DISTILLING…
DISTILLING…
15 entries in codex
It's that time of year again, as summer wanes and the call to scholastic excellence beckons. So why not savor the last days of summer freedom and dive into these refreshingly cool deals? https://store.steampowered.com/app/2412200/Cthulhus_R…
Cthulhu's Reach: Devil Reef version 1.0 is finally here! It has been a three-year journey, but now the hour of reckoning is nigh! Thank you so much to the community and players who helped shape Cthulhu's Reach. Please enjoy your descent int…
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Salutations, debtors! Ahead of our August 14th v1.0 launch, we've summoned our brand new launch trailer from the infinite void! Stare if you dare...
Greetings, debtors! The day of reckoning is nigh upon us! Cthulhu's Reach: Devil Reef will be crawling from the ichor of Early Access into the full light of version 1.0 this August 14th, 2026! The Fine Arc say, "It's been three years since …
Something has shifted in the tunnels beneath Devil Reef. The walls remember you now. When the horrors come, there is nowhere left to run. This is our most intense update yet, and the reef will not let you leave the way you found it. The Gat…
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This update focuses on improving movement stability and polishing key interactions based on community feedback. Changes & Fixes: Introduced a new character controller to reduce out-of-bounds issues (thanks to community feedback from Good_Ol…
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Patch 0.9.26 A small but important patch addressing a few issues that crept in with the latest update. Bugfixes Fixed Mother Hydra's magma artillery projectiles failing to initialize correctly after recent pooling changes Fixed plasma bulle…
The Covenant Expands Hey investigators! Something has shifted in the deep. New pacts are being forged, and the ranks of those willing to descend into Devil Reef are no longer fixed. This update brings one of our most anticipated features: u…
We’ve rolled out a couple of additional hotfixes for the latest update: Fixed an issue where keys wouldn’t spawn in certain edge cases Fixed missing floor pieces that could cause players to fall through the map Thanks for your continued sup…
In this patch:Fixed a crash in the daily challenge when the weapon Loadout is Axe-only.Fixed a hole in the Act 2 bridge section (thanks to community feedback from Good_Ol_Rusty)Fixed an issue with the map generator that could create unsolva…
The Steam Spring Sale is here! Get up to 80% off First Break Labs indie titles! Bullet heavens, turn-based tactics, puzzle adventures... we've got you covered! https://store.steampowered.com/app/1129260/Baseless/ https://store.steampowered.…
Our Lovecraftian action-roguelike co-op dungeon crawler continues to evolve! The latest update introduces a Meta Progression System, letting players spend Dagonite between runs on tiered, permanent upgrades that carry over into future dives…
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A small but felt patch — sharpening the senses, tightening the controls, and silencing a few lingering disturbances. Feel & Feedback Free look added to the Hut — you can now rotate your view freely while resting between runs. Bullet smoke a…
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Patch Update – Madness Ascending Greetings, wanderers. A significant update has emerged from the eldritch depths—bringing profound changes to the Sanity and Sanity Curse systems, alongside critical stability improvements and new dark mechan…
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Two years of development
■ substantial ■ routine
15 announcements · 6 substantial · 18 months with nothing