VEIN
In the codexActionRPGSimulation

VEIN

VEIN is a post-apocalyptic survival multiplayer sandbox game. Gather supplies to survive, explore abandoned buildings, defend your home, and rebuild society, whether alone or with friends.

DEV: Ramjet StudiosPUB: Ramjet StudiosAppID 1857950
UPDATE PULSEevery ~12d·last 32d ago·12 recent on record

Is VEIN still being updated? — the short answer, with the evidence.

89.4
Strong

Elixir Rating

87.8% of 12,656 Steam reviews are positive, which after adjusting for sample size gives a reception score of 87.2. Nothing we would call a substantial update has landed in six months, but the developers were last heard 16 days ago — adding 2.2.

reception 87.2·support +2.2·Strong

Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated

Should you look into this?

From Steam's own record

Current price

$19.99

Development

Actively supported

Last heard from developers

16 days ago

Usual rhythm

every ~7 days

Substantial updates (6 mo)

0

Current silence

2× normal

The developers post roughly every 7 days and were last heard 16 days ago — within their normal range. Nothing we would call a substantial update has landed in six months, though the developers have posted 20 times.

Distilled by the oracle

Our coverage

3 dispatches written from this game’s announcements

patchAug 1, 2026

VEIN's Bimonthly Update Brings HLOD Terrain, Controller Progress, and a Halved Install Size

VEIN's August bimonthly dispatch covers work currently sitting in the experimental Steam beta branch, not yet pushed to the general release.

What changed

  • Hotfix 5/6 released — a backlog of bugfixes accumulated over roughly a month were bundled and pushed. Full notes are linked in the Steam announcements.
  • File size cut in half — a new compression method for game content reduces the install footprint losslessly, with no quality loss.
  • Controller support in progress — gamepad and keyboard/mouse keybinds are now separated in the settings menu; slider and focus support has been added to many UI elements. The developers note that parity with other modern games is still a significant distance away, citing the volume of UI in VEIN.
  • HLOD terrain rendering — High Level of Detail proxy objects now stand in for distant buildings, mountains, trees, and other landscape features, swapping out for full geometry as the player approaches. The intent is to allow dense forests and detailed landscapes to be visible at range without a performance cost.
  • Westwood north section — artist Zoe has been detailing unique interiors for new buildings in that area.
  • Utility cabinet performance — optimizations applied here are described as having limited impact in singleplayer but meaningful benefit for multiplayer server performance.

Taken together, the update reflects a project still in active construction — broadening hardware accessibility, trimming overhead, and filling out its world — while being candid that several of these threads remain unfinished.

patchJul 27, 2026

VEIN 0.024 Hotfix 5 Closes Dozens of Bugs Across Physics, UI, and Saves

VEIN's fifth hotfix for the 0.024 build, published July 27, 2026, is one of the broader patch notes the game has seen — spanning physics, UI, audio, save integrity, and input.

What changed

Saves & persistence

  • Container items and vehicle parts vanishing in older save files has been fixed
  • Moving furniture no longer resets its scale
  • Settings now apply and save correctly for players not using English

Physics & world

  • Police car physics corrected
  • Medical crate and some container physics fixed
  • Box truck collision revised; side-door entry added
  • AT4 placement and flag placement corrected
  • Beds on RVs now spawn players at the correct position
  • Players can no longer stand on thermostats or light switches

Weapons & attachments

  • Fixed the ability to attach two attachments to the same slot on a gun
  • Firearm attachment UI now refreshes correctly on dedicated servers

Audio & visuals

  • Infinitely looping sink sounds from full sinks resolved
  • Shot arrows no longer disappear within the UC radius
  • Advanced antibiotics visual fixed
  • Gun store glass and school bus insignia corrected
  • Mayo jars and sour cream are now visually distinguished

Systems & misc

  • GPS battery life increased sixfold
  • Performance fixes included
  • Water source labels now display correctly beyond the generic "Water"
  • ResetVehicleParts cheat command added
  • Rain resistance now applies while inside open-roof vehicles
  • Quicksave and autosave disabled during the tutorial
  • Progress made on controller support
  • vein.Conditions.Hypothermia.* convars added
  • Tobacco shelf is now moveable; schematic notifications corrected

The save-file data-loss fix and the sixfold GPS battery extension are likely the changes players will notice most immediately.

