Masters of Mayhem Update Adds Lobby Voting, Vote Kick, and Ghost Chat
A substantial patch reshapes how players communicate, vote, and survive — while flagging several systems still in progress.
A new update for Masters of Mayhem has arrived, touching social systems, gameplay balance, HUD presentation, and a string of bug fixes.
What changed
New features
- Lobby Voting — players can vote on the next map, with anonymous voting and role reveals.
- Vote Kick — a mechanism to remove disruptive players mid-match.
- Impostor Recruit — a rare perk exclusive to the 1 Impostor vs. 6 Innocents configuration; the Impostor can convert an Innocent into an ally.
- Ghost Chat — dead players may now communicate during matches.
- Voice Options — push-to-talk and open mic modes, plus adjustable noise suppression.
- HUD Meters — instability and noise meters added; the noise system is noted as a work in progress.
Gameplay adjustments
- Monsters now target only Innocents.
- Monster speed has been increased, with an additional boost during escalation.
- Default discussion time is now 20 seconds.
- Thunderblast gains a post-meeting cooldown.
- The Float ability receives smoother movement and glider animations.
Fixes address duplicate perk offers, missing audio and visual effects on the Protect ability, Float activation and visual bugs, living players incorrectly seeing dead players' Float ability, and keybind saving and icon issues.
The developer also outlined future plans — including version matching, smarter Monster navigation, expanded noise interactions, more achievements, and continued UI and controller improvements — though none carry confirmed timelines.
For a game built around social deduction, the voting and communication additions are the most structurally significant changes here, giving players more agency over both the match roster and the map selection.
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