Once Human Adds First Person Mode in July 9 Update
A long-requested perspective shift arrives with full gameplay integration — not just a cosmetic toggle.
Since launch, Once Human players have repeatedly requested a first person mode. The developers have responded: following the version update on July 9 (PT), first person mode will be added to the game's basic controls.
What changed
The mode is designed to cover a meaningful range of core gameplay, not merely observation. Supported scenes include:
- Basic movement, jumping, and climbing
- Weapon handling and firing
- Melee attack
- Use of throwables, medicine, and food
- Resource gathering with bare hands, pickaxe, electric chainsaw, and electric drill
- Collecting supplies in the wilderness
Melee combat received particular attention during development. The team identified two problems when porting the existing third person combo design directly into first person: continuous multi-hit attacks produced significant camera shake that risked causing discomfort, and the fixed movement displacement of the original attack system clashed with first person players' tendency to attack while moving. The source does not detail the final solution, only that the melee experience will differ from the third person version.
The developers also note that Metas will be able to use first person across more core gameplay modes.
For players who have found Once Human's third person framing a barrier to immersion, this update represents a substantive expansion of how the survival loop can be experienced.
Distilled from 1 source
Ask the oracle to go deeper on Once Human.
Consult the OracleMore from the Chronicle