Two years of development

■ substantial ■ routine

Nov2025FebMayAugNov2026FebMayAug

51 announcements · 0 substantial · 13 months with nothing

Recent Transmissions

30 entries in codex

Community AnnouncementsSep 15, 2026
VEIN News: Ragdoll Impact

Hi all, and welcome to another VEIN News update! We are really close to 0.025 and will hopefully be getting it out very soon, barring any major bugs (and if there are unforeseen bugs, we can always release a hotfix as usual). We've got our …

Community AnnouncementsSep 1, 2026
VEIN News: Mountain View

Hi all, and welcome to another VEIN News! We have a lot to cover in this one.First off, we've just released Hotfix 7 and 8. It includes a bunch of the fixes mentioned in this post, as well as a few more. You can check out the whole changelo…

Community AnnouncementsAug 31, 2026
VEIN 0.024 Hotfix 7

Drastically reduce rubberbanding in multiplayer Drastically improve dedicated server performance Faster server browser Don't show the death marker in permadeath mode Death marker clears when you get close to it Add some dev/debug console co…

Community AnnouncementsAug 15, 2026
VEIN News: Stunlocks & Speedometers

Hi everyone! Welcome to another bimonthly update. We've mostly been working on visual related features, but have done a few gameplay changes here and there, as well as some changes to zombies.We're hoping to get out a final hotfix for 0.024…

Community AnnouncementsAug 1, 2026
VEIN News: Sokudo Commute

Hi everyone, and welcome to our bimonthly news update. We've been making steady progress towards integrating some of the new art, doing some 0.025 work, and as usual, bugfixes.As is normal, the updates in this column are not live but are in…

Read our dispatch on this
Community AnnouncementsJul 28, 2026
VEIN 0.024 Hotfix 6

Correct firefighter helmet position Correct medical menu displaying the wrong HP-per-second Fix ResetVehicleParts not working for some vehicles Fix crystal item having no bottom Fix fire finders from giving the wrong notification if you've …

Community AnnouncementsJul 27, 2026
VEIN 0.024 Hotfix 5

Fix containers not blocking chair exits Fix being able to attach two attachments to the same gun Fix police car physics being incorrect Fix water source labels always reading "Water" Fix gun store glass Fix school bus insignia Add vein.Cond…

Read our dispatch on this
Community AnnouncementsJul 15, 2026
VEIN News: Vehicle Parts

Hi everyone, and welcome to the new update! The start of July was a lot of bugfixing primarily as we're trying to reduce some of the more critical bugs while also keeping on track for 0.025.For bugfixes, we fixed a bunch of physics issues a…

Community AnnouncementsJul 1, 2026
VEIN News: Bows & Belltowers

Hi everyone, and welcome to another news update. This has been a very eclectic two weeks, as we've released three hotfixes and continue to work on new features for 0.025. We've been super busy but we're definitely making progress. Let's get…

Read our dispatch on this
Community AnnouncementsJun 24, 2026
VEIN 0.024 Hotfix 4

Fix crash when destroying corpses

Community AnnouncementsJun 24, 2026
VEIN 0.024 Hotfix 3

Fix minor issue with automatic dropped item removal Add 'remove items in radius' buttons to admin menu Restructure game file structure to make future update downloads faster Fix group invites not showing in group menu Fix 'no invites' showi…

Community AnnouncementsJun 20, 2026
VEIN 0.024 Hotfix 2

Improve mass state networking (corpses) Improve player groups networking Fix lumen making underground caves bright Fix some couch/chair positions Fix basmati and wholegrain rice being considered the same Increase size of spacebar and contro…

Community AnnouncementsJun 15, 2026
VEIN News: Planks, Pylons, and Patches

Hi everyone! It's the 15th, which means it's time for our news update.We released Hotfix 1 shortly after our last news post, and we're currently working towards Hotfix 2, which should come soon. There are quite a few fixes in it, such as co…

Community AnnouncementsJun 3, 2026
VEIN 0.024 Hotfix 1

Fixes:Fix things detaching from cars in multiplayerAdd some extra log info for bad item spawns in the worldReduce verbosity of some spammy logsFix not being able to use antidepressants or charcoal tabs from medical menuFix moved, unlocked c…

Community AnnouncementsJun 1, 2026
VEIN News: Head Presets

Welcome to the first news post since 0.024 dropped. So far the reception's been pretty good despite the bugs, which we're actively working on for the first hotfix.Hotfix 1For the last couple weeks on the programming side, we've been doing m…

