Inferno Protocol v0.55 Fixes Teleporters, Loot, and a Dozen Bugs
Tektonic Interactive has pushed Early Access update v0.55 for Inferno Protocol, a patch focused less on new content and more on closing gaps that have accumulated since launch.
What changed
- Layer 3 entry was broken; players can now enter without obstruction.
- A quick-access ability menu has been added — Capslock on PC, L1/LB on gamepad.
- Distant teleporters can now be removed by walking up to them; buildable teleporters also received visual effects.
- A bug causing loot to fall underground when digging soil with a shovel has been fixed.
- Enemy AI has been improved.
- Skills no longer lock up after a Quick Time Event.
- Loot drop balance has been adjusted.
- Turning off generators now prevents gates from closing, correcting unintended behaviour.
- Player markers no longer disappear unexpectedly.
- Several issues with the Sliding ability have been resolved.
- The Large Backpack is now craftable.
- The /imstuck command has been improved.
- Generator effects in the Jungle maze layer have been fixed.
- Door frames now appear correctly in their categories.
- The Prologue has been improved.
- Gamepad support is expanded — skills can now be assigned to buttons from control settings.
- Fired arrows can again be picked up after they land.
Taken together, the patch clears a wide backlog of quality-of-life friction and progression blockers, making the current build meaningfully more stable for players already in Early Access.
