DISTILLING…
DISTILLING…
Distilled by the oracle
3 dispatches written from this game’s announcements
A steady experimental-branch update touches performance, accessibility, and world-building — with the rougher edges stil…
A wide-ranging hotfix addresses longstanding issues with save file data loss, broken attachment logic, and performance —…
Three rapid hotfixes in two weeks tackle a wide spread of multiplayer, UI, and inventory edge cases in the early-access …
25 entries in codex
Hi everyone! Welcome to another bimonthly update. We've mostly been working on visual related features, but have done a few gameplay changes here and there, as well as some changes to zombies.We're hoping to get out a final hotfix for 0.024…
Hi everyone, and welcome to our bimonthly news update. We've been making steady progress towards integrating some of the new art, doing some 0.025 work, and as usual, bugfixes.As is normal, the updates in this column are not live but are in…
Read our dispatch on thisCorrect firefighter helmet position Correct medical menu displaying the wrong HP-per-second Fix ResetVehicleParts not working for some vehicles Fix crystal item having no bottom Fix fire finders from giving the wrong notification if you've …
Fix containers not blocking chair exits Fix being able to attach two attachments to the same gun Fix police car physics being incorrect Fix water source labels always reading "Water" Fix gun store glass Fix school bus insignia Add vein.Cond…
Read our dispatch on thisHi everyone, and welcome to the new update! The start of July was a lot of bugfixing primarily as we're trying to reduce some of the more critical bugs while also keeping on track for 0.025.For bugfixes, we fixed a bunch of physics issues a…
Hi everyone, and welcome to another news update. This has been a very eclectic two weeks, as we've released three hotfixes and continue to work on new features for 0.025. We've been super busy but we're definitely making progress. Let's get…
Read our dispatch on thisFix minor issue with automatic dropped item removal Add 'remove items in radius' buttons to admin menu Restructure game file structure to make future update downloads faster Fix group invites not showing in group menu Fix 'no invites' showi…
Improve mass state networking (corpses) Improve player groups networking Fix lumen making underground caves bright Fix some couch/chair positions Fix basmati and wholegrain rice being considered the same Increase size of spacebar and contro…
Hi everyone! It's the 15th, which means it's time for our news update.We released Hotfix 1 shortly after our last news post, and we're currently working towards Hotfix 2, which should come soon. There are quite a few fixes in it, such as co…
Fixes:Fix things detaching from cars in multiplayerAdd some extra log info for bad item spawns in the worldReduce verbosity of some spammy logsFix not being able to use antidepressants or charcoal tabs from medical menuFix moved, unlocked c…
Welcome to the first news post since 0.024 dropped. So far the reception's been pretty good despite the bugs, which we're actively working on for the first hotfix.Hotfix 1For the last couple weeks on the programming side, we've been doing m…
VEIN 0.024 is now live on Steam. The first major map expansion (with over 60 new locations), condition rebalancing, spawnable furniture and containers, sub-inventories and inventory management, work on addictions, buildable extension ports,…
Hi everyone, and welcome to our regular VEIN News update! We're very close to 0.024, so most of the work in the last couple weeks has been polish and bugfixing as we are extremely close. Every update usually has this pattern - we try to red…
Hi everyone! Welcome to our newly-bimonthly news post. Like we said last time, we're reducing the frequency of updates to bimonthly due to the time they take to write.We want to spend as much time as possible working on the game, but also w…
Hi everyone, and welcome to another VEIN Weekly. It's been a relatively slow week for us as we work on more backend fixes and behind-the-scenes improvements, so this is going to be a small one.We've been adding a bunch of new art assets in …
Hi everyone, and welcome to another VEIN Weekly! We have a decent amount to present this week, and we hope you enjoy it. As usual the changes in this post are not in the base game yet and will be in the next major update.We've done a bunch …
Hi everyone! Welcome to another VEIN Weekly. This week, we put out Hotfix 4, fixing a variety of smaller issues. We've been working on a few new features as well. Let's get into it.In the hotfix and otherwise, we've fixed a variety of issue…
LD fixes Fix plants loading improperly Fix item count text displaying on selected items even if the item is not stackable Improve algorithm for distance checking Fix inconsistent saving of upscaling settings Fix usable sounds not playing pr…
Hi everyone, and welcome to another VEIN Weekly! There's a lot of behind the scenes work going on right now at the studio, but we're excited to show you a bit of what we're working on.Starting off, we released Hotfix 2 shortly after the las…
Fix a couple small crashes Fix crash when you drive a vehicle into a piece of furniture, exit the vehicle beforehand, and the vehicle destroys the furniture Fix some font rendering issues
Add Russian, German, Japanese partial translations Fix fish bait using the entire stack Only reset the selected inventory filter if the inventory changes Fix “invisible” admin mode having a shado Fix Japanese locale not selecting Fix GeForc…
Hi everyone! Welcome to another VEIN Weekly. As of this writing we're working hard on getting Hotfix 2 out. We're back from GDC and moving full-throttle with development.All changes below are for the upcoming Hotfix 2 and on the experimenta…
Hi everyone! Welcome to another VEIN Weekly. We're very busy with hotfixes thanks to the 0.023 update. We're also at GDC, so expect few updates this week and next week.0.023On Friday we launched 0.023. From what we can tell there weren't to…
Tree collision fixesClear button on text inputs focuses the text input“Stuck” will never unstick you downwards to prevent falling through the landscapeFix code lock prompts not clearingFix car battery hold positionYou can destroy stumps and…
Two years of development
■ substantial ■ routine
24 announcements · 0 substantial · 18 months with nothing