Community AnnouncementsMay 29, 2026
VEIN 0.024

VEIN 0.024 is now live on Steam. The first major map expansion (with over 60 new locations), condition rebalancing, spawnable furniture and containers, sub-inventories and inventory management, work on addictions, buildable extension ports,…

Community AnnouncementsMay 15, 2026
VEIN News: Loon Lake

Hi everyone, and welcome to our regular VEIN News update! We're very close to 0.024, so most of the work in the last couple weeks has been polish and bugfixing as we are extremely close. Every update usually has this pattern - we try to red…

Community AnnouncementsMay 1, 2026
VEIN News: Save Systems

Hi everyone! Welcome to our newly-bimonthly news post. Like we said last time, we're reducing the frequency of updates to bimonthly due to the time they take to write.We want to spend as much time as possible working on the game, but also w…

Community AnnouncementsApr 16, 2026
VEIN Weekly: A-Frames

Hi everyone, and welcome to another VEIN Weekly. It's been a relatively slow week for us as we work on more backend fixes and behind-the-scenes improvements, so this is going to be a small one.We've been adding a bunch of new art assets in …

Community AnnouncementsApr 9, 2026
VEIN Weekly: Apple Seeds & Addictions

Hi everyone, and welcome to another VEIN Weekly! We have a decent amount to present this week, and we hope you enjoy it. As usual the changes in this post are not in the base game yet and will be in the next major update.We've done a bunch …

Community AnnouncementsApr 1, 2026
VEIN Weekly: Stressful Conditions

Hi everyone! Welcome to another VEIN Weekly. This week, we put out Hotfix 4, fixing a variety of smaller issues. We've been working on a few new features as well. Let's get into it.In the hotfix and otherwise, we've fixed a variety of issue…

Community AnnouncementsMar 31, 2026
VEIN 0.023 - Hotfix 4 Released

LD fixes Fix plants loading improperly Fix item count text displaying on selected items even if the item is not stackable Improve algorithm for distance checking Fix inconsistent saving of upscaling settings Fix usable sounds not playing pr…

Community AnnouncementsMar 25, 2026
VEIN Weekly: Knitbone

Hi everyone, and welcome to another VEIN Weekly! There's a lot of behind the scenes work going on right now at the studio, but we're excited to show you a bit of what we're working on.Starting off, we released Hotfix 2 shortly after the las…

Community AnnouncementsMar 19, 2026
VEIN 0.023 - Hotfix 3 Released

Fix a couple small crashes Fix crash when you drive a vehicle into a piece of furniture, exit the vehicle beforehand, and the vehicle destroys the furniture Fix some font rendering issues

Community AnnouncementsMar 19, 2026
VEIN 0.023 - Hotfix 2 Released

Add Russian, German, Japanese partial translations Fix fish bait using the entire stack Only reset the selected inventory filter if the inventory changes Fix “invisible” admin mode having a shado Fix Japanese locale not selecting Fix GeForc…

Community AnnouncementsMar 18, 2026
VEIN Weekly: Triage

Hi everyone! Welcome to another VEIN Weekly. As of this writing we're working hard on getting Hotfix 2 out. We're back from GDC and moving full-throttle with development.All changes below are for the upcoming Hotfix 2 and on the experimenta…

Community AnnouncementsMar 11, 2026
VEIN Weekly: Stump Removal

Hi everyone! Welcome to another VEIN Weekly. We're very busy with hotfixes thanks to the 0.023 update. We're also at GDC, so expect few updates this week and next week.0.023On Friday we launched 0.023. From what we can tell there weren't to…

Community AnnouncementsMar 7, 2026
VEIN 0.023 - Hotfix 1 Released

Tree collision fixesClear button on text inputs focuses the text input“Stuck” will never unstick you downwards to prevent falling through the landscapeFix code lock prompts not clearingFix car battery hold positionYou can destroy stumps and…

Community AnnouncementsMar 6, 2026
VEIN 0.023

More efficient server heartbeat code Save games are now located in %localappdata%/Vein Maps, records, video discs can now go in document shelves Zombie limbs are now skeletal and will flop around Add direct connect button to server browser …

Community AnnouncementsFeb 25, 2026
VEIN Weekly: 44,011 Points

Hi everyone! Welcome to another VEIN Weekly. We're currently pushing forward for our 0.023 release, and have more or less stopped working on new features outside of last minute bugfixes. We're aiming to get the update out very soon. With th…