DISTILLING…
DISTILLING…
15 entries in codex
Hi everyone, and welcome to another news update. This has been a very eclectic two weeks, as we've released three hotfixes and continue to work on new features for 0.025. We've been super busy but we're definitely making progress. Let's get…
Fix minor issue with automatic dropped item removal Add 'remove items in radius' buttons to admin menu Restructure game file structure to make future update downloads faster Fix group invites not showing in group menu Fix 'no invites' showi…
Improve mass state networking (corpses) Improve player groups networking Fix lumen making underground caves bright Fix some couch/chair positions Fix basmati and wholegrain rice being considered the same Increase size of spacebar and contro…
Hi everyone! It's the 15th, which means it's time for our news update.We released Hotfix 1 shortly after our last news post, and we're currently working towards Hotfix 2, which should come soon. There are quite a few fixes in it, such as co…
Fixes:Fix things detaching from cars in multiplayerAdd some extra log info for bad item spawns in the worldReduce verbosity of some spammy logsFix not being able to use antidepressants or charcoal tabs from medical menuFix moved, unlocked c…
Welcome to the first news post since 0.024 dropped. So far the reception's been pretty good despite the bugs, which we're actively working on for the first hotfix.Hotfix 1For the last couple weeks on the programming side, we've been doing m…
VEIN 0.024 is now live on Steam. The first major map expansion (with over 60 new locations), condition rebalancing, spawnable furniture and containers, sub-inventories and inventory management, work on addictions, buildable extension ports,…
Hi everyone, and welcome to our regular VEIN News update! We're very close to 0.024, so most of the work in the last couple weeks has been polish and bugfixing as we are extremely close. Every update usually has this pattern - we try to red…
Hi everyone! Welcome to our newly-bimonthly news post. Like we said last time, we're reducing the frequency of updates to bimonthly due to the time they take to write.We want to spend as much time as possible working on the game, but also w…
Hi everyone, and welcome to another VEIN Weekly. It's been a relatively slow week for us as we work on more backend fixes and behind-the-scenes improvements, so this is going to be a small one.We've been adding a bunch of new art assets in …
Hi everyone, and welcome to another VEIN Weekly! We have a decent amount to present this week, and we hope you enjoy it. As usual the changes in this post are not in the base game yet and will be in the next major update.We've done a bunch …
Hi everyone! Welcome to another VEIN Weekly. This week, we put out Hotfix 4, fixing a variety of smaller issues. We've been working on a few new features as well. Let's get into it.In the hotfix and otherwise, we've fixed a variety of issue…
LD fixes Fix plants loading improperly Fix item count text displaying on selected items even if the item is not stackable Improve algorithm for distance checking Fix inconsistent saving of upscaling settings Fix usable sounds not playing pr…
Hi everyone, and welcome to another VEIN Weekly! There's a lot of behind the scenes work going on right now at the studio, but we're excited to show you a bit of what we're working on.Starting off, we released Hotfix 2 shortly after the las…