The Elixir Index

The twenty best-rated games in the codex — measured, not reviewed.

  1. 1
    BeamNG.drive

    BeamNG.drive

    97.2% of 421,508 reviews·$19.99
    Exceptional
    97.6
  2. 2
    Where Winds Meet

    Where Winds Meet

    86.4% of 115,444 reviews·12 updates/6mo·Free
    Excellent
    95.9
  3. 3
    iRacing

    iRacing

    85.3% of 7,678 reviews·11 updates/6mo·$4.63
    Excellent
    95.4
  4. 4
    Rocket League®

    Rocket League®

    87.6% of 580,279 reviews·2 updates/6mo
    Excellent
    94.1
  5. 5
    MAVRIX by Matt Jones

    MAVRIX by Matt Jones

    80.6% of 1,043 reviews·5 updates/6mo·$39.99
    Excellent
    93.4
  6. 6
    Assetto Corsa

    Assetto Corsa

    92.9% of 174,818 reviews·$4.99
    Excellent
    92.7
  7. 7
    Forza Horizon 5

    Forza Horizon 5

    89.2% of 282,378 reviews·$23.99
    Excellent
    91.0
  8. 8
    Forza Horizon 6

    Forza Horizon 6

    81% of 100,608 reviews·3 updates/6mo·$55.99
    Strong
    90.8
  9. 9
    Grand Theft Auto V Enhanced

    Grand Theft Auto V Enhanced

    83.2% of 229,390 reviews·1 update/6mo·$14.99
    Strong
    89.0
  10. 10
    Screw Drivers

    Screw Drivers

    84.8% of 6,781 reviews·$5.59
    Strong
    86.7
  11. 11
    Haste

    Haste

    92.2% of 14,255 reviews·2 updates/6mo·support lapsed·$11.99
    Strong
    85.7
  12. 12
    SpeedRunners 2: King of Speed

    SpeedRunners 2: King of Speed

    56.4% of 512 reviews·4 updates/6mo·$9.99
    Strong
    85.6
  13. 13
    Need for Speed™ Hot Pursuit Remastered

    Need for Speed™ Hot Pursuit Remastered

    81% of 15,158 reviews·$5.99
    Good
    80.4
  14. 14
    WheelMates

    WheelMates

    73% of 633 reviews·1 update/6mo·$15.99
    Good
    80.1
  15. 15
    Century: Age of Ashes

    Century: Age of Ashes

    74.3% of 18,390 reviews·Free
    Good
    78.3

How the rating is calculated

Reception. We take Steam’s positive and negative review counts and compute the lower bound of a 95% confidence interval on the positive rate, rather than the raw percentage. A raw percentage lets 97% of 300 reviews outrank 94% of 400,000, which is an artefact of sample size and not a fact about the games. The lower bound asks the more useful question: what is the worst true rating consistent with this evidence? Confidence has to be earned with volume.

Support. A bounded adjustment for whether the developers are still shipping. Four substantial updates in six months, with a post inside the last 45 days, earns the full tier; less activity earns less. The reward closes at most 70% of the remaining distance to 100 instead of adding flat points, so a game already near the ceiling cannot be inflated past better-received ones, and 100 is unreachable in practice.

Silence is only a penalty where support was the promise. Early Access titles, live-service games, and anything released in the past two years lose up to six points for going quiet. A finished single-player game loses nothing — it ships no updates because it is complete, not because it was abandoned, and a ranking that punished Stardew Valley for being done would be describing its own bug.

What is excluded. Games with fewer than 50 reviews are unrated — below that the interval is so wide the number would be noise dressed as precision. This index further requires 500. Unreleased titles, Steam’s software categories, and adult titles carrying Steam’s Adult Only or Frequent Sexual Content descriptors are all left out. Descriptors for milder content are deliberately not filtered, since most mature role-playing games carry them.

The weights above are ours, and they are the only judgement in the system. We publish them so the argument can be about the method. Review counts come from Steam and refresh daily; developer activity is measured from announcements the developers themselves posted, with press coverage excluded. SteamElixir is not affiliated with Valve.