server player count displayed as 0
  • The game now ends if the hunter count reaches 0 while hunters are waiting

Performance & netcode

  • Network data usage during painting reduced by 40%
  • Performance drops when expanding the options menu have been mitigated
  • Maximum FPS cap adjusted from 239 to 240

Controls & audio

  • Stick-based paint controls no longer vary in speed with framerate, and no longer move faster in the upward direction
  • Camera controls for hiders have been improved
  • A 1-second cooldown added to taunts; minimum forced taunt interval raised from 1 second to 5 seconds
  • A sound effect now plays when toggling voice chat

Bug fixes

  • Fixed ammo settings resetting each match
  • Fixed a crash affecting some users during gameplay

Taken together, the lobby code system and in-progress game filtering should make getting into a live match noticeably more straightforward, while the 40% network reduction during painting may improve stability for players on tighter connections.

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